Dungeons of Tal'Doria is a coop sandbox exploration game mixing Diablo rpg skills, loot, and leveling within a Cube World like game; go exploring an infinite world of unique biomes, collecting and training pets you find, discovering dungeons, and looting treasure while augmenting your abilities and advancing as a Knight, Mage or Archer. Then return home for respite were you can craft items, go fishing, and learn professions that can help you and your fellow explorers.
Tal'Doria is an infinite, randomly generated world. It is made up of different biomes, which are unique in every aspect. The name is based on the creator and goddess Doria. Throughout the game you will find animals, monsters, dungeons and other villager. You will also have opportunities to equip yourself for your journey by trading what you don't need with travelling merchants.
Decide if you want to play as a strong Knight, a wise Mage or a dexterous Archer. Each class can choose between at least three different skill sets and gain many new powers. Train your new powers to become even more formidable!
The most powerful of enemies awaiting you and should never be faced ALONE! Take your friends with you and increase your chances of success. But beware: Even in a group you should bring your most potent weapons along!
There are many different creatures in Tal'Doria, all of which can become your pet. Collect, train and evolve them to become even stronger!
Become a great crafter and give yourself the best possible chance of survival. Collect resources, such as minerals and herbs, to make the most lethal weapons, strongest armor and helpful potions.
We are a two man team that have already published two smaller games for Android. Now we are working on a game that we are dreaming of. We need and really appreciate your help in developing this game, so please tell your friends about Dungeons of Tal’Doria and share your opinion with us. Your ideas and suggestions will help us make this game the best it can be! Follow our social media channels and don’t forgot to post some cool stuff like fan art etc. You can find us on Twitter and Facebook and through our website.
Many of you have been asking for more details about how the class system will work in terms of skills, so today we will be focusing on sharing some of the details on that, as well as give you some insight on what we have been working on recently.
We spent last week working on how a character will progress when it comes to classes and skills, as you already know we have the three main arch-types which the player will pick from when starting out. Those being: Knight, Mage, Archer
With these core classes, you will also move into sub-classes which will change the way the class is played, whether that be augmenting you to be more offensive, supportive, or defensive this election will affect the five skills you will learn.
From here each of your skills will level up as you use them, so the more you use a given skill the more powerful it can become! Once the skills have leveled up to a point you can use what we are calling "Power Crystals" which allows you to further augment those skills into more offensive, supportive, or defensive types for example:
The Archer has a skill that can pierce enemies allowing them to hit multiple targets, with that skill you could then augment it to be more offensive to be stronger and ignore armor, or you could make it more supportive in that when you hit a friend they get heal by it as the arrow passes through them.
Once we have these elements ironed out we will give you a detailed DDD about each sub class and its abilities!
The Character creation screen has undergone a revamp, you are now able to turn your character to preview as well a new wardrobe scene in the background.
In the future, there will be settings to also preview how your character will look during different times of day as well as example equipment so show what you would look like when geared up.
Just like last DDD, we have another video for you to check out, this is another dungeon type that we created where we can find some treasure chest!
What are your thoughts on the classes and skills? Is this what you were expecting? Do you like what we shared? Answer our quick three question survey so we know how you feel!
Link to survey: Google Forms
First minutes of gameplay with our new aiming system!
The technical side of the dungeon generator and optimizations.
We're showing off our first results of our world generation.
We have some cool equipment to show off! But also a lot of information about our progress.
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Public Test-Alpha released! Play it with your friends and have FUN :)
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