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Kagemusha tells the tale of a nation in the doorstep of total war. In the blood soiled lands of Japan, a wandering ronin would be entagled in a power struggle against the most ruthless warlords. In his journey to hell he will be acompanied by a ninja clan's most skillful assassins and a drunkard old friend.

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It tends to get bloody sometimes... A close up from a counter attack Cutscene testing
Blog RSS Feed Report abuse Latest News: Enter the Naginata!

5 comments by BiggerBoss on Sep 12th, 2014

I've added a new weapon into the game, the dreadful Naginata.
A Naginata consists of a wooden shaft with a curved blade on the end, think of it as the European halberd that is as sharp as a Katana. In the right hands this weapon can be deadly, perfect against cavalry it can dismount a rider without much effort, there are even legends of a monk that reflected a hundred arrows by moving the Naginata in a helicopter fashion above his head and cutting them in half. Later during the Edo period as there were not that many battles the Naginata became a symbol of social status for women. As son's would inherit a family sword, daughters often  would be granted a Naginata as a wedding gift. The most common images associated with the Naginata are those of Onna-bugeisha (Female warriors) or those of the Hojo monks but it was widely used.

I'm also thinking of changing the name of the game, I'm constantly having videos flagged by youtube's automated system because apparently it thinks that a Japanese word can be copyrighted....

Somehow the basic system of combat mechanics which I've create it, made it so easy for me to add a new weapon, it literally took me half an hour to have it set it up and running both for the player and the enemy. You know what that means right? Tons of weapons! Another cool thing I've added to the Naginata is that when it breaks instead of dropping just broken parts, the blade part of the Naginata can be used as a regular sword, which is actually a legit technique! If you look at videos of Naginatajutsu the participants would regularly grab the Naginata higher up and just under the blade and use it as you would use a Katana. I will showcase this in a later video because there's not really much to it right now.

I've also started thinking adding more the ability to change your sword style in game, after playing with the Naginata and how easy it was to add it would be pretty simple to do it. The only problem with this is that the amount of animations I need just keeps multiplies more, that's not a bad thing but it's a big weight upon our timeline.

Here's a video of the Naginata in action and it's aftermath!

some pics


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Azyloth
Azyloth Aug 23 2014, 6:13am says:

It sounds interesting and well done for the moment.
Though shouldn't the camera lean a little bit more upward to see further the enemies/action?
Long time I didn't touch a 3d-isometric game so my opinion may be wrong.

+3 votes     reply to comment
BiggerBoss
BiggerBoss Aug 23 2014, 8:44am replied:

Thanks for commenting! In game you can set the camera however close or far away you want, there is no restriction there. Observation is a key element to the game, although it's not clear yet from the videos.

+1 vote     reply to comment
ghostxix
ghostxix Aug 2 2014, 8:33am says:

Reminds me a bit of Witcher(original)

+3 votes     reply to comment
BiggerBoss
BiggerBoss Aug 2 2014, 9:03am replied:

Witcher was a real nice game! Thanks!

+2 votes     reply to comment
ghostxix
ghostxix Aug 2 2014, 12:20pm replied:

I really like concept of the game. Hope you improve attack animation because now is hard(at leastt from video) to feel impact of the hit(damage). And i understand its early in development and things will change. Good luck with project.

+2 votes     reply to comment
MeestorJeebz
MeestorJeebz Aug 1 2014, 6:45pm says:

Also imagine this game with a Naruto mod

+3 votes     reply to comment
MeestorJeebz
MeestorJeebz Aug 1 2014, 6:40pm says:

Amazing game, I hope you take what youve done and make an RPG expansion or sequel or something, the game is amazing.

+2 votes     reply to comment
BiggerBoss
BiggerBoss Aug 1 2014, 11:02pm replied:

It would have some rpg elements in the final build but it would be simpler than an rpg, it's going to be based more on stealth. thanks for commenting!

+2 votes     reply to comment
Breakc0re231
Breakc0re231 Jul 31 2014, 8:20pm says:

I look forward to seeing this game progress! Had some cool little details in the dev vlog.

+2 votes     reply to comment
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Kagemusha
Platform
Windows
Engine
Unity
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Release Date
TBD
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Genre
Real Time Tactics
Theme
Medieval
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Single Player
Project
Indie
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Latest tweets from @nvicboss

The business end of the Naginata T.co #screenshotsaturday #gamedev #indiedev

Sep 13 2014, 5:13am

Enter the Naginata T.co #indiedev #gamedev #indiedevhour

Sep 12 2014, 12:41pm

"I can't use it so it's crappy" a really classy approach... #OpinionalHubris

Sep 8 2014, 1:22pm

I liked a @YouTube video T.co New UI. Test

Sep 8 2014, 12:10pm

I liked a @YouTube video T.co That Which Sleeps Dev Log #2

Sep 6 2014, 6:54am

#gamedev #indiedev #screenshotsaturday #indiedevhour "So ends the bloody business of the day..." - The Odyssey T.co

Sep 6 2014, 5:01am

#gamedev #IndieDevHour #indiedev Improving on lame mechanics can be a whole game of it's own T.co

Sep 5 2014, 3:37am

RT @idiot: T.co

Sep 4 2014, 4:07pm

I have to confess, mecanim is a lifesaver... #unity3d #madewithunity #gamedev T.co

Sep 4 2014, 8:49am

@Totalbiscuit correct if I'm wrong. but wasn't those sites at first in need of the audience and not the other way around?

Aug 30 2014, 1:08pm

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