Immortal Redneck is a FPS set in Egypt with roguelite elements: random generated dungeons, permadeath, different classes with their own abilities, a skill tree and lots and lots of weapons and abilities. The setup is very simple: the redneck won a trip to Egypt, but after some unfortunated event, he ended up mummified and shooting mythological monsters while trying to understand what has happened to him.

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We're on Greenlight!

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We're on Greenlight!

Also, check our new shiny trailer

Different controllers, different assets - Devlog #27

Different controllers, different assets - Devlog #27

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How did we manage to use different controllers in Immortal Redneck? What assets did we use? We'll tell you!

Showing ‘Immortal Redneck’ to people – Devlog #23

Showing ‘Immortal Redneck’ to people – Devlog #23

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This is a crucial moment in any developer’s life: When your video game is played by strangers, and you get the first feedback.

Moving like a monster – Devlog #22

Moving like a monster – Devlog #22

News

Creatures moving on different heights means problems, but we solved ours in a very simple way.

Unity and the editor tools – Immortal Redneck Devlog #21

Unity and the editor tools – Immortal Redneck Devlog #21

News

We rely a lot on Unity's Editor Tools to create some specific parts of Immortal Redneck and we wanted to show our tools to you.

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TotallyPointless
TotallyPointless

Fantastic little game like serious sam but with a binding of issac randomizer youll love this game! Youtu.be check out my vid if you can but if not still try this game, great fun!

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corcorman
corcorman

Holy crap, this is very interesting looking and also hilarious! What's more insulting to a redneck than being "shot" at, and on top of that being outside of Murica and having to deal with non-Murican ideals. This is going to be fun, will be looking forward to the alpha/beta/release

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Corbul
Corbul

Redneck's Rampage meets Serious Sam the first encounter :D

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Z00L
Z00L

It has this Serious Sam feeling.. I really love the theme / art!

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Odrez
Odrez

Wow, I love the transition from the sand to the bricks! Good job :)

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Saghen
Saghen

Very fascinating! Can't wait to see what you pull out of this. And damn...that concept art :O

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TheGlassEmperor
TheGlassEmperor

This looks amazing!

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Immortal Redneck
Platforms
Windows, XONE, PS4
Developer & Publisher
CremaGames
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @immortalredneck

RT @MellowOnline1: I love curator connect.... T.co

Dec 11 2017

RT @JackBurda: Bought @ImmortalRedneck today and wow, its great fun. I think this is the best controls in any FPS period.

Nov 24 2017

That moment when you are buffed and a scroll is droped... pick it or not? could be a buff, could be a nerf... those… T.co

Nov 23 2017

RT @AylunWoW: Regarde @JunpeiFrance c'est Immortal Redneck en ultra T.co

Nov 22 2017

RT @bethesda_ESP: #Quake a lo largo de los años @idSoftware T.co

Nov 17 2017

RT @Fanatical: Grab 40% off Immortal Redneck for the next 24 hours only or while stocks last. Only in our Star Deal!… T.co

Nov 11 2017

RT @michaltosza: Another FreeIndieL10N Polish localization is available on Steam - this is @ImmortalRedneck! #l10n #indiedev #gamedev T.co

Nov 2 2017

Science has finally figured out how to see the pyramids inside, it would have been easier to ask me... #illuminatiT.co

Nov 2 2017

Name the scroll of the game you hate the most. Answer, retweet, follow us and @ProjectMQ for a chance to win a Stea… T.co

Nov 1 2017

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