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Liege is an upcoming party-based, tactical role-playing game for PC, Mac, iOS and Android. The game aims to take the classic JRPG formula, and layer in a mature story, elegant, tactical gameplay and unique, hand-drawn visuals




One late autumn eve in the Kingdom of Liege, a King, his queen, and their royal heirs fall into a deep slumber from which they never wake.


…and so our story begins. Following their mysterious deaths, a power struggle in the royal court ensues, and as the conflict quickly escalates, the Kingdom plunges into a bloody civil war. As war erupts across the land, we track the converging paths of characters aligned across various factions, from the noble houses vying for the throne, to the orphaned Royal Army, to an underground movement of outlaws with plans to incite revolution amidst the chaos.

Liege is a story that is written for an adult audience. It’s a drama about conflicted, intertwined, and human characters, forced to wage war for their lives and their homeland.

tl;dr: War epic for grown folk. Think more GoT, less FFXIII- in RPG form!
 



Battles in Liege are tactical and turn-based, and they emerge seamlessly as you wander through the realm. There are no jarring transitions that pull you out of the story and into some random battle arena floating in oblivion. Your heroes simply draw their weapons where they’re standing, and the fight begins.


The gameplay focuses on strategic placement of units and movement, and is inspired by games like FF TacticsFire Emblem, and chess. Like chess, combat inLiege is designed to be easy to learn, difficult to master. Instead of a tutorial, the mechanics are taught to you through a sequence of actual battles at the start of the game (which will not feature a “voice from God” cutting in with on-screen instructions). You may lose a few battles early on, and you’ll need to apply your wits to start getting the hang of things.

At the core of the gameplay is a system of unit classes and banners. Each class has special perks and characteristics, which are designed to interact in interesting ways; for example, you can arrange your pikemen into a phalanx with strong directional defense to defend rear archers, but certain Knight classes are well suited to break this formation. Banners add further depth by granting stat bonuses to favored classes.


The game emphasizes spatial elements over leveling and equipment, so you won’t be able to grind until your party is effectively invincible. Your units will always be vulnerable; in fact, a single direct strike to an undefended unit will often prove fatal. Unused actions during your turn will determine your unit’s defensive ability during enemy turns. As a result, you will always need to balance evasion and defense, with well-timed, coordinated offense to survive.

Combat in Liege is meant to deliver elegantaccessible, and deterministic mechanics that reward skill over blind chance. It aims to avoid the arbitrary complexity common to games in the genre, while retaining the depth and challenge that draws us to it in the first place.

tl;dr: 
Pop chess, played in a seamless narrative context! 



One of the earliest goals with Liege was to create a game with an instantly recognizable, signature visual identity. Although the game was inspired by RPG classics from a bygone era, the game doesn’t settle with a retro style that attempts to imitate their look and feel. Instead, it leverages the latest available technology to create something that feels like a natural extension of the style pioneered during that period.


In addition to the visuals, the audio is a key part of the game’s art direction. Again, instead of attempting to emulate 16-bit classics, Liege will take full advantage of modern hardware to deliver an epic, orchestral soundtrack with a lush, organic sound



tl;dr: A
udio-visual magic, re-imagined from 16-bit RPG classics! 

So that’s about it. If you have any questions or comments, feel free to drop me a line on TwitterFacebook, or E-mail!

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Forest area Party overview Class tree
Blog RSS Feed Report abuse Latest News: Liege 09/14/14 Development Update

0 comments by jrhee on Sep 15th, 2014

We've released our latest development update for Liege, an upcoming cross-platform, story driven, tactical RPG. The update includes a runthrough of the in-game character management and system menus. 

Full update: Codagames.com

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Post comment Comments
Monydragon
Monydragon Sep 16 2014, 8:19pm says:

This actually looks really neat. I wish you luck with your development!

+1 vote     reply to comment
jrhee
jrhee Jun 28 2013, 10:22am says:

Thanks Requiem! :)

+2 votes     reply to comment
RequiemLux
RequiemLux Jun 27 2013, 7:43pm says:

the mix between all the elements of this project (old school games, painted backgrounds, ecc..) it's simply amazing!

+3 votes     reply to comment
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Liege
Developer & Publisher
Coda Games
Engine
Unity
Contact
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Official Page
Codagames.com
Release Date
Coming Q1 2015
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxshot
Twitter

Latest tweets from @codagames

Menus galore! T.co

Sep 14 2014, 6:17am

@javierabegazo Nope, moved out to work on the game. Should be back in the area later this Fall.

Sep 14 2014, 2:33am

@bill_at_zeboyd @shaken_bacon Dealing with the same thing here. Glad to know we're not alone!

Jul 15 2014, 8:20pm

Shots from our alpha preview #screenshotsaturday T.co

Jul 12 2014, 9:48am

Some uncut early alpha footage T.co

Jul 10 2014, 8:42pm

@Chriss_m Thanks Chriss! We're aiming for 2014 but still too soon to confirm. Stay tuned!

May 23 2014, 7:04pm

Inside the palace T.co

May 18 2014, 1:17pm

Latest vid: T.co

May 18 2014, 1:12pm

@Chriss_m Yep, this week for sure. Things took a bit longer than expected with classes/special abilities. Will be a big one!

May 11 2014, 12:44pm

@mousefountain Thanks! Checked out your work, it's AWESOME.

Mar 23 2014, 6:41pm

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