Immortal Redneck is a FPS set in Egypt with roguelite elements: random generated dungeons, permadeath, different classes with their own abilities, a skill tree and lots and lots of weapons and abilities. The setup is very simple: the redneck won a trip to Egypt, but after some unfortunated event, he ended up mummified and shooting mythological monsters while trying to understand what has happened to him.

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We're on Greenlight!

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We're on Greenlight!

Also, check our new shiny trailer

Different controllers, different assets - Devlog #27

Different controllers, different assets - Devlog #27

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How did we manage to use different controllers in Immortal Redneck? What assets did we use? We'll tell you!

Showing ‘Immortal Redneck’ to people – Devlog #23

Showing ‘Immortal Redneck’ to people – Devlog #23

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This is a crucial moment in any developer’s life: When your video game is played by strangers, and you get the first feedback.

Moving like a monster – Devlog #22

Moving like a monster – Devlog #22

News

Creatures moving on different heights means problems, but we solved ours in a very simple way.

Unity and the editor tools – Immortal Redneck Devlog #21

Unity and the editor tools – Immortal Redneck Devlog #21

News

We rely a lot on Unity's Editor Tools to create some specific parts of Immortal Redneck and we wanted to show our tools to you.

Comments
TotallyPointless
TotallyPointless

Fantastic little game like serious sam but with a binding of issac randomizer youll love this game! Youtu.be check out my vid if you can but if not still try this game, great fun!

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corcorman
corcorman

Holy crap, this is very interesting looking and also hilarious! What's more insulting to a redneck than being "shot" at, and on top of that being outside of Murica and having to deal with non-Murican ideals. This is going to be fun, will be looking forward to the alpha/beta/release

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Corbul
Corbul

Redneck's Rampage meets Serious Sam the first encounter :D

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Z00L
Z00L

It has this Serious Sam feeling.. I really love the theme / art!

Reply Good karma Bad karma+4 votes
Odrez
Odrez

Wow, I love the transition from the sand to the bricks! Good job :)

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Megamawman
Megamawman

Very fascinating! Can't wait to see what you pull out of this. And damn...that concept art :O

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TheGlassEmperor
TheGlassEmperor

This looks amazing!

Reply Good karma Bad karma+3 votes
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Immortal Redneck
Platforms
Windows, XONE, PS4
Developer & Publisher
CremaGames
Engine
Unity
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9

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Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @immortalredneck

RT @CremaGames: Last day to buy @ImmortalRedneck 33% off! Store.steampowered.com T.co

Oct 15 2017

RT @ProjectMQ: Unleash the power of the Gods, in @ImmortalRedneck's Egyptian FPS roguelite #IndieGame on Steam:… T.co

Oct 13 2017

RT @ZhugeEX: Why do mobile app stores still allow this....... T.co

Oct 12 2017

RT @OddBirdStudio: Name that mode!!! Answer, RT & follow @OddBirdStudio for a chance to win Arrow Heads! @ProjectMQT.co

Oct 11 2017

Name a weapon with unlimitedammo. Answer, retweet, follow us and @ProjectMQ for a chance to win a Steam key! T.co

Oct 11 2017

RT @EXORStudios: 2: Where does this action take place? RT follow & answer to win a #XMorphDefense key @ProjectMQ #giveaway #pcgamingT.co

Oct 11 2017

RT @EXORStudios: 1:How many enemy tanks were destroyed in this clip? RT follow & answer to win a #XMorphDefense key @ProjectMQT.co

Oct 11 2017

What is the latest feature added? Answer, retweet, follow us and @ProjectMQ for a chance to win a Steam key! T.co

Oct 11 2017

Which class can get invisible? Answer, retweet, follow us and @ProjectMQ for a chance to win a Steam key! T.co

Oct 11 2017

RT @ProjectMQ: GET READY FOR #IndieDev @ImmortalRedneck's Q&A raffle! Answer their trivia questions for a chance to win 1 of their… T.co

Oct 11 2017

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