Explore the vast emptiness of space. Take command of your ships, create your empire.
Helium Rain is a realistic space simulation game.
We want to build a world that feels real. Your ships have generators, radiators, weapons, engines, cargo bays or life support systems - they all work together. Every thruster on your ship plays a role. Aim for engines to pin down your enemies, or send them spinning around by destroying power stations. Most of our ships have more than thirty individual parts !
The massive gas giant Nema is your new home. The planet is a near-infinite source of fuel, her orbits a swarm of asteroids, her irradiated moons a silent threat. Helium Rain gives you an empire to build, but you will need to claim it for yourself, and defend it against your competitors. It's up to you to decide if you will trade resources, start wars, or just avoid trouble.
You can customize the most important parts of your ships - your main engines, attitude control thrusters and weapons. You can choose your colors, and of course, you can fly every ship in the game.
Helium Rain is built with Unreal Engine 4 and targets the most powerful gaming rigs. The game will ship with support for 4K rendering, supersampling, high-quality shading and post-processing effects.
Want to learn more ?
It's been a very long road - more than three years in the making - but we are finally there : Helium Rain is now available ! You can grab the game on Steam today, DRM-free. This is an Early Access release, so it will get better with your feedback, as we explained a few weeks ago. We are already fixing bugs and implementing player suggestions !
Helium Rain is a spaceflight simulation geared toward trading, economy, and combat. The most important concept is how dynamic the world is. Want to attack a freighter ? The wares it transports will now be costlier, its owner will hate you, and other factions will divert transports to take its place unless you do it first.
We've been doing our best to give the game a unique feeling, and we thought it would be best to make the game more realistic than usual. The flight model is fully Newtonian with six degrees of freedom, the combat features real-life gun shells that can bounce on surfaces or penetrate targets, the economy is finely detailed.
The project started early 2014, with the then-all-new Unreal Engine 4. Here is a shot from the very early stages of development !
Since that, hundreds of art assets were created, tens of thousands of lines were added to the C++ code, hundreds of have been resolved...
Of course everything is very different now. Three years of constant refinement go a long way ! We're very happy with how the game looks today (check our trailer on the Steam page to see a bit more).
Last year, we were able to succeed through Steam Greenlight with your help. While Greenlight is now being retired, this is how we made our way onto Steam. We're going to keep working with the community now that we are in Early Access.
Some of the features that are coming include :
Thanks for reading !
New quest system, weapon, stations, ship, and Unreal Engine version - Helium Rain is nearing completion !
Helium Rain's combat system is now finished ! We're moving on to implementing quests, exploration, and technology progress.
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