Kagemusha tells the tale of a nation in the doorstep of total war. In the blood soiled lands of Japan, a wandering ronin would be entagled in a power struggle against the most ruthless warlords. In his journey to hell he will be acompanied by a ninja clan's most skillful assassins and a drunkard old friend.
23 Samurai battle it out against 23 Ninjas. Although it's still in a raw version it's shaping up pretty good even with some animations missing. Wait till I add blood effects, different weapons, dismemberment and enemies with horses. It's gonna get so awesome. Every character is a unique entity with his own stats/skills and style familiarities. For this video everyone starts with the same stats as to be balanced so the outcome is always random. Everything you see is AI I don't do anything.
Although it is a stealth game there would be times where the above would be necessary, of course on a level you would have to take care and think where this battles would take place. Kinda like in Total War games but instead of wide open areas you will have small areas and in cities/villages and other landmarks. So let me give you an example, you have your ninja been spotted by 5 samurai, as you already know without having first observe your enemies the battles would be very difficult so what will you do then? Run inside a house where you have strategically placed some of your own characters and let the slaughter begin!!!
I had a friend come over and we placed bets everytime on who is going to win, it was so freaking awesome, kinda like multiplayer without actually playing :P . I'm going to make this a mode in the final game and you would unlock characters by playing the main story.
Enjoy!
All though not much to show this week the game undergoes big changes and it's getting way better!
Kept you waiting, huh? In this installment of the Devlog I talk about the Campaign Map and even more Combat! Video is to the bottom of the page!
New weapon! Some lore about it, some small changes some big (maybe)!
One button counter mechanics? No thank you... Let's improve a boring triple A mechanic and make it more interesting!
Yo, is this project dead?
I'm still working on it, I've ported it on Unity 5 and working on a lot of stuff, both new and old. It's going to be awhile till the next update because I've got some other stuff in the way but in the end it's going to worth it, trust me :)
This looks very good, quite impressed with it so far. If you'd like someone to review your game, feel free to message us or visit our website and submit your game there!
Looking good, keep it up! - TheBKCast
It sounds interesting and well done for the moment.
Though shouldn't the camera lean a little bit more upward to see further the enemies/action?
Long time I didn't touch a 3d-isometric game so my opinion may be wrong.
Thanks for commenting! In game you can set the camera however close or far away you want, there is no restriction there. Observation is a key element to the game, although it's not clear yet from the videos.
Reminds me a bit of Witcher(original)
Witcher was a real nice game! Thanks!
I really like concept of the game. Hope you improve attack animation because now is hard(at leastt from video) to feel impact of the hit(damage). And i understand its early in development and things will change. Good luck with project.
Also imagine this game with a Naruto mod
Amazing game, I hope you take what youve done and make an RPG expansion or sequel or something, the game is amazing.
It would have some rpg elements in the final build but it would be simpler than an rpg, it's going to be based more on stealth. thanks for commenting!