Collect eggs, hatch dragons, feed them and send them on a variety of adventures and dungeons. Watch as they fight in automatic RPG battles for treasure...
Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates!
We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing...
BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store!
Discussing our demo (which you can still play!) and looking back on Steam Next Fest.
Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.
Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.
Welcome to the thrilling space arcade adventure "Space Killer" This game combines all your favorite elements: LOOTING, RPG-ARCADE, and ROGUELIKE ELEMENTS...
A first person action dungeon crawler, inspired by the old classics with a touch of the diversity of modern ARPGs. Create your own character choosing...
In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...
A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...
Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think
Big overhaul and building a foundation for our cinematics in Unreal Engine.
Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania
The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
Magic To Master (M2M) is an immersive MMORPG set in a rich fantasy world. With its hack and slash gameplay, players embark on epic adventures, engage...
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...
Let's have a look at how enemies' debuffs tie in with our new combat tower.
BIG JOB is a 1980's dystopian British bank job game, third person, cover shooter with destructible cover and elements of stealth, featuring subcultures...
We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.
It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!
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