A 2d modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules.

The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

Board ships to help others or to take over enemy ships, defend yourself from space pirates and more!


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Wondering if I am still working on the game? or what else is new even before the news are updated?

You can check the daily progress update at Mysticrivergames.blogspot.com

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Internal forces

News

There are several forces experienced inside spaceships, I haven't seen any game with those forces accounted yet. For example if you leave on the floor your equipement and your ship accelerates and turns at the same time all the stuff should move around if friction can't hold those items on the floor, in this small example all the stuff left on the floor is bouncing around my ship because I made it accelerate and turn in circles at the same time.

StuffOnFloor

Acceleration also affect crew members and if not properly sit they will fly and get hurt, so it will be very important to keep your ship tidy and clean and everything stored properly. Also in absence of gravity things will move faster until hit something and that can be anything and at the same time those items will get damaged if not stored.

Changes and more changes everywhere

Changes and more changes everywhere

News

In the past few months had a though time rethinking many things about the game, space was the first one, and science on the next one.

Lots of new things

Lots of new things

News

Lots of new things added to the game since my last post here, if you want to see all the details please check the daily log up

Food!

Food!

News 2 comments

Added food!, yeah hamburguers, pizza and many other things, even ramen!, my crew got tired of eating the boring space survival food rations so I finally...

Electronic system panels and automated tasks

Electronic system panels and automated tasks

News

Electronic components now play a major role in system performance of your ship. Injury system was added to crew members in great details, the next logical...

Comments
Guest
Guest

Curious what tool set you used to make the game: Unity, Gamemaker, etc;

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MysticRiver Creator
MysticRiver

C# and XNA

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smurfinaus
smurfinaus

Any update on when any demo/trial version will be released? (i dont mind alpha/betas). I like the look of it so far :).

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MysticRiver Creator
MysticRiver

Planning to have an alpha release by early next year, during the first quarter, I just want to make sure most of the internal systems and crew actions do work together and finish some more art. Space battles do mostly work but internals still need some more work and polish.

Reply Good karma+1 vote
johnstar145
johnstar145

when will be a demo or trial be release?

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MysticRiver Creator
MysticRiver

At this moment I don't have a specific date, but given the current development status I think an alpha/beta version will be on playtest by end of november, and targeting a first release on XBLIG in December before Christmas, the PC version will follow after or around that time if everything goes as planned. Still haven't tested the current build on XBOX, on PC basic missions are working now, but still there is a lot to do in the next few weeks.

Reply Good karma+2 votes
johnstar145
johnstar145

um, sorry for this stupid question (and I know your trying to have income to this game or something) but will you release this game (either in alpha or beta or even the full version if it will be finish) to be free? or will we pay for the game to play for free?

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johnstar145
johnstar145

ok

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roborgamestudioz
roborgamestudioz

Nice

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Junkcraft Armada
Platforms
Windows, X360
Creator
MysticRiver
Engine
XNA
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @mysticrivergame

Added centripetal forces inside spaceships, turning and accelerating my ship causes all the stuff I left to move T.co

Feb 8 2016

Working on centripetal forces and more, haven't seen much of this in any game and adds a lot of realism to the game

Feb 7 2016

Happy weekend,development continues and decided to post a small comic strip each month around the Junkcraft universe T.co

Jan 17 2016

Happy New Year! some exciting news in the next few days after the holidays

Dec 31 2015

animating a little bit the camera and added 2.5D effect to character portraits, no more static images and nice touch T.co

Nov 23 2015

I hated chemistry in school, now I am using a lot of chemistry formulas to make the game more interesting, really excited to learn more!

Nov 8 2015

hydroponics, expanded the process and added a lot of new systems and other factors like nutrients , temperature , CO2 , etc...

Nov 3 2015

Summarized a some of the changes in the game at Indiedb.com

Oct 11 2015

didn't think it will take so much time to get it right, but changed how space is partitioned and now is huge,more than I could ever imagine

Oct 10 2015

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