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Hi!

Oreol team is here! Time has finally come - today we'll tell you about coming update, its features and release date. The main theme of this update is global political system - we'll tell you how it's works and affects the world in many different aspects - from economy to diplomacy. Besides this update will bring us huge improvement in AI behavoir logic. Let's talk about all of it in details.

POLITICS

Pilitical sytem has two main aspects - territories and diplomacy. In one of the updates we've added straits (negative and positive) to our AI system. Now these stats have direst influence on the political system. Each fraction leader has unique straits that defines his or her strategy. For example, if NPC has the strain "Conquer" his strategy will be more aggressive. We've also changed the map, so now you can wee all the fraction settlemsents there:

1

Diplomacy also playes very important role - on how sussessful settlement will be. Fractions can trade with eachother for now on - settlers will really took wares in one settlement and sell it in friendly one. But if your neighbor wants war - settlement need some protection. At this point we go to other new game feature - watch-towers.Watch towers are used to save your settlement from raids. There are four types of it in the game:

Small wooden watch tower

It is used to see your enemiy is coming, not so good for defence:


1


Big wooden tower

This one is used for defence as well. Enemy has to take it to conquer the settlement:


11


Small stone tower

This tower is used for defence. By the way - it will be the first structure that need stone to be build:


11
>

Big stone tower

And finally - this is the best tower to defend your settlement:


11

Of course you can attach your troops members to these towers.

AI IMPROVEMENT

There is no doubt - at the current state our AI is absolutely not perfect - sleeps on the ground, won't do jobs sometimes - you all know that:) So in this update we wanted to improove AI life and make it deeper at any aspect. The first big thing was done - animations in the houses. Now NPC can use their beds to sleep, tables to eat or read, shopkeepers now do thier job at the vendors table, tavern keepers are serving customers etc.

22


Also buy/sell system was reworked - now nps are buying much more stuff, not only the wood, so shops in game have much better functionality and real influence on economy.

2

VISUAL IMROVEMENTS

Previous version of the game was made with Unity version 5.3.3 - by this one we've updated Unity to 5.5.5, that allowed us to use new post effects by Unity Tecnologies. That is really cool because: 1) Game looks much nicer 2) FPS count has +20% performance. Just see the screenshots:

55


WHEN?

Though it seems, that the update is ready, give it to us - it's not, there is still a lot of work in war balancing, animations etc.etc. This update should have been done by December, but we were finishing our side project News Tycoon and were busy with Greenlight and prelease stuff. We thought, that it would be honest to compensate all this time we missed - so after full release of News Tycoon in 1 month (The game is particulary ready), all KINGDOMS players will get it for free. So, the following month we'll finish News Tycoon to get it done asap and after that - release all this cool stuff you've read. So, this update can be awaited in 4-5 weeks.

Hope, you liked all we told you today!

Have a nice play!

Oreol team

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Kingdoms [Update 3]

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KINGDOMS is on Steam!

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New gameplay demonstration: building system; trading system; combat system; wild animals; We were Greenlit!

Comments  (0 - 10 of 235)
deisic
deisic

You guys need some music for your game? Hit me up, and check my music out here: www.soundcloud.com/deisic

Here is some music I made for a VR game recently:

Soundcloud.com

Soundcloud.com

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killerxpress
killerxpress

i love your game! i am tweaking a few items , but have no idea how to add recipes to make them in the k-editor. any help is appreciated.

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Just bought the game and upon first run the thing I noticed is the menu doesn't scale well for 2560x1080 monitors. The bottom half wasn't visible at all. I run the game in windowed mode now to see the entire screen. Were you aware of this issue?

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Oujee
Oujee

can you make a post in bugs section on steam discussions? would help the developers.

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keashane
keashane

I bought the game earlier today, and I just wanna say it's awesome, I can't wait to see where you guys go with it. That being said, I ran into two bugs, one minor and one major. The minor one is that a new villager joined the village I live in, and he seems to be two people that move around as one. As in I can see two villager models walking around synchronously where one appears to be an old man in armor and the other looks to be the default player model. The major bug now; after playing for about 2 hours, I have begun to crash very frequently to the point that it ruins the game for me. I get the message "Runtime error! R6025 - pure virtual function call" and then the game closes. I am going to look into it myself some more, but I'm guessing other people are having/will have this problem too.

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keashane
keashane

The game stopped crashing for a while after I followed a suggestion from a post elsewhere, but then the game suddenly crashed, this time with a different message. This time was different in that a folder was created for crash info, so I can provide that if it would help. Right before the crash I talked to a newcomer to the village who was named "N cont." so maybe it has something to do with that.

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Kingdoms
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Oreol
Engine
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Medieval
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Single Player
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Indie
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