Hexterminate is a top-down shooter being developed for Windows, which puts the player in the role of an Imperial Captain with the mission of reclaiming a galaxy shattered by centuries of in-fighting. Customise your ship to your liking, choosing from dozens of different modules, fight side by side with allied fleets and reunite the galaxy under Imperial rule.
Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used...
replacing havok with bullet
HEXTERMINATE releases it's first trailer, showing both combat gameplay and ship construction. We've also landed on Steam Greenlight!
devlog #14 - trailer & greenlight
Hexterminate is nearly feature complete for release! Today we take a look at some of the remaining perks as well as various improvements to the general...
devlog #13 - ramming speed!
It has been another busy month with Hexterminate, making good progress towards having a polished game for people to enjoy! We’re pretty much at the...
devlog #12 - finish line in sight
A look into the new dynamically generated stars, several final models for our modules and the brand new perk system. Several steps closer to release!
devlog #11 - it's full of stars
Looking over the last month and showcasing the work done, covering armour effects, engine and missile glows.
january development highlights
As the game moves closer to its release, we take a look at what has been accomplished over the course of the last month! Lots has been done, with new...
november development highlights
Taking a look at the new missile interceptors, shield effects and the new requisition system, which allows the player to command his own fleet.
august development highlights
Tannhauser is becoming better and better as all of the game comes together. In this article we look at we've been making and what comes next.
devlog #8 - forging ahead
Tannhauser is coming along quite well and just got the shield modules implemented. Also have a gameplay video to show.
devlog #7 - shields
We look into the most recent developments in Tannhauser, focusing on the new weapon systems: ion cannons and lances. Further discussion on a new faction...
devlog #6 - ion cannons and lances
As Tannhauser approaches Alpha, I discuss the next steps into making the game a good all-around experience.
devlog #5 - onwards to alpha
Tannhauser now has a stable build and has reached Pre-Alpha! If you'd fancy testing the game and helping steer its development, I'd love to hear from...
tannhauser - pre-alpha & looking for testers
The third devlog shows a gameplay video and covers the new hyperspace effect, its mechanics and plans for the next week of work.
tannhauser - gameplay video and hyperspace
Showcasing two important features of Tannhauser - flagships, powerful boss-like ships that truly challenge the player; and the hardcore mode, where the...
tannhauser - flagships and hardcore mode
Tannhauser is a new game in IndieDB - what is it all about and where is it going?
tannhauser - a first look
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