Leap of Champions is an FPS arena shooter, developed by LEAF games & software. The game combines the speed, the precision and the mechanics of a 90s shooter with Sci-Fi graphics. Leap of Champion will be available on PC.
The game will stay true to the core Arena FPS features that all fans of the genre love. All players are equal. Put in the field strategy, ability, adrenaline, tension and reflexes. Train yourself, harvest lives on lives, climb the ranking and face the best champions.
We love the idea of a game connecting players all over the world like Unreal Tournament and Doom have made during the years.
You will play deep in a Sci-Fi atmosphere abstracted from real-life locations. The fastness of the action will elevate your heart rate because Leap of Champions grants high mobility.
- Fast movement
- Super jumps
- One weapon and six possible evolutions
- Semi-automatic regeneration
- All players have the same technology
- Character customization is of cosmetic nature only
- Rooms for up to 10 players
- Ritual: a unique multiplayer game mode
Leap of Champions provides a fast and smart environment for all gamers where it’s possible to quickly jump into the game, without having to wait.
Wipe out your opponent through hyper jumps and powerful weapons. You will be pushed to your limits in a range of rich and various environments for a truly satisfying game experience based only on your skills. Your health will partially regenerate itself and health packs will be available inside the maps.
In Leap of Champions newcomers and hardcore Arena FPS veterans can enjoy the most thanks to the matchmaking system we have implemented. The match will be generated on the basis of rank points accumulated by the players. We believe that this is the only way to avoid overkilling newbies by veterans.
Game after game, climbing the ranks, you will have the opportunity to face players the same level of experience, so that everyone is assured a fun and satisfying gaming experience.
Unleash your primal instincts in the classic FPS game modes, such as Free for all and Deatmatch team, and in the Ritual.
In this unique and spectacular multiplayer mode, the player, solo or in team, must to complete a minimum number of kills to charge a bar. Once the upload is complete, the Altar in the map will be activated and the accumulated energy will have to be released as sacrifice to complete and win the game.
The tournament is only the first step. Periodically, we intend to organize seasonal championships, associated, on rotation, to each game mode.
Year unknown. The technology has reached unexpected levels around the world, starting from the main countries leading in the industry and spreading slowly on a large scale. The dependence on technology, however, have led people to deprive themselves of their deepest emotions, sacrificing humanity to order and discipline.
The last bastion of human instincts, where feelings and emotion can run free and explodes, is the tournament of Leap of Champions. Gradually, all sports have gone to disappear, Leap of Champions, flowing between real and virtual, is the only one survived.
Whenever the League transmits a match, everybody tunes their personal viewer on it.
Everything revolves around the figure of the Champion: a professional fighter endowed of particular hyper-technological weapons and special suit equipped with rockets to speed up running or increase the high of jumps.
The Champions are viewed with a veiled sense of veneration by common people and they have the highest social prestige. Everyone knows the Champions, everyone want to be a Champion, the only individuals free from social chains.
In a world where the League of Champions dominates, nothing is impossible.
Leap of Champions Arenas are non-places where the Champions fight to have a chance to climb the world rankings and emerge from anonymity.
The maps are designed with an infinite love for details but with playability in mind. Optimized to assure the fastness required by an FPS arena shooter, they are designed with a low counts of polygons to achieve a late-PS3 quality without compromising the smoothness of the game.
The weapons are designed around providing different tactics. Coherently to the genre, the powerups will be available inside the map, but it will not be a gun exchange: the Gun of Champion will evolve itself.
Nowadays we have designed six weapon (Gun of Champions, Tesler, Splinterator, Deathlock, Powersteam, Washout), and each one of them can evolve itself after a minimum number of kills.
Get ready to enter the arena of Leap of Champions: you can customize the glow of your battlesuit and wear one of the unlockable armors before picking up your basic equipment: the Gun of Champions, the Tesler, and two grenades.
The battlesuit is specifically designed to maximize the agility of movements. It is equipped with retrorockets capable of allowing high but controlled jumps. It seems like a simple sports uniform, but, due to its mobility, it can become your main defensive resource cause it also provides you a high level of protection.
It’s possible to improve the aesthetic of the armors with in-game currency and unlocking cosmetic only collectible climbing the global rank. Nowadays, we have designed the battlesuit and three more sets (Kickstarter Backer Shell, Ritual Armor, Washout Armor), but we are working on a lot of other armors.
Windows 7 or higher, Quad-core 3,90 GHz; 8 GB ram; GeForce GTX 960; 4 GB disk space; Internet access required
We want to extend a thank you to each and every one of you who voted and helped us spread the word about the campaign. Getting greenlit before Steam Direct means so much for us.
Of course, we will keep continue working on Leap of Champions. We have a lot of work to do yet to make it be the game we want it to be and we will continue to update you with development news and announcements.
You can still continue asking questions and sending us suggestions, we will be glad to listen to them. This milestone will give us an insane amount of motivation and energy!
In the meantime, follow us and like our Facebook and Twitter.
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