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2 comments by RedOwl on Apr 26th, 2013
Greetings! It's been a while since our last development update, but that doesn't mean exciting stuff hasn't been happening! Here's what we've been making and some insight into the development process.
Art
And here is a GIF showing a step-by-step of the digital painting process:
Additionally, four mini-scenes (all related to the first puzzle of the game) were completed. These smaller scenes are accessible from the space-time ruins area. Here is Aura standing in one of them:
You can also find detailed step-by-step notes about painting this interior on my blog: Process Journal: Ruins Interior.
The four non-player characters we posted about before were also completed (as well as animated). Here are a few of them painted up (not to scale):
Art assets for cut-scenes have been progressing as well, including the revision/improvement of this close-up of Aura we posted before:
What do you think? Better, right?
Animations
And here is a short video showing a little bit of the animations (just hair and blinking, no expressions):
Several animations for in-game Aura have also been created since our last update, including a sit/stand and stumble/fall.
Writing has progressed by leaps and bounds since our last update! Since Havencall is such a strongly story-driven game, we recently decided to take a good long time organizing, revising, and re-writing all the story material we had into a comprehensive, all-inclusive "Game Script."
The game script is currently very close to complete (just a few scenes left to write/revise), and currently weighs in at 30 single-spaced pages! With the script in place, all of the details of every scene, puzzle, interaction, dialogue and battle is available for us to reference at any time. It's an invaluable resource, and is already helping to speed along development in all other areas.
Last but not least, an awesome new song was recently completed by our talented composer. Give it a listen:
That's it for now, but look forward to more updates as we forge ahead in development!
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Latest tweets from @fancyfishgames, @nataliedmaletz, @davidmaletz
Speaking of which, I should probably post a link: T.co Please back and share!
7hours 31mins ago by davidmaletz
Seems like $6 is becoming a popular backer amount, even though the reward is $5 - not that I'm complaining!
7hours 32mins ago by davidmaletz
And yet again we were blown off by the oven repair guy. At this rate, our oven will never be fixed >_>
7hours 35mins ago by davidmaletz
@amijlee It doesn't make logical sense, but perhaps it makes an emotional impact?
8hours 27mins ago by davidmaletz
Will our oven finally be repaired after 6 weeks of hassle?? The technician has 20 minutes to show up..or maybe he'll just ignore us again :(
8hours 59mins ago by nataliedmaletz
@DavidMaletz Quite the conundrum. I need to build momentum to give people faith that the project still has a chance. It's only been 4 days!
9hours 42mins ago by davidmaletz
@DavidMaletz because Rhythos had a slow start, people don't think it will make it, and wont back it. But if they don't, we can't recover.
9hours 43mins ago by davidmaletz
"I like it and I hope it goes well, unfortunately I don't think you'll be able to reach your goal of 12,000 :S" This is the problem [...]
9hours 43mins ago by davidmaletz
@DarkestKale Yeah, since I can't give the editor as a reward (it'll be free) the other rewards aren't as appealing. I may edit & post update
12hours 30mins ago by davidmaletz
@DarkestKale Here you go: T.co - let me know what you think! And here's the indie games news: T.co
12hours 54mins ago by davidmaletz
This looks very promising
I absolutely love the character design, both original and beautiful. You have so much talent!
Thank you for the awesome compliments! Glad to know you're enjoying the character design! :)
Love the art style and direction, great stuff!
Thanks so much! Glad you like where we're going with it! :)
Very interesting... will track this game!
Thank you for tracking! Much appreciated! :)