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VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Blog RSS Feed Report abuse Latest News: Happy Holidays from Havencall!

About Havencall with 2 comments by RedOwl on Dec 25th, 2013

Happy Holiday from the Havencall team! Aura and her little sidekick are celebrating the season with some magic!

Although updates have been sparse, development is continuing to move forward. Currently we are focusing on completing environments, specifically those of the second (life-death) world. Most recently an island puzzle location (plus the graphics for making the puzzle interactive) has been completed, as well as a large stadium in the middle of the city (the city from afar can be seen here). Here's a small section of the stadium scene:

Completing the backgrounds has definitely been taking more time than expected, however it is very important to us to make every location really special, because exploration and learning the stories of the different locations and the people living there is a big part of Havencall. And progress is good overall - there are currently an estimated 6 scenes remaining incomplete, of approximately 22 total. We're getting there! And once the new year has begun, we should be able to step up the pace and churn out those last 6 more quickly.

So look forward to much more content and updates as we forge ahead in 2014, the year we plan to release Havencall!

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Released Sep 6, 2012
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Latest tweets from @davidmaletz

Wow, I haven't updated my blog since last year! This one's overdue, but talks about Deity Quest and my next projects! T.co

Apr 16 2014, 10:48pm

IndieRPGs posted a blurb about Deity Quest! Read it here: T.co

Apr 16 2014, 1:16pm

You know, I haven't coded in C++ in years... maybe I should remove Code::Blocks from my taskbar... kind of sad though, I kinda liked C++...

Apr 15 2014, 1:03am

@NatalieDMaletz has been making a great effort finishing all the art in the first world of Havencall, so that project is coming along too!

Apr 15 2014, 12:46am

Been a slow week with personal stuff and finishing up Deity Quest, but other than some loose ends/UI stuff, multiplayer works cross platform

Apr 15 2014, 12:45am

I should have expected this... but still, it's very annoying. Those tiny floating point errors add up quickly.

Apr 11 2014, 5:04pm

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