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Kagemusha (Development Title) is an indie stealth/team based/ strategy game in the vein of the Commandos/Desperados Series.

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Place your bets!

Place your bets!

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With the new framework lot's of cool stuff can be done with the game, here is one of my favourite.

Restructuring and Optimizing

Restructuring and Optimizing

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All though not much to show this week the game undergoes big changes and it's getting way better!

Devlog #2 Is up!

Devlog #2 Is up!

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Kept you waiting, huh? In this installment of the Devlog I talk about the Campaign Map and even more Combat! Video is to the bottom of the page!

Enter the Naginata!

Enter the Naginata!

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New weapon! Some lore about it, some small changes some big (maybe)!

Counter Attack Mechanics

Counter Attack Mechanics

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One button counter mechanics? No thank you... Let's improve a boring triple A mechanic and make it more interesting!

Cutscenes and more on Horses and AI

Cutscenes and more on Horses and AI

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This week I'm trying some new stuff on cutscenes and their artstyle, talk about the AI and some game design aspects and update on horse combat. Ever wanted...

Quick Update!! Hi Yo Silver!!...

Quick Update!! Hi Yo Silver!!...

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Tired of walking around? Well don't walk around, jump on a mount!

This game has just scaled up to 10!

This game has just scaled up to 10!

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Big and exciting changes! Expanding even more the core of the game!! It started as a Commandos clone, now it's growing to be a mix of Commandos with Jagged...

Just a Quick Update

Just a Quick Update

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After a long time finally i've wrapped around how to make Unity's OffMeshLinks to work properly.

Dev Vlog #01 Is Up!

Dev Vlog #01 Is Up!

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My first Dev Vlog about the game is up! A few words about the project.

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What i've been up to lately, new in-game screenshot added