This is the 3D version of JBS in the making
Story:
Shyla lives with her father and brother in the woods, her mother disappeared when she was ten years old and never returned. Seven years later a stranger emerges from the woods wanting to claim Shyla for his own, soon she will begin a journey that will take her into a world she never could have imagined, a world far beyond her comprehension and far beyond limiting conceptions.
For Shyla, there is a long road ahead,
for those who have been watching her since birth,
their eagerness only increases the lack of patience already clearly present,
and for the God that is living inside of her body, well for him, his long wait is over.
He will use Shyla to be re-birthed into existence and once again try to rule the universe.
The question is….
Will Shyla be able to stand up to the tests that are coming her way?
Will she fulfill her destiny? Or will she be consumed by the darkness…?
In due time all the answers will fall into place…
Welcome to another JBS 3D news post!
Today were going to go over some of the latest updates for the game, last time I showed all the changes to the surrounding area of Shyla's Treehouse. Apart from working on that some more, I decided to start setting up a large area I will be using for a swamp area that will be accessible later on in the game, this area will have an underground passage that will lead you into the unknown catacombs below. Everything is still a WIP so keep this in mind:
The large stone displayed in the image below is animated, the half circle stones move around the largest stone.
Mushroom Land, I am still working on the depth appeal for the water.
The passage that leads to doom or so it seems...
All the models are setup with LOD's so loading time is faster, as you see I added in very large trees that will support overhead foliage shading for the swamp area. There will be a day and night version of the swamp area, I will post screenshots of the night time setup at a later time.
Moving on I have been working on the combat system a lot and finally feel it's ready for a public test, it still needs a bunch of work but here's the first public test. The enemy, enemy hp bar and hit particle are placeholders for the time being.
When the combat system and swamp area are setup more to my liking I will release a video displaying those areas, now that the combat system is in and working almost perfectly I can start working on Shyla's skills/spells abilities.
That's it for now but make sure to check back in for further updates!
Until next time.
This news post covers the latest updates for JBS 3D.
There has been a lot of work going on in the shadows so let's get you updated on some of the major things.
JBS 3D progress continues and things are coming together, here are the most recent updates.
Here's my post for #Screenshotsaturday ! A few updates but not everything I have been working on.
Oh, so you do have some experience behind! Your games look great!
Looks good!
Loving it :)