• Register

Liege is an upcoming party-based, tactical role-playing game for PC, Mac, iOS and Android. The game aims to take the classic JRPG formula, and layer in a mature story, elegant, tactical gameplay and unique, hand-drawn visuals




One late autumn eve in the Kingdom of Liege, a King, his queen, and their royal heirs fall into a deep slumber from which they never wake.


…and so our story begins. Following their mysterious deaths, a power struggle in the royal court ensues, and as the conflict quickly escalates, the Kingdom plunges into a bloody civil war. As war erupts across the land, we track the converging paths of characters aligned across various factions, from the noble houses vying for the throne, to the orphaned Royal Army, to an underground movement of outlaws with plans to incite revolution amidst the chaos.


Liege is a story that is written for an adult audience. It’s a drama about conflicted, intertwined, and human characters, forced to wage war for their lives and their homeland.

tl;dr: War epic for grown folk. Think more GoT, less FFXIII- in RPG form!
 



Battles in Liege are tactical and turn-based, and they emerge seamlessly as you wander through the realm. There are no jarring transitions that pull you out of the story and into some random battle arena floating in oblivion. Your heroes simply draw their weapons where they’re standing, and the fight begins.


The gameplay focuses on strategic placement of units and movement, and is inspired by games like FF TacticsFire Emblem, and chess. Like chess, combat inLiege is designed to be easy to learn, difficult to master. Instead of a tutorial, the mechanics are taught to you through a sequence of actual battles at the start of the game (which will not feature a “voice from God” cutting in with on-screen instructions). You may lose a few battles early on, and you’ll need to apply your wits to start getting the hang of things.

At the core of the gameplay is a system of unit classes and banners. Each class has special perks and characteristics, which are designed to interact in interesting ways; for example, you can arrange your pikemen into a phalanx with strong directional defense to defend rear archers, but certain Knight classes are well suited to break this formation. Banners add further depth by granting stat bonuses to favored classes.


The game emphasizes spatial elements over leveling and equipment, so you won’t be able to grind until your party is effectively invincible. Your units will always be vulnerable; in fact, a single direct strike to an undefended unit will often prove fatal. Unused actions during your turn will determine your unit’s defensive ability during enemy turns. As a result, you will always need to balance evasion and defense, with well-timed, coordinated offense to survive.


Combat in Liege is meant to deliver elegantaccessible, and deterministic mechanics that reward skill over blind chance. It aims to avoid the arbitrary complexity common to games in the genre, while retaining the depth and challenge that draws us to it in the first place.

tl;dr: 
Pop chess, played in a seamless narrative context! 



One of the earliest goals with Liege was to create a game with an instantly recognizable, signature visual identity. Although the game was inspired by RPG classics from a bygone era, the game doesn’t settle with a retro style that attempts to imitate their look and feel. Instead, it leverages the latest available technology to create something that feels like a natural extension of the style pioneered during that period.


In addition to the visuals, the audio is a key part of the game’s art direction. Again, instead of attempting to emulate 16-bit classics, Liege will take full advantage of modern hardware to deliver an epic, orchestral soundtrack with a lush, organic sound. The final plan for the game’s sound will depend on the outcome of this campaign- stay tuned, lots more to come on this soon!

tl;dr: A
udio-visual magic, re-imagined from 16-bit RPG classics! 

So that’s about it. If you have any questions or comments, feel free to drop me a line on TwitterFacebook, or E-mail!

Image RSS Feed Latest Screens
Concept Art Concept Art Concept Art
Blog RSS Feed Report abuse Latest News: Liege meets its target goal, early gameplay footage released

1 comment by jrhee on Jul 2nd, 2013

Liege has reached its target funding goal on Kickstarter just four days into its campaign! Thank you to everyone who's supported so far! Let's keep spreading the word!

I've also released some (very) early gameplay footage to give a better sense of how the game will play. Check it out!

Media RSS Feed Latest Video
Post comment Comments
jrhee
jrhee Jun 28 2013, 10:22am says:

Thanks Requiem! :)

+2 votes     reply to comment
RequiemLux
RequiemLux Jun 27 2013, 7:43pm says:

the mix between all the elements of this project (old school games, painted backgrounds, ecc..) it's simply amazing!

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Liege
Platforms
Windows, Mac, Mobile, iPhone, iPad, Android
Developed By
jrhee
Engine
cocos2d-x
Contact
Send Message
Official Page
Codagames.com
Release Date
Coming Jun 2014
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @codagames

@mousefountain Thanks! Checked out your work, it's AWESOME.

Mar 23 2014, 6:41pm

New stuff: T.co

Mar 16 2014, 6:37am

@JarlanPerez Thanks! :)

Jan 19 2014, 3:55pm

Full update T.co

Jan 19 2014, 3:50pm

Quick video update T.co

Jan 19 2014, 3:50pm

Real update coming soon I swear #screenshotsaturday T.co

Jan 18 2014, 6:46pm

Forest Walkthrough: T.co via @YouTube

Nov 22 2013, 9:11pm

Forest Walkthrough: T.co via @YouTube

Nov 22 2013, 8:47pm

New art style, new music, engine updates! T.co

Oct 14 2013, 2:22pm

I liked a @YouTube video from @pandiagames T.co How It's Made: Characters

Jul 26 2013, 8:35am

Embed Buttons

Promote Liege on your homepage or blog by selecting a button and using the HTML code provided (more).

Liege
Liege
Statistics
Rank
4,740 of 16,146
Last Update
9 months ago
Watchers
45 members
News
2