Dungeons of Tal'Doria is a coop sandbox exploration game mixing Diablo rpg skills, loot, and leveling within a Cube World like game; go exploring an infinite world of unique biomes, collecting and training pets you find, discovering dungeons, and looting treasure while augmenting your abilities and advancing as a Knight, Mage or Archer. Then return home for respite were you can craft items, go fishing, and learn professions that can help you and your fellow explorers.

Explore Tal'Doria

Tal'Doria is an infinite, randomly generated world. It is made up of different biomes, which are unique in every aspect. The name is based on the creator and goddess Doria. Throughout the game you will find animals, monsters, dungeons and other villager. You will also have opportunities to equip yourself for your journey by trading what you don't need with travelling merchants.

Deep character progression

Decide if you want to play as a strong Knight, a wise Mage or a dexterous Archer. Each class can choose between at least three different skill sets and gain many new powers. Train your new powers to become even more formidable!

Play with your friends

The most powerful of enemies awaiting you and should never be faced ALONE! Take your friends with you and increase your chances of success. But beware: Even in a group you should bring your most potent weapons along!

Collect and train pets

There are many different creatures in Tal'Doria, all of which can become your pet. Collect, train and evolve them to become even stronger!

Be a crafter

Become a great crafter and give yourself the best possible chance of survival. Collect resources, such as minerals and herbs, to make the most lethal weapons, strongest armor and helpful potions.

About us

We are a two man team that have already published two smaller games for Android. Now we are working on a game that we are dreaming of. We need and really appreciate your help in developing this game, so please tell your friends about Dungeons of Tal’Doria and share your opinion with us. Your ideas and suggestions will help us make this game the best it can be! Follow our social media channels and don’t forgot to post some cool stuff like fan art etc. You can find us on Twitter and Facebook and through our website.

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Hey Tal'Dorians!

It has been about a month since our last DDD, and we have made some significant progress since then. Thanks to everyone for killing all those skeletons in the demo so that we can now move on to smaller but quicker foes that you will have to face off with in the world. We also have been working on other Points Of Interests(POIs) and have our first village that will be spawning on the world map! So keep reading on!


  • New Enemies
  • Point Of Interest

New Enemies

If you have followed any of our social channels like Twitter or Discord, you may have had a sneak at a couple of our enemies. For those who haven't, we have those photos and some additional info in regards to our newest enemies that will be entering the fray alongside the skeletons.

Some WIP enemies
Some WIP enemies

To get ready for our new village that we will be adding into the world, we will be including both friendly jungle tribesmen and some undead versions. The slight changes between them should require you to pay a close eye to any tribesmen you come across so that you don't take an arrow to the back.

Good Tribeman, Bad Tribesman
Good Tribeman, Bad Tribesman

Just like the Skeletons, Tribesmen will come in many forms including fighters, archers, and healers. They will be quicker and smaller than the Skeletons and will use that quickness to overrun you, so you will need to be careful how you engage them.

Undead tribemen always come with friends
Undead tribemen always come with friends

The other enemy we have in store is an orc, the green brutes of our jungle that are tough and have the ability deal a lot of damage with only a few swings.

Ogre. Big. Tough. Strong.
Ogre. Big. Tough. Strong.

But there will be even more!

Some more WIP enemies!
Some more WIP enemies!

Point Of Interest

Biome generation was something that we finished weeks ago, but it is common during game development to come across issues which cause developers to have to redesign some elements to continue advancing. The problem we faced was that it wasn't possible to spawn objects like our village into the current generation of the region without it coming out ether flying in mid-air or other parts of the village getting stuck halfway below the ground. Sun came up with an excellent solution, that we have named the "POI-System", which will account for pre-generated content like our village during the chuck generation allowing it to be at the set height and block type for that point of interest. This system will allow us much more flexibility with future points of interest and make sure that it doesn't conflict with the current generation of the biomes.

Here is a look at the new village in the biome:





Discord: Discord.gg

Twitter: Twitter.com

Facebook: Facebook.com

Website: Sunex-games.de

More about Classes and Skills (DDD #16)

More about Classes and Skills (DDD #16)


Many of you have been asking for more details about how the class system will work in terms of skills.

New Aiming System & Dungeons (DDD #15)

New Aiming System & Dungeons (DDD #15)


First minutes of gameplay with our new aiming system!

Optimization & Dungeon Creation (DDD #14)

Optimization & Dungeon Creation (DDD #14)


The technical side of the dungeon generator and optimizations.

The Jungle & Community Voting (DDD #13)

The Jungle & Community Voting (DDD #13)


We're showing off our first results of our world generation.

RSS Files
Dungeons of Tal'Doria Alpha v1b

Dungeons of Tal'Doria Alpha v1b


Public Test-Alpha released! Play it with your friends and have FUN :)

INtense! Staff

Looking great, I added your trailer - hope you dont mind!

Reply Good karma+2 votes
Suncheck Creator

Thank you :)

Reply Good karma+1 vote

Seems like another cubic game that lags as a hell like all cubic games, i hope this be different

Reply Good karma Bad karma+1 vote

If cubics game lag so much,consider your pc/connection or both as **** ! It isn't the fault of the game if you lag...

Reply Good karma Bad karma+4 votes
Suncheck Creator

We definitely will optimize the game, so this should not happen even on low-end hardware. Of course this takes place in later stages of the development. In earlier stages there will be at least options to turn off very high-performance tasks and together with the player base we can identify things that needs to be optimized as soon as possible :)

Reply Good karma+1 vote
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Dungeons of Tal'Doria
Windows, Mac, Linux
Developer & Publisher
SuneX Games
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Latest tweets from @sunexgames

Goblin meeting in the pine forest in Dungeons of Tal Doria - Early Access coming soon for #Steam :) #IndiedevT.co

Nov 9 2017

Testing our 3rd Dungeon "The Well" .. I like the final room ^^ #Steam #Indiegame #Indiegamelover #IndiedevT.co

Nov 6 2017

Farm by night .. Dungeons of Tal'Doria coming soon on #Steam :-) #Indiedev #Indiegame #Gamedev #MadewithunityT.co

Nov 5 2017

Find attached our monthly newsletter! Check it out! Indiedb.com #indiedev #indiegame #gamedev #Indiegamelover #indiegamedev

Oct 15 2017

Our internal smith in a jungle village :) #Indiedev #Indiegame #Gamedev #Steam #madewithunity T.co

Sep 17 2017

Preview of a new dungeon type 4 the jungle :) #indiegame #indiedev #indiegamelover #gamedev #gaming #madewithunity Youtube.com

Aug 22 2017

Dressing room where you can personalize your character :) #Indiedev #Indiegame #Gamedev #Madewithunity #QubicleT.co

Aug 13 2017

Now with some green flames for the jail ;) #Indiegame #Indiedev #madewithunity #gamedev #indiegamelover T.co

Aug 1 2017

Finished the next rooms for Tal'Doria :) #Indiedev #Indiegame #indiegamelover #qubicle #gamedev #steamT.co

Jul 30 2017

Walking through our world&dungeon with Tobias. Take a looK! :) Youtube.com #Indiedev #Indiegame #Gamedev #Steam #Indiegamelover

Jul 22 2017

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