Kagemusha (Development Title) is an indie stealth/team based/ strategy game in the vein of the Commandos/Desperados Series.
With the new framework lot's of cool stuff can be done with the game, here is one of my favourite.
place your bets!
All though not much to show this week the game undergoes big changes and it's getting way better!
restructuring and optimizing
Kept you waiting, huh? In this installment of the Devlog I talk about the Campaign Map and even more Combat! Video is to the bottom of the page!
devlog #2 is up!
New weapon! Some lore about it, some small changes some big (maybe)!
enter the naginata!
One button counter mechanics? No thank you... Let's improve a boring triple A mechanic and make it more interesting!
counter attack mechanics
This week I'm trying some new stuff on cutscenes and their artstyle, talk about the AI and some game design aspects and update on horse combat. Ever wanted...
cutscenes and more on horses and ai
Tired of walking around? Well don't walk around, jump on a mount!
quick update!! hi yo silver!!...
Big and exciting changes! Expanding even more the core of the game!! It started as a Commandos clone, now it's growing to be a mix of Commandos with Jagged...
this game has just scaled up to 10!
After a long time finally i've wrapped around how to make Unity's OffMeshLinks to work properly.
just a quick update
My first Dev Vlog about the game is up! A few words about the project.
dev vlog #01 is up!
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