Sand is the Soul is my current solodev project. So far it's been 2 years of hard work to bring this game to its current form. It's a rather unusual game, hard to define by any specific genre, a game I wanted to make for a very long time, however its scale was a bit overwhelming. Finally the day came(circa late 2016) when I decided to man up and go for it and completely remodel and overhaul the pre alpha version of the project.
In a nutshell: the game can be best described as a large 2D adventure game with RPG and combat features. There is a progressing timeline, 30 endings, typical aRPG stats (strength/stamina) as well as moral (ie karma) and sanity stats, different combat styles, one main quest (given from the start of the game) and multiple alternative quests, a multum of choices which will have consequences(some might even seem insignificant at the time and the game will never highlight or hint whether you did the right or wrong thing-you are left to your own logical deduction), a readable newspaper (which changes every few days and its contents will reflect your actions) and more. How your story evolves will be based upon the choices you make...
....you can play as a boy scout and fulfill your mission, become a slave to the Sand and end up as a homeless junkie on the streets, discover the genesis of the Sand and confront an old, deeply rooted evil, or simply abandon your mission and return home, or go full psycho and kill all npc’s (yes, it’s possible)...
The choice is yours.
As mentioned, the game is solodev and my main focus is working on the game itself. Hence I neglected some other matters, mostly social media, including for instance the trailer on Steam, which is more of a placeholder and based on an old early Beta. It was recorded on my workstation which only has an IntelHD hence was very choppy- this is one of the rare cases where the games looks much better than the trailer :) My publisher, Fat Dog Games is currently helping me out with this and hopefully a new, updated trailer based on the recent build will be available soon.
You arrive at the Frontier, the border between familiar Lands and the neighbouring autonomy of Crosshill.
You are a missionary of diplomatic status, with a depeche of utmost importance that must be delivered to the local authorities post haste!
Your choices and actions will define your story and tale…
Enter Sand is the Soul, an immersive journey through a gloomy and distinct post-punk Victorian world and lore.
May the Lady of the Sand bless your journey… wherever it may lead you…
The game comes with a specially designed instruction booklet in pdf format.
It is crucial to read it before playing to get the most out of the game.
The only outsourced asset from the Sand is the Soul project is the 3d high poly sculpt made by Khem Pavee. Initially was supposed to be used mainly for promotional purposes, but in the end the model has been adjusted for 3d printing.
Guest art made for the Edlerwoods comic by Dariusz „Krabowy” Stanczyk. It will appear as an in-game advertisement which upon closer inspection will reveal how popular the msyterious fictional ethnic group and mythology of Slavs is in the Crosshill lore.
Bandit creeper: The agile and sneaky bandits roaming the coastline and swamps. They owe their name to their looks and insect-like movement.
Township watch: The official municipal force of the Township. Not very keen on foreginers, so mind your behaviour when in their presence.
Bellboy: Hired muscle at the Shelton Hotel chain. Behave and they will leave you be.
As the Pakistani-Dutch poet and writer Ehsan Sehgal once said: “The tricks always defeat itself in the front of the knowledge.”
Take a look at these beautiful images from behind the game development.
„Everything we do has a result. But that which is right and prudent does not always lead to good, nor the contrary to what is bad.”
Oscar Wilde once said, “Art is the only serious thing in the world. And the artist is the only person who is never serious.” This quote embodies the...
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