Dungeons of Tal'Doria is a coop sandbox exploration game mixing Diablo rpg skills, loot, and leveling within a Cube World like game; go exploring an infinite world of unique biomes, collecting and training pets you find, discovering dungeons, and looting treasure while augmenting your abilities and advancing as a Knight, Mage or Archer. Then return home for respite were you can craft items, go fishing, and learn professions that can help you and your fellow explorers.
Tal'Doria is an infinite, randomly generated world. It is made up of different biomes, which are unique in every aspect. The name is based on the creator and goddess Doria. Throughout the game you will find animals, monsters, dungeons and other villager. You will also have opportunities to equip yourself for your journey by trading what you don't need with travelling merchants.
Decide if you want to play as a strong Knight, a wise Mage or a dexterous Archer. Each class can choose between at least three different skill sets and gain many new powers. Train your new powers to become even more formidable!
The most powerful of enemies awaiting you and should never be faced ALONE! Take your friends with you and increase your chances of success. But beware: Even in a group you should bring your most potent weapons along!
There are many different creatures in Tal'Doria, all of which can become your pet. Collect, train and evolve them to become even stronger!
Become a great crafter and give yourself the best possible chance of survival. Collect resources, such as minerals and herbs, to make the most lethal weapons, strongest armor and helpful potions.
We are a two man team that have already published two smaller games for Android. Now we are working on a game that we are dreaming of. We need and really appreciate your help in developing this game, so please tell your friends about Dungeons of Tal’Doria and share your opinion with us. Your ideas and suggestions will help us make this game the best it can be! Follow our social media channels and don’t forgot to post some cool stuff like fan art etc. You can find us on Twitter and Facebook and through our website.
Today we have the first minutes of gameplay for you! Be prepared to see the new aiming system in action while fighting with an archer against skeletons.
During the first alpha test: All you needed to do was face towards a foe and hit the trigger and your character aims to that target. We had a lot of feedback that said that many of you wanted to aim for yourself. That is the reason we have change it! This will allow fights to feel more engaging and not entirely on just kiting (Firing while walking away from the target to keep your distance) the mobs.
The visual changes are that you now have a crosshair at the center of your screen. Your shots will follow that point at the time of firing so if you're moving around a tree, taking a corner, or going behind cover you may become an expert at shooting walls.
The other downside to having to aim for yourself is that we will be adding flying creatures in the future that you will have to fend off. This will more than likely make them much harder to hit. Be prepared Archers and Mages to help your Melee friends!
PS: Our ranged monsters have voted that they still love the auto aim system, so expect them to be lethal if you're not dodging!
In our last update, we gave you a very technical look at optimization and how the system uses a pipeline to build the random dungeon.
Today you can see how it look ingame. Also we’re walking through the jungle and fight against some skeletons.
This is only one of the many dungeons that will come in the future, we will be adding new types of rooms, different dungeon types like mazes, and many more foes for you to face including bosses. We know that variety is needed to keep things interesting so we are working hard to make the dungeons something that will be dynamic and different each time.
We always want to hear from you! So if you're looking to reach out to us then the best place to chat with the developers and other players, who are interested in the game, is on our Discord. Maybe you're interested in sharing room ideas for the dungeons, some tasks that could be solved for a quest or maybe you have an idea on how combat can be improved... Whatever your reason is, we would love for you to be a part of our community.
The technical side of the dungeon generator and optimizations.
We're showing off our first results of our world generation.
We have some cool equipment to show off! But also a lot of information about our progress.
Register now for the closed alpha and play Dungeons of Tal'Doria on the weekend!
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Public Test-Alpha released! Play it with your friends and have FUN :)
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