What is Gravity Vector?

Gravity Vector is a challenging game where the player's main objective is to reach a target wormhole aboard a capsule, while facing different obstacles such as planets' gravity pull, hostile entities, asteroids and more.

Challenging Gameplay

Gravity Vector is a game simple to understand, but hard to master.
Here are the basic aspects of gameplay you'll have to deal with:

-Take a look at the level overview map in order to choose the best course of action.

-Point the direction and set the initial velocity of the capsule launcher

-Avoid different dangers such as planets' gravity, asteroid fields and other hostile entities, all while keeping the initial planned trajectory in account.

-Use gravitation of planets to perform a gravity slingshot.

-Collect goodies around the level and discover secrets that could unlock new features such as new levels and upgrades for your capsule.

-Reach the Target Wormhole

-Get in-game currency (NOT real money) as reward to get upgrades for your capsule such as thrusters, shields, guns, paint jobs and more.

While upgrading your capsule by adding modules may result in a more powerful vehicle, you'll also end up with a heavier one.

In physics, this translates in gaining more momentum, linear and angular.

If you add a larger fuel tank, it may give you more thrusting time but it will also make its inertial velocity more difficult to contrast.

One of the game features is the dynamic music changing based on gameplay situations.

There will be many secret levels to be discovered and features to be unlocked.

Hostile Entities

The game will include the following difficulty levels.

Each level is unlocked by completing the previous.


Simpler challenges where the player has to deal mostly with gravitational pull and less aggressive hostiles.


Standard difficulty level where the player has to face new kinds of hostiles. Familiar enemies and obstacles will become more aggressive and dynamic. Deployment of capsule upgrades become vital.


Hostiles are very aggressive, resources are scarce and there are more environmental hazards and dynamic obstacles.


Hostiles will chase you to hell and back, their shots will be true. Abandon all hope ye who enter. The best upgrades are a must.


This section includes levels of mildly to radically different game design and/or mechanics, which will allow you to bank even more credits to upgrade or unlock new features. Expect anything.

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Yep, Gravity Vector got through Steam Greenlight and it was a quick trip: thanks to your curiosity and interest, we only needed to wait a couple weeks for Valve to acknowledge us.


Aim for the stars! We believed in what we were doing and so did you!

Of course, as we got the merry new, we rolled our sleeves even higher up and started working with even more passion on the game, strong of the fact that the originality of our project was being well received by the community.

We got some competent people from development forums to test the alpha stage of Gravity Vector and we got both positive and negative reviews, thing that pushed us onto the criticized aspects of the game to make them better, to address every single hiccup and bug survived after our final checks and to eradicate them methodically. The results of the corrective work pleased our alpha testers, thus we can safely announce...

Loading Screen

...that we are at a good point with the playable demo!

We will deliver to both Steam and IndieDB. The demo will come to you with a decent selection of enemies and obstacles, an array of about 10 to 15 levels and a small part of the modifications and upgrades that will be available in the final release. Only one capsule, but there are more already being modeled as I'm typing this.


Mines' behaviour, a planet's atmosphere + gravity pull strength and sound engineering

We dedicate most of our free time to the making of the game, trying to make it as modular and universally enjoyable as possible. Different sections of stages divided by difficulty level and typology, customizable vessels, many mods which will change your capsule's looks and functionality even further and a catchy soundtrack fitting the ambiance with the added bonus of dynamicity! The tracks will change depending on the situations your current run puts you into!


Tidy and easy to read blueprints help a lot with bug hunting!

That is all for this pre-demo update.
We take the occasion, through these last lines of text, to once again express our appreciation for the extensive support we got from all of you. Really...

Thank you

Gravity Vector is now on Steam Greenlight!

Gravity Vector is now on Steam Greenlight!


Our physics based project, Gravity Vector, has finally reached a point in development that made us think it's time to go public.

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Latest tweets from @poliexa

Gravity Vector quick game play T.co

Sep 24 2017

So #Prey is basically #prophunt all over again

May 7 2017

Can we have something like this, please? @SteamVR @Steam_Support @steam_games What you guys think? #VR #indiedevT.co

May 7 2017

Happy birthday @Jack_Septic_Eye ! :)

Feb 7 2017

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