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Hexterminate is a top-down shooter being developed for Windows, which puts the player in the role of an Imperial Captain with the mission of reclaiming a galaxy shattered by centuries of in-fighting. Customise your ship to your liking, choosing from dozens of different modules, fight side by side with allied fleets and reunite the galaxy under Imperial rule.

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Replacing Havok with Bullet

Replacing Havok with Bullet

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Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used...

Devlog #14 - Trailer & Greenlight

Devlog #14 - Trailer & Greenlight

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HEXTERMINATE releases it's first trailer, showing both combat gameplay and ship construction. We've also landed on Steam Greenlight!

Devlog #13 - Ramming speed!

Devlog #13 - Ramming speed!

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Hexterminate is nearly feature complete for release! Today we take a look at some of the remaining perks as well as various improvements to the general...

Devlog #12 - Finish line in sight

Devlog #12 - Finish line in sight

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It has been another busy month with Hexterminate, making good progress towards having a polished game for people to enjoy! We’re pretty much at the...

Devlog #11 - It's full of stars

Devlog #11 - It's full of stars

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A look into the new dynamically generated stars, several final models for our modules and the brand new perk system. Several steps closer to release!

January development highlights

January development highlights

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Looking over the last month and showcasing the work done, covering armour effects, engine and missile glows.

November development highlights

November development highlights

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As the game moves closer to its release, we take a look at what has been accomplished over the course of the last month! Lots has been done, with new...

August development highlights

August development highlights

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Taking a look at the new missile interceptors, shield effects and the new requisition system, which allows the player to command his own fleet.

Devlog #8 - Forging ahead

Devlog #8 - Forging ahead

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Tannhauser is becoming better and better as all of the game comes together. In this article we look at we've been making and what comes next.

Devlog #7 - Shields

Devlog #7 - Shields

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Tannhauser is coming along quite well and just got the shield modules implemented. Also have a gameplay video to show.

Devlog #6 - Ion cannons and lances

Devlog #6 - Ion cannons and lances

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We look into the most recent developments in Tannhauser, focusing on the new weapon systems: ion cannons and lances. Further discussion on a new faction...

Devlog #5 - Onwards to Alpha

Devlog #5 - Onwards to Alpha

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As Tannhauser approaches Alpha, I discuss the next steps into making the game a good all-around experience.

Tannhauser - Pre-Alpha & looking for testers

Tannhauser - Pre-Alpha & looking for testers

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Tannhauser now has a stable build and has reached Pre-Alpha! If you'd fancy testing the game and helping steer its development, I'd love to hear from...

Tannhauser - Gameplay video and hyperspace

Tannhauser - Gameplay video and hyperspace

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The third devlog shows a gameplay video and covers the new hyperspace effect, its mechanics and plans for the next week of work.

Tannhauser - Flagships and hardcore mode

Tannhauser - Flagships and hardcore mode

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Showcasing two important features of Tannhauser - flagships, powerful boss-like ships that truly challenge the player; and the hardcore mode, where the...

Tannhauser - a first look

Tannhauser - a first look

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Tannhauser is a new game in IndieDB - what is it all about and where is it going?