INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Post article RSS Articles  (0 - 30 of 96)
2017 December 5 Update

2017 December 5 Update

News

Welcome back! The INT team has quite the update for everyone this week. This update is meant to close out the month of November and to begin the month...

2017 November 13 Update

2017 November 13 Update

News

Welcome back! The INT team has another major update in store for everyone as we begin the month of November. Please make sure you comment, like, and share...

2017 October 30 Update

2017 October 30 Update

News

Welcome back! We have an exciting update in store for everyone as we close out the month of October. Please buckle in and enjoy the content!

2017 October 13 Update

2017 October 13 Update

News

Welcome back! It’s Friday the 13th and we have an update for all of you from the INT Development team! So far, October has been a great month and we...

2017 September 30 Update

2017 September 30 Update

News

Welcome back everyone to another bi-weekly update from the INT Development team. The month of September has been an exciting one and we have a mega-update...

2017 September 16 Update.

2017 September 16 Update.

News

The star of this update is the UCE light corvette. The Light Corvette represents the shared military prowess of ten ruling corporate entities. You will...

August End-Of-Month Update

August End-Of-Month Update

News

It’s time to rock and roll! Another month of development is behind us and we are working on our development goals for the month of September. We have...

Tubes and Trucks: Update 8/18/17

Tubes and Trucks: Update 8/18/17

News

Going forward, there will be some changes to our PR/social media updates. Here we will be sharing some updates regarding our Tubes level and work-in-progress...

Update 8/2/2017: Oh No Not Another Month

Update 8/2/2017: Oh No Not Another Month

News

It’s the start of a new month! Another (approximately) 1/12th of the year has passed! It is, in general, a busy stint for us at INT, as the end of the...

July 2017 Progress Recap

July 2017 Progress Recap

News

Mid-summer has been a busy time for us here at Starboard Games. The INT project continues on in the thick of festivities and a couple of development hiccups...

Post-Convention Update

Post-Convention Update

News 2 comments

We had a great time at the Playthrough convention in Raleigh, NC. The weekend was amazing and our exhibitors had a chance to play-test INT and meet community...

Pre-Convention Update

Pre-Convention Update

News

Starboard Games will be present at the Playthrough convention in Raleigh, North Carolina, for February 25-26, 2017. The Tubes level has undergone a lot...

INT January 2017 Update

INT January 2017 Update

News

Welcome, long time followers and new-comers! In this update, we will briefly highlight some of the schedule changes going forward. We will also be sharing...

Weekly Update #39: The Tutorial & A Bit About Lore

Weekly Update #39: The Tutorial & A Bit About Lore

News

INT Weekly Update 39 | Tutorial and Lore information. Introducing you to interacting with the world of INT and where to find that juicy lore.

Update #38: New Assets and Rogue Space Season 1 Finale !

Update #38: New Assets and Rogue Space Season 1 Finale !

News

This week we will be reviewing some of the great hard surface assets that have been modeled and painted in substance painter while also recapping some...

Weekly Update #37: Terminal Stations Sound Integration

Weekly Update #37: Terminal Stations Sound Integration

News

Greetings! This week we will be taking a look at an in-game video featuring sound integration and our terminal stations, the latest Rogue Space episode...

Weekly Update #36: In-Game Screens, Level Revamps, Rogue Space News!

Weekly Update #36: In-Game Screens, Level Revamps, Rogue Space News!

News

Greetings fans of the INTverse! Last week we discussed the website, the ARS Railgun model, and HR information in addition to making other announcements...

Weekly Update #35: Official Website Update

Weekly Update #35: Official Website Update

News

Greeting fans of the INTverse! This week we will discuss some new development with the INT Project and how you can get involved!

Weekly Update #34: Con of the Mountain Recap.

Weekly Update #34: Con of the Mountain Recap.

News

This week we will be recapping our weekend at Con of the Mountain, as well as showing off new content and other developments.

Weekly Update #33:

Weekly Update #33:

News

This week, our team is over at Con of the Mountain - we have some pictures of the booth set up and the comic for those of you who can't be there! Also...

Weekly Update #32: Food and Con Build Production

Weekly Update #32: Food and Con Build Production

News

This week, we are gearing up for Con of the Mountain, and the team is spending most of their time on testing and retesting the build Jango has up for...

Weekly Update #31: Basement Level Gallery, Now with Guns

Weekly Update #31: Basement Level Gallery, Now with Guns

News

We have some more animation for you guys in this week’s State of Starboard games. As we push towards the next demo, we will also be taking a look at...

Weekly Update #30: Animation and Ammunition

Weekly Update #30: Animation and Ammunition

News

Greetings! This week we will take a closer look at some of the work from our Animations team. Also, we'll be taking a look at some of the weapons developed...

Weekly Update #29: Demo Train: Full Steam Ahead

Weekly Update #29: Demo Train: Full Steam Ahead

News

Welcome to our weekly update #29. In this update, we will take a look at some the most recently produced 3D assets. We will also provide you with a breakdown...

Weekly Update #28: Sound Makes the World

Weekly Update #28: Sound Makes the World

News

Welcome to our Weekly Update 28. This week we will take a sneak peek at recent work done by Joe, our Sound Designer. We will also be going into some detail...

Weekly Update #27: Have Concept Art, Will Travel

Weekly Update #27: Have Concept Art, Will Travel

News

Welcome to this week's update! This update features new concept arts created by our Concept Artist, Deborah Woo. Continuing on our look at the J10 corporations...

Weekly Update, Volume 1, Issue 26: Coming Soon

Weekly Update, Volume 1, Issue 26: Coming Soon

News

This week we take a quick peak at some new work our Art Lead, Matt has been working on. We are also debuting an advertising cover for Tens Day. Enjoy!

Weekly Update #25: Betrayal in the Basement Level

Weekly Update #25: Betrayal in the Basement Level

News

This week's article will feature a preview of the work-in-progress of the Apartment Basement level. You will also be able to listen to our most recent...

Weekly Update #24: It's the End of the World

Weekly Update #24: It's the End of the World

News 3 comments

This week we reveal our INT Trailer #4, which has been under extensive collaboration from various departments of the team. We will also take a look at...

Weekly Update #23: The Comic and The Patcher

Weekly Update #23: The Comic and The Patcher

News

Our exploration of newly implemented features in our latest test build continues this week. You will also be seeing first hand, the changes made to our...