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A tale of knightly washing machine who goes on crusade against a false king who took the crown by chopping both old king and his knights to death. Knightwasher was on his way to afterlife, second in the row, right behind the dead King Crownwasher. The now dead and true king made his last wish to Death... and Knightwasher's name NEVER existed in the Death's books of living, dead and the dying.

After years and years of studying the books and rules of living, dead and the dying, Death finally came to a conclusion. Knightwasher did not belong to His Scythe Bearer's realm and was cast away from there.

Lance of wood, cogs of steel,
The Knightwasher tilts his foe.
A massive slam, a song of metal,
The Knightwasher's foe tumbles no more.

Wooden lance, sings it's song.
Impact strong, foe is done.
Whisper of an axe, ends in a yell.
Life escapes, only one stands.

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Welcome! Welcome, Ladies and Gentlemen!

Let's take a small and quick look at what I've been chiseling! Dioramas! I am aiming for each tile (tile in Knightwasher means a single location that is centered on screen) to be impressive and special on it's own. I want them all to be dioramas. Stages of play on their own merit! Of course some of the tiles will be relatively empty. I don't want everything to look cool because then nothing does. Nothing should look utterly boring and uninteresting either!

As a diorama, each tile must stand on it's own, even the most common tile full of grass should have some character. If I can't take a screenshot at random, I've failed to make the tile. When I was younger I used to play Warhammer 40'000 all the time, now I've moved more towards board games, but the love for tiny handcrafted things still stay.

Knightwasher - Three tests

Diorama backgrounds!

Recently I've been testing some backgrounds to find some solution to "dead half of the screen" and I'm fairly confident now with what I've got. As I already have all sorts of lovely effects like depth blur, nice lighting and camera view with low fov (field of vieor) bringing the look of miniature photographs, adding a background itself was a no brainer. Everything I've already got in, benefit more from actual background than just a black screen.

Current tests include the "Dark style" which brings out the tiles themselves more, but darkens the overral picture a bit too much. Second test is "Bright style" which I like more in terms of brightness, but it makes some tile pieces, such as the travel direction arrows and roads very hard to read.

As for the progress itself

I have most of the "common tiles" done for Westwood forest (the starting area), just shore tiles missing and of course a lot of tweaking and adjusting! I had some issues with conversation window not accepting line breaks (/ enter presses) which prevented me from actually typing in conversations, but it's fixed now :)

I should have more free time for the next three weeks, so more content!

I always welcome feedback, so let it pour out if you hate it or love it! Or anything in between of course!


Knightwasher - On to the Audio

Knightwasher - On to the Audio

3 years ago News 1 comment

This here is my first article (albeit a small one) about Legend of the Knightwasher, concentrating a bit on the sounds-side of it and a little bit about...

Post comment Comments  (0 - 10 of 17)
7heSAMA Feb 11 2014 says:

So... what's the word on this project? Still working on it?

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Cheeseness Oct 8 2012 says:

This is incomprehensibly awesome. I voted for you on Greenlight <3

P.S. Can't wait to play this under Linux ^_^

+1 vote     reply to comment
Miltage Aug 31 2012 says:

Oh man, I am loving this game more every week.

+1 vote     reply to comment
rottenhedgehog Aug 19 2012 says:

You play a washing machine?! XD I love the artstyle!

+1 vote     reply to comment
kaskade Aug 18 2012 says:

This looks awesomely awesome. I'm envious!

+1 vote     reply to comment
7heSAMA Aug 15 2012 says:

This idea for the terrain is incredibly unique and awesome. And the combat looks super fun and stylish.

Arena multiplayer maps would be kind of cool, all these fights going on in different tiles. But I would really love to explore the singleplayer world. Props for playing Warhammer! Tracking.

+2 votes     reply to comment
Meltdown_Interactive Aug 11 2012 says:


+1 vote     reply to comment
Ca_Putt Jul 2 2012 says:

I don't really know what this is supposed to be but it looks to awesome not to track. :D

+3 votes     reply to comment
Soviet_Union Jun 16 2012 says:

LOL WTF???? i hope multi lmao

+2 votes     reply to comment
Detocroix Creator
Detocroix Jun 23 2012 replied:

Still exploring the possibility of multiplayer; possibly not for story mode, but for arenas. We'll see!

+2 votes   reply to comment
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Legend of the Knightwasher
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RT @minigore: Enemy vs enemy. #Hardland is on sale at 35% off on Steam! T.co #indiedev #gamedev T.co

7hours 23mins ago

RT @gbugster: @Detocroix That's great. Sure beats having your floor and walls turned into a brown abstract painting. Gotta see the positive…

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@gbugster Mostly yes. The miss rate is something like 1 or 2%

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@RatKingsLair T.co

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@RatKingsLair Articy seems really neat at various things. Has a fair amount of customization options, can export data etc. Nice 14 trial too

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@RatKingsLair Ah yeah! I'm juggling between yEd (just for the charts and such) and Articy for plot designing.

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@RatKingsLair You made that Ultima Underworld chart some time ago, did you use some program with it or just photoshooped?

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More of those high quality tweets by @Detocroix: One of our cats shit fly size pebbles, and other cat shits large handfuls of shitty horror.

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@Liannethy Excellent :D

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@Liannethy What! You are mighty 84?

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Legend of the Knightwasher
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