Run Die Repeat is a game in development about running and dying. A lot. Retro-styled with 4-color, 8-bit graphics, full controller support (recommended even!) and a bit of twitchy gameplay! Developed in Unity, we hope to have it launched by the end of September 2017!

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(This article originally appeared on the Run Die Repeat dev blog)

Welcome to the Tuesday Update!

And, if I do say so myself, it’s a big one!

First and foremost – we have a functional level select screen! This means that I will soon be able to offer the weekly stable builds of the game to our Patreon Supporters! If you’re not a Patreon Supporter, and you’d like to be able to play the game way before it’s ready and experience allll the little bugs, check out my Patreon page! Until now, pretty much all testing was done by loading up each individual level through Unity – but that is no longer a restriction =D

I’ve also added a few new graphical elements – the main character now blinks and bobs when idle, giving a little more character to the… character. I’ve added a whole new door mechanic for both the main level entry and exit doors as well as the doors on each of the main houses in the level select. Oh – and there’s a whoopdie light too – because what is any sciency/industrial locale without whoopdie lights?

Whoopdie light | Run Die Repeat


I really like the new doors as well – and everyday that I work on this project I gain a greater and greater appreciation for what the developers of the original game boy games went through: have a 4-color restriction and yet still trying to create a deep, immersive experience. It’s incredibly challenging, – and I have the benefit of using a modern engine like Unity!

Level Select Door | Run Die Repeat


I’ve also put together a nice little video that actually lasts longer than 30 seconds and demonstrates some of the core mechanic behind RDR – notably the ‘use your corpse when you die’ aspect – something I’ve not shown off before! So – check it out!

I’d love to hear your thoughts and comments – so feel free to leave them below!


Tuesday Update 13 June 2017

Tuesday Update 13 June 2017

News

My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here’s to hoping...

Run Die Repeat gets a facelift!

Run Die Repeat gets a facelift!

News

I got kind of tired of seeing the same old prototype boxes over and over again on the walls of the game, so I decided it was high time that I actually...

Run Die Repeat - Devblog on Indie DB!

Run Die Repeat - Devblog on Indie DB!

News

This is our first post about RDR on IndieDB - crossposted from our primary devblog at the official website.

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Run Die Repeat
Platforms
Windows, Mac
Creator
avanrossum
Engine
Unity
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Platformer
Theme
Abstract
Players
Single Player
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Latest tweets from @deviros

MRW I write 350 lines of code and it runs perfectly on the first test. #indieDev #indieGame #unity T.co

Jun 24 2017

Tuesday Update for #runDieRepeat! (yes, I know it's wednesday) Rundierepeat.com #indiegame #devblog #indiedev

Jun 21 2017

Run wanted in on #NationalSelfieDay, so I let him =D #indieGame #indiedev #rundierepeat T.co

Jun 21 2017

Truly Satisfying: writing code that works, and watching the result come to life. #indiegame #indiedev

Jun 21 2017

"I really don't need a third monitor" - Me, trying to convince myself.

Jun 16 2017

Amazon prime now is absurd. ... ... ... Yet for some reason I keep using it.

Jun 16 2017

If your logo is white on transparent, please don't send me a jpg.

Jun 16 2017

Me: "Physics ain't quite right" Me: "Let me tweak that Collider" Me: *tweak*change*fiddle* Unity: *on fire* Me: WTH

Jun 15 2017

#Unity Devs! Tried to stack things on a moving platform, and it's not playing nice? Solution!=D #indieDev #indieGame Rundierepeat.com

Jun 15 2017

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