Kagemusha tells the tale of a nation in the doorstep of total war. In the blood soiled lands of Japan, a wandering ronin would be entagled in a power struggle against the most ruthless warlords. In his journey to hell he will be acompanied by a ninja clan's most skillful assassins and a drunkard old friend.
You might have noticed that I've been silent for a little while, fear not though! The game is still going strong and you will eventually add your own page in the blood drenched history of medieval Japan!
Lot's of things happening at break neck speed also. I was depressed I didn't have good models for my game or at least models that are up to my standards so i thought I'd fix that. I've been furiously consuming 3d modeling tutorials and learning about all sorts of cool stuff. Results are pretty great, I learn fast :P. Wait till you see the new models! I'm trying lot's of stuff with PBR shaders.
Of course focusing on only one thing at a time it kinda exhausts you, the gears of the brain are not made to work only on one direction and they start to deteriorate fast if they constantly do that. Some recreational maintenance always helps to unclog them but what can you do when your job is also your hobby? That's when you need to be more creative!
Earlier this month I was in that state, that's when I decided to focus on an area that was going to help on my game if I had it covered, that was the animation area. Although you have seen that I can create some pretty good animations, by hand is a really exhausting process, so I decided to take a look at motion capture once again. It wasn't easy and it required lot's of hard work, both from me and my brother, but in the end we finally did it and have a custom mocap solution and with unbelievable great results! Finally I'm making my dream a reality, having a studio (even if we are just 2 people) that can produce quality games from all aspects! Even triple A I might say, you might think I'm crazy but that's more than a compliment than a flamboyant state of mind in this day and age.
Being active in the Indie community and talking with a lot of other devs exactly like me, I know first hand the struggles of trying to make game all by yourself (which brings us to the title of the thread) so being at a position with all this stuff available to me, I felt why not share it? Why let other people who are exactly like me go through the same frustration and endless nights of searching to find nothing in the end? There are mocap services out there that have outrageous prices, even to the extend of $20 for one single animation of a few frames! Ok I get it, motion capture suits and studios are pretty costly but hell, I'm not gonna starve for a single animation, what if I needed more than 400 that Kagemusha already uses?
That's where I felt I needed to step up and help my buddies out, even if I don't know most of you yet. I created a site for my own game(s) and sell animations dirt cheap, we are talking about almost a dollar an animation and motion capture requests for just $3. I know some of you that don't have experience in the game dev field but consider that motion capture studios cost upwards of a thousand dollars you can see that there's an enormous difference. In the end the Indie community can survive if we are just that, a community, a good community is one who shares and doesn't let the greed of each individual get in the way of other members dreams, but instead helps them to make their own dreams reality.
I think our community needed that breeze of fresh air because lot's of people have started to lose faith in it. I don't know if you are a regular on reddit but there are even people out there that rip assets and sell them to unsuspecting indies! The nerve of some people!
I might have tired you with all this, but being an indie dev full time (or as a hobby) has many pitfalls you might find your self into.
If you have a motion capture studio or are a part of one, I'm sorry but your high prices is what keeps us out. A little competition never heard anyone in the end...
If you are just a fan and simply just want to play the game and don't care about all this, I get it and can understand it completely, but you might appreciate that some people really try to find ways to fund their game to make it a reality, without just quickly wrapping up a Kickstarter video with a mockup of a demo and ask thousands of dollars just to make a quick money grab. Crowdfunding should be the last step, not the starting point. Some of us are really into this because we simply like to play games.
The said site, home of Kagemusha and where you can find animations for your projects is this:
Now let's go make some great games shall we?
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