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VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Comments
Muraqqi
Muraqqi

Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

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RT @ImEvenSteven: I Can't Escape: Darkness by @DavidMaletz, a sic horror dungeon-crawler! #indiedev #gamedev Gamejolt.com T.co

May 21 2016

RT @ICantESC: I Can't Escape: Darkness is in the @humble Spring Sale: Humblebundle.com ! 66% off for the first time.

May 17 2016

Posting a new prototype for #WIPWednesday! There's no tutorial, but there's a link to play and instructions here: Reddit.com

May 4 2016

I learned this with @ICantESC - after several playthroughs, people knew more or less what to expect and what rooms they needed to find.

May 3 2016

Algorithms like this: Squidi.net are really interesting, but even if it can shuffle the layout, it doesn't change the core game

May 3 2016

It's a useful tool, but it's not going to create the content that matters. At best it can add details and present the content in novel ways.

May 3 2016

The more I learn about Procedural Generation, the more I feel like it's more of a tool than a content generator. #gamedev

May 3 2016

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