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Kagemusha tells the tale of a nation in the doorstep of total war. In the blood soiled lands of Japan, a wandering ronin would be entagled in a power struggle against the most ruthless warlords. In his journey to hell he will be acompanied by a ninja clan's most skillful assassins and a drunkard old friend.

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2 comments by BiggerBoss on Oct 29th, 2014

Hi friendos!

You might have noticed that I've been silent for a little while, fear not though! The game is still going strong and you will eventually add your own page in the blood drenched history of medieval Japan!

Lot's of things happening at break neck speed also. I was depressed I didn't have good models for my game or at least models that are up to my standards so i thought I'd fix that. I've been furiously consuming 3d modeling tutorials and learning about all sorts of cool stuff. Results are pretty great, I learn fast :P. Wait till you see the new models! I'm trying lot's of stuff with PBR shaders.

Of course focusing on only one thing at a time it kinda exhausts you, the gears of the brain are not made to work only on one direction and they start to deteriorate fast if they constantly do that. Some recreational maintenance always helps to unclog them but what can you do when your job is also your hobby? That's when you need to be more creative!

Earlier this month I was in that state, that's when I decided to focus on an area that was going to help on my game if I had it covered, that was the animation area. Although you have seen that I can create some pretty good animations, by hand is a really exhausting process, so I decided to take a look at motion capture once again. It wasn't easy and it required lot's of hard work, both from me and my brother, but in the end we finally did it and have a custom mocap solution and with unbelievable great results! Finally I'm making my dream a reality, having a studio (even if we are just 2 people) that can produce quality games from all aspects! Even triple A I might say, you might think I'm crazy but that's more than a compliment than a flamboyant state of mind in this day and age.

Being active in the Indie community and talking with a lot of other devs exactly like me, I know first hand the struggles of trying to make game all by yourself (which brings us to the title of the thread) so being at a position with all this stuff available to me, I felt why not share it? Why let other people who are exactly like me go through the same frustration and endless nights of searching to find nothing in the end? There are mocap services out there that have outrageous prices, even to the extend of $20 for one single animation of a few frames! Ok I get it, motion capture suits and studios are pretty costly but hell, I'm not gonna starve for a single animation, what if I needed more than 400 that Kagemusha already uses? 

That's where I felt I needed to step up and help my buddies out, even if I don't know most of you yet. I created a site for my own game(s) and sell animations dirt cheap, we are talking about almost a dollar an animation and motion capture requests for just $3. I know some of you that don't have experience in the game dev field but consider that motion capture studios cost upwards of a thousand dollars you can see that there's an enormous difference. In the end the Indie community can survive if we are just that, a community, a good community is one who shares and doesn't let the greed of each individual get in the way of other members dreams, but instead helps them to make their own dreams reality.

I think our community needed that breeze of fresh air because lot's of people have started to lose faith in it. I don't know if you are a regular on reddit but there are even people out there that rip assets and sell them to unsuspecting indies! The nerve of some people!

I might have tired you with all this, but being an indie dev full time (or as a hobby) has many pitfalls you might find your self into.

If you have a motion capture studio or are a part of one, I'm sorry but your high prices is what keeps us out. A little competition never heard anyone in the end...

If you are just a fan and simply just want to play the game and don't care about all this, I get it and can understand it completely, but you might appreciate that some people really try to find ways to fund their game to make it a reality, without just quickly wrapping up a Kickstarter video with a mockup of a demo and ask thousands of dollars just to make a quick money grab. Crowdfunding should be the last step, not the starting point. Some of us are really into this because we simply like to play games.

The said site, home of Kagemusha and where you can find animations for your projects is this:
 http://www.dwcrew.com/

Now let's go make some great games shall we?

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TheBKCast
TheBKCast Sep 21 2014, 3:36am says:

This looks very good, quite impressed with it so far. If you'd like someone to review your game, feel free to message us or visit our website and submit your game there!

Looking good, keep it up! - TheBKCast

+2 votes     reply to comment
Azyloth
Azyloth Aug 23 2014, 6:13am says:

It sounds interesting and well done for the moment.
Though shouldn't the camera lean a little bit more upward to see further the enemies/action?
Long time I didn't touch a 3d-isometric game so my opinion may be wrong.

+3 votes     reply to comment
BiggerBoss
BiggerBoss Aug 23 2014, 8:44am replied:

Thanks for commenting! In game you can set the camera however close or far away you want, there is no restriction there. Observation is a key element to the game, although it's not clear yet from the videos.

+1 vote     reply to comment
ghostxix
ghostxix Aug 2 2014, 8:33am says:

Reminds me a bit of Witcher(original)

+3 votes     reply to comment
BiggerBoss
BiggerBoss Aug 2 2014, 9:03am replied:

Witcher was a real nice game! Thanks!

+2 votes     reply to comment
ghostxix
ghostxix Aug 2 2014, 12:20pm replied:

I really like concept of the game. Hope you improve attack animation because now is hard(at leastt from video) to feel impact of the hit(damage). And i understand its early in development and things will change. Good luck with project.

+2 votes     reply to comment
MeestorJeebz
MeestorJeebz Aug 1 2014, 6:45pm says:

Also imagine this game with a Naruto mod

+3 votes     reply to comment
MeestorJeebz
MeestorJeebz Aug 1 2014, 6:40pm says:

Amazing game, I hope you take what youve done and make an RPG expansion or sequel or something, the game is amazing.

+2 votes     reply to comment
BiggerBoss
BiggerBoss Aug 1 2014, 11:02pm replied:

It would have some rpg elements in the final build but it would be simpler than an rpg, it's going to be based more on stealth. thanks for commenting!

+2 votes     reply to comment
Breakc0re231
Breakc0re231 Jul 31 2014, 8:20pm says:

I look forward to seeing this game progress! Had some cool little details in the dev vlog.

+2 votes     reply to comment
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Kagemusha
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