A tale of knightly washing machine who goes on crusade against a false king who took the crown by chopping both old king and his knights to death. Knightwasher was on his way to afterlife, second in the row, right behind the dead King Crownwasher. The now dead and true king made his last wish to Death... and Knightwasher's name NEVER existed in the Death's books of living, dead and the dying.
After years and years of studying the books and rules of living, dead and the dying, Death finally came to a conclusion. Knightwasher did not belong to His Scythe Bearer's realm and was cast away from there.
Wooden lance, sings it's song.
Impact strong, foe is done.
Whisper of an axe, ends in a yell.
Life escapes, only one stands.
Welcome! Welcome, Ladies and Gentlemen!
Let's take a small and quick look at what I've been chiseling! Dioramas! I am aiming for each tile (tile in Knightwasher means a single location that is centered on screen) to be impressive and special on it's own. I want them all to be dioramas. Stages of play on their own merit! Of course some of the tiles will be relatively empty. I don't want everything to look cool because then nothing does. Nothing should look utterly boring and uninteresting either!
As a diorama, each tile must stand on it's own, even the most common tile full of grass should have some character. If I can't take a screenshot at random, I've failed to make the tile. When I was younger I used to play Warhammer 40'000 all the time, now I've moved more towards board games, but the love for tiny handcrafted things still stay.
Recently I've been testing some backgrounds to find some solution to "dead half of the screen" and I'm fairly confident now with what I've got. As I already have all sorts of lovely effects like depth blur, nice lighting and camera view with low fov (field of vieor) bringing the look of miniature photographs, adding a background itself was a no brainer. Everything I've already got in, benefit more from actual background than just a black screen.
Current tests include the "Dark style" which brings out the tiles themselves more, but darkens the overral picture a bit too much. Second test is "Bright style" which I like more in terms of brightness, but it makes some tile pieces, such as the travel direction arrows and roads very hard to read.
As for the progress itself
I have most of the "common tiles" done for Westwood forest (the starting area), just shore tiles missing and of course a lot of tweaking and adjusting! I had some issues with conversation window not accepting line breaks (/ enter presses) which prevented me from actually typing in conversations, but it's fixed now :)
I should have more free time for the next three weeks, so more content!
I always welcome feedback, so let it pour out if you hate it or love it! Or anything in between of course!
Latest tweets from @detocroix
Chocolate is harmful because wolf-kind werewolves have canine anatomy, but buffwolf form is a mutated human so it's not affected.
6hours 13mins ago
Fantasy writers! Together with @Moonicooni we have decided that chocolate is harmful to wolf-kind werewolves but not to humanoid buffwolves.
6hours 14mins ago
@wupto I definitely will. I wasn't personally expecting feedback anyways, the event itself is precious. I just laugh at the "politics" :)
20hours 8mins ago
"...fee to enter the IGF is reduced from $95 to $75 starting this year, and reflects the change in providing developer feedback." HAHA. $20?
20hours 12mins ago
Ah. IGF says good bye to entry feedback, so they don't need to promise feedback and then later notice the judges didn't bother to write any.
20hours 13mins ago
Jul 31 2015, 10:45am
@AeornFlippout He wishes he could turn back time 12 hours so he could replay it all!
Jul 31 2015, 10:38am
It's bit weird opening your eyes at men's pool shower and seeing three naked five year old girls stopped in front of you and staring at you.
Jul 31 2015, 7:05am