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VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Blog RSS Feed Post news Report abuse Related News: ADventure Lib Released!

About ADventure Lib with 0 comments by terra0nova on Aug 6th, 2015

ADventure Lib has been released to the wild, wild web! It's making some people laugh, and others face-palm, but the consensus seems to be that people want more! Well, I'm not surprised... 20 minutes of AdLibs is better than 10 minutes of AdLibs...

Puns! Glorious Puns!

So, the good news is that we have written an outline for a second, longer, campaign to the game, which we plan to release as a free update around the end of this year. We'll also be adding a campaign editor that will allow players to create and share their own campaigns to the game (and share them via Steam Workshop). I will be posting more announcements about this as it gets closer to completion!

Trading Cards!

Last, but certainly not least, we have added trading cards to the game! Play the game to collect them, swap them around with your friends to get all sorts of wacky combinations!

A Spear!

Charles, Elizabeth and a King! What are the chances?

ADventure Lib is currently available on Steam:

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Post comment Comments
Muraqqi Oct 1 2014 says:

Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

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Released 2012
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Latest tweets from @davidmaletz

New Game+ in @ICantESC is brutal - and that's from the developer. Unlike normal, you have almost no leeway - can't waste any battery power.

Aug 30 2015

Mark your calendars, @ICantEsc is coming out Sept. 17th! T.co via @IndieDB

Aug 26 2015

@adag_dot_me It's all about the tweaking and polishing. Sometimes all the nitpicks can make you crazy, but they really add up in the end!

Aug 26 2015

@adag_dot_me The alpha version was pretty unbalanced (although had surprisingly few bugs). The finished version is WAY better :P

Aug 26 2015

@adag_dot_me Thanks man, I really appreciate that!

Aug 26 2015

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