et the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Havencall is an adventure and a work of art for PC, Mac and Linux, and potentially mobile devices.

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If you’ve been following Havencall for a while, you may have guessed that this announcement was on it’s way. Development has been slow - at best - the past year or so. Havencall is a visually complex game and requires extensive work by artists and animators. Today we’re sadly announcing that the project has been put on indefinite hold until we can raise enough funds to hire more artists/animators. While Havencall has certainly not been assigned to the death-vault of games-that-will-never-be-finished, it is unclear how long it will take for us to resume development on it.

Our small independent studio, Fancy Fish Games, will be releasing two other games this year, I Can’t Escape: Darkness (an ambient horror adventure game - coming this Fall), and ADventure Lib (a humor, parody adventure game - releasing August 4th!). We also have several promising new game designs on our development horizon. And, we are also considering setting up an ongoing donation fund to help us start working toward our funding goals. So depending on how well these projects do, Havencall will hopefully be up and running again sooner rather than later!

If you would like to be notified when Havencall development is back in action, you may sign up for the Havencall newsletter, here:

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Or follow Fancy Fish Games on social media:

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Thank you for all your support thus far! We look forward to bringing you this game - which has always been a passion project for us - someday in the future!

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The Havencall Story: Magic, Philosophy, and Aura's Journey

The Havencall Story: Magic, Philosophy, and Aura's Journey


Aura is a girl with questions. Her small world is surrounded by an impassible space-time barrier, and she wants to know why. What is beyond the barrier?...

Early Trailer, World 1 Done, and IndieCade!

Early Trailer, World 1 Done, and IndieCade!

News 4 comments

The first 1/3 of the game is complete, we have made our first official trailer, and we successfully submitted Havencall to IndieCade!

Erithos Complete, Teaser Video & SceneEditor

Erithos Complete, Teaser Video & SceneEditor

News 3 comments

A deadline approaches, we have a whole world to complete, but at least Erithos is done!

Update and Progress!

Update and Progress!

News 5 comments

Development has been kicked into high gear as we prepare for IndieCade and head for a September release! New environments, character art, revisions, animations...


This looks very promising

Reply Good karma Bad karma+3 votes

I absolutely love the character design, both original and beautiful. You have so much talent!

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RedOwl Creator

Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)

Reply Good karma+1 vote

Love the art style and direction, great stuff!

Reply Good karma Bad karma+2 votes
RedOwl Creator

Thanks so much! Glad you like where we're going with it! :)

Reply Good karma+1 vote

Very interesting... will track this game!

Reply Good karma Bad karma+4 votes
RedOwl Creator

Thank you for tracking! Much appreciated! :)

Reply Good karma+1 vote
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Convention goodies are here! If you're in the Phoenix area, stop by next weekend at Comic Fest! ^_^

May 17 2018 by fancyfishgames

Obligatory dragon retweet! (Plus an awesome dev and interesting looking new game... those too)

May 11 2018 by fancyfishgames

Get excited!! We are bringing Aground to Phoenix Comic Fest, May 24-27! Come say hi - we'll be in Hall 1 with the S…

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May 2 2018 by nataliedmaletz

The "Old One" boss fight is here! Version 1.2.4 is now live, with many expansions and upgrades to magic island - ne…

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RT @Azarathed: So I recently got addicted to #Aground by @DavidMaletz The Kickstarter is over but you can still support for EA thr…

Apr 29 2018 by davidmaletz

The Mechanic now has her own cutscenes, since Update 1.2.3, which expanded the science path! Update 1.2.3 changelo…

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RT @chasebethea: Today is the official 1 year anniversary that #realityvn came out. I am very proud of this #vgm soundtrack and wou…

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RT @chasebethea: For #SoundtrackSunday I would like to invite you to check out #realityvn that is coming up on it's 1 year birthday.…

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