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VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Blog RSS Feed Post news Report abuse Latest News: Announcing ADventure Lib!

About ADventure Lib with 0 comments by terra0nova on Feb 9th, 2015

There is something distinctly odd about the world of ADventure Lib. Maybe it is the fire-breathing kitten that flew down from the mountains to besiege the castle. Or perhaps it is your beloved toilet who is not quite as clean or living as you imagined. Or maybe it's simply that you have no clue how to open the potato of legend to obtain the glorious golden peasants inside (although, on second thought, you begin to wonder why you wanted the glorious golden peasants in the first place...)

The Title Screen

But all that is beside the point. As the brave and noble screwdriver, it is your duty to solve the problems in the land, not sit around contemplating the oddness of it. And, this is a good thing too, because as a screwdriver, you are noticeably lacking a mind with which to think.

This is just one possible scenario you might find within ADventure Lib. Try replacing the red words above with other random objects, and you might discover another possible scenario. You see, ADventure Lib is all about swapping the people, objects and items around in random and always ridiculous ways. To make this point a little clearer, here is the official trailer, with the narrator inexplicably swapped with a chicken:

To progress the story, you will need to figure out what is supposed to be what (with a few hints), and then make ridiculous combinations to solve outlandish puzzles. But, if you've played a point & click adventure before, you have probably already done something similar.

Combine Items

The random objects also allow for some great (and terrible) puns that will appear in different playthroughs based on what objects are swapped with what!

Fish Puns!

ADventure lib is a relatively short game that we made as an experiment/side project. It is close to done, with the only major feature missing right now being voice acting. Yes, I will be adding voice acting to the game, as it is too funny not to. It will be handled like those automated voice tellers, where the swapable words will be inserted cookie-cutter style. The game is also designed to be very mod-able, so if you want to add your own objects, translations, or even entire scenes/dialogue/events, that is all doable without a line of code (just mucking about some XML files). If you're interested in learning more, just leave a comment or send me a message!

We're also on greenlight:

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Post comment Comments
Muraqqi Oct 1 2014, 11:55am says:

Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

+1 vote     reply to comment
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Released Sep 2012
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Latest tweets from @davidmaletz

@Ascii211 @ICantESC @chasebethea I'm looking forward to it as well. But if you want to hear it, you'll have to escape :P.

Jul 2 2015, 12:34am

@Ascii211 @ICantESC Although to be honest, I didn't expect anyone in the beta to make it (and @chasebethea hasn't done the music for it yet)

Jul 1 2015, 7:09pm

@Ascii211 @ICantESC No, it was an elaborate bug that allowed escape (yay for feature-adding bugs). Of course I knew it could be beaten XD.

Jul 1 2015, 7:08pm

@Ascii211 @ICantESC He posted about it in the (beta-only) forums, but he's not giving any hints away :P.

Jul 1 2015, 5:56pm

Descending is easy. It’s heading back up that’s tough. Going Up? news - I Can't Escape: Darkness Game T.co via @IndieDB

Jul 1 2015, 5:55pm

*gasp* One of the beta testers of @ICantESC escaped! It is possible :P. Certainly not easy though.

Jul 1 2015, 11:02am

I just got @ICantESC working in linux (at least, ubuntu 32 bit)! Mac will have to come later as my dev mac no longer works :(.

Jun 30 2015, 4:42pm

@830toAwesome @ICantESC If we're talking literally in ICED, the ghosts patrol the area and keep an eye on them all :P.

Jun 24 2015, 9:35am

What does it take to survive in @ICantESC ? Find out in Surviving the Tomb news T.co via @IndieDB

Jun 24 2015, 9:34am

After taking 461 steps and collecting 1 keys in 0h 18m 44s, I became a watcher, ever vigilant, forever trapped via @ICantESC

Jun 24 2015, 12:30am

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