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6 comments by _dhk_ on Dec 7th, 2013

The Assault Pod is an unarmed one man shell equipped with a silent engine prototype. Undetectable for enemy scanners and sensors. Unfortunately, it has a very low travel range.

Concept Art

 

Screenshot

This small vessel will play a key role in Silent Assault.














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Post comment Comments  (0 - 10 of 33)
ildamos
ildamos Feb 11 2013, 2:58pm says:

Awesome!

+2 votes     reply to comment
Appleyard_Voiceovers
Appleyard_Voiceovers Jan 28 2013, 5:57am says:

Looking great, Dominik :)

+2 votes     reply to comment
Appleyard_Voiceovers
Appleyard_Voiceovers Jan 28 2013, 6:17am replied:

Also, I featured the Mod on my page. Take a look:
Appleyardvoiceovers.com

+2 votes     reply to comment
_dhk_
_dhk_ Jan 28 2013, 5:02pm replied:

Thanks man, and thanks for the feature!!
Great to work with you!

He's the voice of Corporal Trask from our first demo, ladies and gents, and he'll probably be voice actor in the upcoming 'Silent Assault' as well! :)

+2 votes     reply to comment
Appleyard_Voiceovers
Appleyard_Voiceovers Mar 5 2013, 4:31pm replied:

Willing to help any time :)

+2 votes     reply to comment
.JAS
.JAS Jan 18 2013, 10:20pm says:

What are the ship designs for? Is there going to be ship to ship combat as well?

+2 votes     reply to comment
_dhk_
_dhk_ Jan 19 2013, 12:02pm replied:

They are for cutscences in the first place.

+2 votes     reply to comment
Fireball24
Fireball24 Dec 28 2012, 3:05pm says:

will there be ragdoll physics or all will stay animated?

+2 votes     reply to comment
_dhk_
_dhk_ Dec 30 2012, 7:28am replied:

Both. We will mainly use animations, but there will be ragdoll physics where it makes sense (uneven ground).

+2 votes     reply to comment
_dhk_
_dhk_ Dec 9 2012, 8:06am replied:

Are you crazy??
Thanks a lot man :)

+3 votes     reply to comment
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Leviathan Crossfire
Platform
Windows
Developer & Publisher
dhk Games
Engine
FPSC
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Levcrossfire.bplaced.net
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First Person Shooter
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Sci-Fi
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RT @PixelProspector: "Finishing a Game" T.co (by Derek Yu... developer of Spelunky)

Dec 12 2013, 5:52pm

The Assault Pod rendered in game T.co

Dec 7 2013, 9:55am

RT @PixelProspector: "How to contact Press (and increase chances to get press coverage for your Game)" T.co (free 30 page…

Dec 6 2013, 11:20am

RT @rogerpaffrath: A smaller post for this wednesday: T.co

Dec 6 2013, 11:19am

The Assault Pod is an unarmed one man shell equipped with a silent engine prototype. Undetectable for enemy scanners. T.co

Dec 6 2013, 11:17am

He could probably hear the bullet passing his head... T.co

Nov 30 2013, 9:28am

@KomradeJack Never played that. Probably should do that sometime :)

Nov 29 2013, 11:30am

Whether a lasier barrier makes your life easier or not depends on whether you installed it or your enemy did... T.co

Nov 29 2013, 11:23am

Screenshot of the latest Internal Testbuild 005 T.co

Nov 22 2013, 8:10am

RT @gamasutra: Blog: What NOT to do when starting out as an indie developer T.co

Nov 20 2013, 12:23pm

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