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Intruder Alert! is an upcoming cooperative asymmetric multiplayer Real-Time Strategy Shooter; a standalone indie title powered by Unreal Engine 3.
[ Announcement | Details | Community | Forums ]
4 comments by AndY on Feb 18th, 2012

Time flies! It's hard to believe that two weeks have already passed since our last news post - but they have - which brings us to yet another media-packed update:
Let's kick things off with some brand new in-game screenshots! If you recall, we unveiled IA!'s very first screenies just two weeks ago, giving you a very early preview of what we'd been working on behind closed doors. We're still hard at work, and we have a few brand new ones for you today (which you'll notice show a major improvement to the overall look and feel):
You can now also spot many of the assets we've posted concepts of in our Gallery some time ago. We're definitely getting closer! Within a few weeks, we hope to have enough content created and implemented to be able to show you some actual gameplay action! Pew pew and all!
In the meantime, we'll keep showering you with all kinds of media, like some more concept art:
It's likely blatantly obvious by now that one of our primary goals is to create a unique world for Intruder Alert!, a world which will come to life in the many official and community-made levels built specifically for IA!.
Sounds (whether they be ambient, foley or miscellaneous effects) play a very big role in animating the environment, which is why we hired not one, but two experienced sound designers to work closely with the team and define IA!'s identity from an audio standpoint, ultimately creating sounds that complement the game's theme and art style perfectly.
In our latest Spotlight/Development blog entry, IA!'s sound designers describe (in quite a bit of detail) their process for designing, recording and editing the sounds created for the game, and hint at an upcoming teaser trailer!
⇒ Read: Spotlight: Designing Sounds for IA!
Next week, we'll be posting a few threads in the Feedback Requests section of the IA! forums, where we'll be asking for your input on some of the discussions we've been having internally regarding upcoming features (like Roles). You can also contribute by posting your very own ideas and suggestions in the aptly-named Ideas & Suggestions forum. Help us make IA! the most kick-ass game it can be!
We have quite a few more surprises lined up (videos!) as we get closer and closer to a first public release. We hope you are as excited as we are; be sure to check back soon!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
ive watched this mod for a while, but how come ive never downloaded the original Overwatch WTF is wrong with me
Haha, I knew I had secret superpowers :D
(Although it wasn't that hard to figure out using the real power of logic and 3 years *cough* "learning" media & communication)
I'm glad that is your plan after all. I'll be gladly investing in it, if it turns out as good as you'll describe.
:D Thanks!
And you do not need a music composer?
I would love for you to work
Hello MrPackage,
One of the core members of our team is a composer (he made all the tracks for Overwatch too!), so for the time being, we have that area covered!
Feel free to send us an email anyway. We might need an extra hand in the future. :)
@AndY
As you know, I've been an Overwatch player for awhile now. I played most weekend playdates (not so much recently with other commitments unfortunately) and had a absolute blast. I am totally looking forward to the final OW update but I am also glad the team has been able to move onto bigger and better things! If you're ever looking for beta testers, don't forget to give me a shout. ;)
Seriously though, good luck man! I look forward to seeing what you guys have to offer!
Hey nerdenstein, thanks! :D
I pictured AndY like this when he submitted the first news post:
Youtu.be
Close. :P
Sounds like Evil Genius in FPS.