Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.
Play through the extensive main campaign, containing eight scenarios (will be available at the release), as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.
The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.
Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.
Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true. You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.
Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.
A main campaign with eight scenarios as well as the standalone scenarios of The Masquerade and the Cursed Castle will be included in the game at launch, providing more than 50 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.
After 5.5 years of development we are very excited to announce the Legends of Eisenwald release date! It will be available July 2 2015 (a few friends told us a year is a must here given our history).
We want to say thank you to all of you for making this possible! Without support of our Kickstarter backers and without you who bought our game in Early Access this game might not have materialized.
We are also very happy to present you a cinematic video that we released today to celebrate the announcement.
The history of making this video dates all the way back to 2012 when we were in the middle of our Kickstarter campaign. Our technical director and main visionary Nikolay Armonik thought that making a cinematic video was bound to attract a lot of attention to our campaign. He started working a lot and created a draft of the video but the scope of it was too much for our small team to handle, especially since this is not our profession. Ressa, our composer, composed a beautiful track and recorded a song based on Nikolay’s poem. The draft remained and we kept hoping we would finish it. Last spring we found an animation studio in Spain, Digital Mind (dgmind.com) and they were really excited to help us out. All characters in this video and many of the models and animations are from in-game assets. Fortunately for us, the folks at Digital Mind were able to use our assets which significantly lowered production costs.
Thank you for your patience as development took way longer than we expected – we did not anticipate being so long in Early Access. But we are incredibly happy to bring the game to completion. Please accept our deepest apologies for this tremendous delay but we hope you will enjoy the game and you will get the great experience you were hoping for when you bought our game and supported us. Those of you who played little or maybe even disliked our game – we are hoping you will give the game another chance when it releases.
Thank you for your support.
All of us at Aterdux
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