Hexterminate is a top-down shooter being developed for Windows, which puts the player in the role of an Imperial Captain with the mission of reclaiming a galaxy shattered by centuries of in-fighting.

Customise your ship to your liking, choosing from dozens of different modules, fight side by side with allied fleets and reunite the galaxy under Imperial rule.

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Trailer & Greenlight

Finally the game is at a point where I am happy to showcase a trailer! We've launched into Steam Greenlight at the same time so if you like what you're seeing, please vote for HEXTERMINATE!


The phase barrier

This module is unique to the player's ship - the phase barrier provides a small directional shield which *cannot be broken*. This shield is always turned towards where the player is aiming, allowing the player's ship to take minimal damage from one-on-one skirmishes. However, with this being HEXTERMINATE, one-on-one skirmishes aren't that common!

The phase barrier is the player's strength multiplier, allowing the player to face considerably stronger forces and still come out on top. Like the rest of the ship, it does need power to operate, so if you find yourself not being able to block everything, do keep the enemy projectiles well away from your reactors!

Layering mechanics

As the player progresses through the game, new mechanics are added that make the fights more elaborate. While fighting the Iriani, the player will eventually encounter ships with Particle Accelerators fitted. This new module has a very long cooldown as well as being slow to power up and fire but the blast *needs* to be intercepted by the player's phase barrier, as otherwise it will cut the player's ship in half.

This makes those fights pretty elaborate, as well as rewarding good positioning - if the player is flanked and two ships with particle accelerators open fire at the same time, it will be very painful indeed.

Although you will find Particle Accelerators being used by your enemies, there's nothing to stop the player from finding one - they're quite rare but they're part of the loot tables as virtually every other module in the game: if you can find it in an enemy ship, you can almost certainly get one by exploding other ships.

Next steps

With the game in the Greenlight process, the focus turns back to development for me to get a solid version delivered once we're through. Since the timeline for "getting through the Greenlight process" is hazy at best, my focus is to finish the bits that remain of the campaign and try and make it as bug free as possible.

Thank you for reading!

Pedro

Devlog #13 - Ramming speed!

Devlog #13 - Ramming speed!

News 6 comments

Hexterminate is nearly feature complete for release! Today we take a look at some of the remaining perks as well as various improvements to the general...

Devlog #12 - Finish line in sight

Devlog #12 - Finish line in sight

News

It has been another busy month with Hexterminate, making good progress towards having a polished game for people to enjoy! We’re pretty much at the...

Devlog #11 - It's full of stars

Devlog #11 - It's full of stars

News

A look into the new dynamically generated stars, several final models for our modules and the brand new perk system. Several steps closer to release!

January development highlights

January development highlights

News 2 comments

Looking over the last month and showcasing the work done, covering armour effects, engine and missile glows.

Comments  (0 - 10 of 18)
GhostTaker
GhostTaker

Hey its me again!

i just wondered, i currently only have a laptop and i wondered if the game will even run on it.

my System Specs(i know its no gaming hardware):

Operating system: Windows 10 64-bit

Prozessor: Intel Celeron N2940 at 1.83 GHz

RAM: 4 GB (3.88 usable)

Grafics Card: Intel HD Grafics Generation, 2015

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PedroNunes Creator
PedroNunes

Hey GhostTaker! Sorry for the incredibly slow reply, I keep forgetting I don't get notifications for posts on this section (for some reason...).

I think it will run, I can't guarantee it though. I've run it on a couple of laptops with Intel cards and have had some success. Between EA and full release I'm hoping to re-write a part of the renderer which should allow the game to run at a decent speed even on lower end hardware.

Cheers.

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GhostTaker
GhostTaker

thanks!

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Freemind357
Freemind357

looks awesome!

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PedroNunes Creator
PedroNunes

Thank you!

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GhostTaker
GhostTaker

wehn you first relise the game how much will it cost or will it be for free?

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PedroNunes Creator
PedroNunes

Hey GhostTaker! I haven't decided on the exact price point yet, but I'm looking at the £6-8 range :)

Reply Good karma+1 vote
GhostTaker
GhostTaker

i am sorry but waht is this symbol are these pounds?

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PedroNunes Creator
PedroNunes

Sorry, yes, British Pound. Looking at Google for conversion.. about 7 to 9 euros or 7.80 to 10.30 dollars :)

Reply Good karma+1 vote
GhostTaker
GhostTaker

ok thanks.

( i am german so we have Euro ;) )

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HEXTERMINATE
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STEAKSTEAK
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Latest tweets from @hextermination, @pnunes515

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10hours ago by pnunes515

RT @dorseyshaw: Fixed T.co

Dec 7 2017 by pnunes515

And a little bit more done. Adding the ability for the player to purchase software from, erm, less than reputable s… T.co

Dec 6 2017 by pnunes515

Evening playing some Pandemic. Cat pretending to be stealthy. T.co

Dec 3 2017 by pnunes515

RT @shaunspalding: Save up to 100% on Black Friday by not buying things.

Nov 24 2017 by pnunes515

Some more progress with the icons over lunch time. #gamedev T.co

Nov 24 2017 by pnunes515

Third coffee and it's only 10AM. I've got this. T.co

Nov 24 2017 by pnunes515

Brain fried for the day but got Steam achievements up and running. Still have to link some! #gamedev #indiedevT.co

Oct 7 2017 by hextermination

Steam API initialised, nice :)

Oct 7 2017 by hextermination

Achievements starting to come together! Quite excited about the Steam integration. #gamedev #indiedev T.co

Sep 19 2017 by hextermination

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