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Immortal Redneck is a FPS set in Egypt with roguelite elements: random generated dungeons, permadeath, different classes with their own abilities, a skill tree and lots and lots of weapons and abilities. The setup is very simple: the redneck won a trip to Egypt, but after some unfortunated event, he ended up mummified and shooting mythological monsters while trying to understand what has happened to him.

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We're on Greenlight!

News

We're on Greenlight!

Also, check our new shiny trailer

Different controllers, different assets - Devlog #27

Different controllers, different assets - Devlog #27

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How did we manage to use different controllers in Immortal Redneck? What assets did we use? We'll tell you!

Showing ‘Immortal Redneck’ to people – Devlog #23

Showing ‘Immortal Redneck’ to people – Devlog #23

News

This is a crucial moment in any developer’s life: When your video game is played by strangers, and you get the first feedback.

Moving like a monster – Devlog #22

Moving like a monster – Devlog #22

News

Creatures moving on different heights means problems, but we solved ours in a very simple way.

Unity and the editor tools – Immortal Redneck Devlog #21

Unity and the editor tools – Immortal Redneck Devlog #21

News 1 comment

We rely a lot on Unity's Editor Tools to create some specific parts of Immortal Redneck and we wanted to show our tools to you.

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TotallyPointless
TotallyPointless

Fantastic little game like serious sam but with a binding of issac randomizer youll love this game! Youtu.be check out my vid if you can but if not still try this game, great fun!

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corcorman
corcorman

Holy crap, this is very interesting looking and also hilarious! What's more insulting to a redneck than being "shot" at, and on top of that being outside of Murica and having to deal with non-Murican ideals. This is going to be fun, will be looking forward to the alpha/beta/release

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Corbul
Corbul

Redneck's Rampage meets Serious Sam the first encounter :D

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Z00L
Z00L

It has this Serious Sam feeling.. I really love the theme / art!

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Odrez
Odrez

Wow, I love the transition from the sand to the bricks! Good job :)

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Saghen
Saghen

Very fascinating! Can't wait to see what you pull out of this. And damn...that concept art :O

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TheGlassEmperor
TheGlassEmperor

This looks amazing!

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Immortal Redneck
Platforms
Windows, XONE, PS4
Developer & Publisher
CremaGames
Engine
Unity
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Style
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Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @immortalredneck

RT @Gameroo: Ok I'm actually really enjoying Immortal Redneck. It's silly, I like having to adapt, the progression is good, it's… T.co

Jun 7 2018

RT @chronodeals: You might be a redneck if... you grab FPS roguelite Immortal Redneck for only $8 today at Chrono.ggT.co

Jun 5 2018

RT @QueenHellcat: Livestreaming @ImmortalRedneck by @CremaGames on Twitch.tv @girlstreamers Mic On, Cam off It's an FPS… T.co

Jun 5 2018

RT @PlayTemtem: In just 6 days of campaign we just broke the 100.000$ mark. Thank you very much to our 2300+ backers, to our 5000+… T.co

Jun 4 2018

RT @QueenHellcat: Playing a game on switch called immortal redneck and its pretty fun. Its a roguelite about a redneck who dies and i… T.co

Jun 3 2018

RT @CodyandDavidStu: I had my doubts... and I regret having them, because @ImmortalRedneck is some addictive shit. Well done @CremaGames. Well done.

Jun 1 2018

RT @PlayTemtem: Every kid dreams of becoming a Temtem tamer; exploring the six islands, discovering new species, and making good fr… T.co

May 30 2018

RT @TechRaptr: Immortal Redneck Developers Crowdfunding #Pokemon-Like MMO @PlayTemtem - Techraptor.net T.co

May 29 2018

RT @PlayTemtem: Temtem, the massively multiplayer creature-collection adventure heavily inspired by Pokémon, is now live on… T.co

May 29 2018

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