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Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.

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Blog RSS Feed Report abuse Latest News: Making Rktcr Levels: Disruptable Platforms and Gems

0 comments by tchow on Sep 24th, 2013

In the latest Rktcr level editing tutorial, I discuss adding disruptable platforms and gems. These are platforms (/gems) that only collide with one of the vehicle's wheels.


In the tutorial, I use disruptable platforms to build a starting area the player must escape by allowing each wheel to fall through a different part of the floor. If the player chooses the wrong sequence, their vehicle will plummet to its doom.


After the player has escaped the starting area, they must make sure that the vehicle straddles the gem platform with the back wheel down, otherwise, the gem will simply bounce off:


Of course, these are just a few simple things one can do with disruptable platforms and gems. More complex puzzles and stunts are possible, and can add challenge to your levels.


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Toyotame
Toyotame Dec 17 2013, 6:18pm says:

Bleh, i so wasted my money by purchasing this...

+1 vote     reply to comment
Der_Pit
Der_Pit Oct 7 2013, 7:13am says:

Demo doesn't run here (Linux, openSUSE): Requires too recent libstdc++, and if I install it in the desura extra libs directory, game start fails on the audio :
Can't init audio: Audio target 'pulse' not available
Yes, pulseaudio is installed, running and working
:-(

+2 votes     reply to comment
tchow
tchow Oct 8 2013, 2:04am replied:

Rktcr's version of SDL doesn't support pulse audio.
So setting the environment variable SDL_AUDIODRIVER to "pulseaudio" (which appears to have been done on your system) will cause this failure.

(FWIW, I run Debian sid, and use recent libstdc++ because Rktcr requires c++11 features. Be glad you aren't on OSX 10.6, and just not supported at all.)

+1 vote     reply to comment
borkbork
borkbork Oct 8 2013, 6:08am replied:

I thought desura was supposed to sort out these dependancy issues automatically? Surely there's some way the game can be packaged to include the bleeding-edge library, rather than sending me off hunting for a download of libstdc++ or installing a whole new gcc version? There is a version in desura/lib but it's the old one too.

+1 vote     reply to comment
tchow
tchow Oct 8 2013, 10:39am replied:

It's a fair point! I'll ask about it.

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Oct 7 2013, 12:10am says:

Now features on IndieGameStand! Thanks guys!

+1 vote     reply to comment
EaglEyeLoco
EaglEyeLoco Sep 8 2013, 5:48am says:

We are giving away three copies of Rktcr over on our website.
Indiespotted.com

+2 votes     reply to comment
Draegast
Draegast Aug 30 2013, 8:15pm says:

Wonderfully done game. Go into this realizing you're going to have to practice alot and it is a truly rewarding experience. I did a first look of this game on my channel, check it out if you're looking for gameplay. Youtube.com

+2 votes     reply to comment
EaglEyeLoco
EaglEyeLoco Jul 12 2013, 12:16pm says:

Made a first look of Rktcr in my indie series. Great physics and gameplay, Best for those who love precision and style in their games.
Youtu.be

+3 votes     reply to comment
johnmatthais
johnmatthais Apr 10 2013, 8:58pm says:

Is it too late to get in on the beta?

+2 votes     reply to comment
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Rktcr
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Developed By
tchow
Engine
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Released Mar 14, 2013
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