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Lightrise is a skill-based, player vs. player combat game which at the core is focused on fun, fluent and fast-paced combat. Lightrise gives players a combat experience not quite like anything else available out there. Lightrise has much more depth than a traditional one-shot, one-kill FPS, but at the same time does not have any of the familiar restraints such as classes, roles and load outs that are typically found in games of the genre today. Right from the start, each player has access to an identical arsenal of spells and skills - the playing field is as even as it could be - no flavor of the month builds, no over-powered load out configuration.

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Development has been going fast and furious. Our faithful band of testers keeps us busy with feedback and bugs, while my own shear will keeps me forging forward with development.

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Development has been going fast and furious. Our faithful band of testers keeps us busy with feedback and bugs, while my own shear will keeps me forging forward with development.

Saying development has been "breakneck" would be an understate...

- 48 Builds since December 9th (0.4.1 to 0.8.8)
- Over 750 individual patch notes (fixes, changes, and additions) during this time
- I have put out a new build an average of every 49.5 hours.

Just in the past couple of weeks, a minimap was added, a new gamemode called Hammerstone was added, among other things! I also ported the game to Unity 5 which has helped bring the look of the game to the next level!

The game is still in OPEN ALPHA, and there's never been a better time to check it out!:
Lightrisegame.com

We're quickly moving towards a Greenlight launch so keep your eyes on the game! We're going to need all the support we can get!

Also, if your bored at work or something, come checkout my twitch stream, where you can usually find me...
Twitch.tv

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