• Register

VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

Image RSS Feed Latest Screens
SceneEditor VIDE Screenshot VIDE Screenshot
Blog RSS Feed Report abuse Latest News: The Havencall Story: Magic, Philosophy, and Aura's Journey

About Havencall with 0 comments by RedOwl on Jul 12th, 2014

Curious, imaginative and stubborn, excluded but tolerated: this is Aura, a girl with questions. Her entire world is just a swath of countryside and a single village, encircled by an impassible space-time barrier. Lore and literature tell her that there are more worlds beyond the barrier, but dogma tells her that going beyond will curse her forever. She has always been an outsider in her world, but every night she dreams of a place she belongs, another world, where a glowing figure beckons her into a beautiful haven.


In this post we will take a closer look at the Havencall story, and reveal a little background as well some questions that inspired the story. We won't give any blatant spoilers, however reading this post may make events in the game more transparent, so if you want to play with absolutely no preconceptions, you may not want to read on.


Aura is tired of being trapped in her tiny home world, but more than that, she also wants to know why her world is closed off the way it is. Who established the space-time barrier and for what purpose? There are some mysterious things around her that spark her curiosity and set her on a course to find out much more about her universe than anyone has known for centuries. Aura keeps her most important notes and observations in her hand-made journal (a new feature since our last update!), as she is on a mission to puzzle out the truth.


One of the first things you can find out in the game (by looking at a prayer book) is that the barriers were created by this world's "god," a being named Isoran who had power over space and time. But why would he divide up humanity into many small communities that they could not leave? According to the prayer book, Isoran was a "savior" who freed humans from the "time of Chaos," an age of war, disease, colonization, and all-around suffering. His solution to the problems was to section off tiny city-states from each other, much like sending feuding children to separate time-out corners. 

But now, the isolation has become stifling, especially for Aura, who has never fit in, with her mismatched eyes, uncertain parentage, and strange amulet. After a certain experience (which we won't spoil), Aura gains a power very similar to Isoran's: the ability to manipulate space and time! Using this magic, she is finally able to pass through the barrier and begin her search for the world in her dreams. But the journey ends up being more complicated and eye-opening than Aura expected.


It turns out that (minor spoilers here) Isoran was not the only "god" to attempt to "fix" the problems of the time of Chaos. Two other gods established worlds of their own, not worlds divided into many smaller realms like the space-time world, but big worlds, with completely different approaches to fixing society's vices. Aura travels through these other worlds, encountering people, beliefs, and practices wildly different from anything she has ever experienced. She learns a new power in each world that will help her move forward, and faces a "boss" in each, a manifestation of the structure of each world. At times shocking, at times mystifying, and sometimes delightful, these worlds slowly reveal their secrets over the course of the game, and Aura learns more and more about her universe.

So maybe you are wondering: how is any of this philosophical? Havencall's story is primarily about Aura's search for the place she belongs, and is not blatantly, in-your-face philosophical. However, the universe as a whole and each world was conceived through musings on philosophical questions: "Are humans intrinsically good or evil?" Isoran, the creator of the many-world space-time realm, believed that people could only be good as long as they did not have the opportunity to do bad deeds. The other two "gods" had very different answers to this question. "If a moral system is accepted by a whole society, does that make it ok?" This question inspired the second world, which was created through life-death power and is the most shocking of the worlds. "Is human behavior more reasonable when we are focused on survival?" was the question that led to the third world, a world of thermal (heat/cold) power, and the most unforgiving and epic realm.


By the time Aura has adventured through all three worlds, she has learned three types of magic, knows more than she ever imagined, and has made the biggest differences the universe has seen in thousands of years. But will she be able to discover the identity of the dream-figure who calls to her? And ultimately, can she find her haven, the place where she is meant to be?

Connect with us for more updates! 
Havencall Facebook page
Fancy Fish Games on Twitter
Official Forums

Games
Dark Dungeons of Doom

Dark Dungeons of Doom Dark Dungeons of Doom

Updated 1 year ago Released Aug 6, 2013 Single Player Hack 'n' Slash

Dark Dungeons of Doom is an action game available soon on tablet, smartphone and PC.

Havencall

Havencall Havencall

Updated 2 months ago TBD Single Player Point and Click

Let the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find...

Mecha Squad

Mecha Squad Mecha Squad

Updated 1 month ago Released Apr 30, 2014 Single Player Third Person Shooter

Upgrade your mecha and those of your partners and protect the human colonies against the creatures of Shay, a burning sands world.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Contact
Send Message
Official Page
Fancyfishgames.com
Licence
Proprietary
Release Date
Released Sep 6, 2012
Engine Watch
Track this engine
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @davidmaletz

RT @ICantESC: "Rats, spiders, and mushrooms. That seems to be all there is down here. If I get hungry enough, maybe I'll try to catch one o…

22hours 51mins ago

The mushroom grove is an overgrown location that has the majority of mushrooms in game! @ICantESC #screenshotsaturday T.co

Sep 13 2014, 2:35pm

#FF @DarkestKale @NinRac @Nonadecimal @sinisterdesign for awesome #gamedevelopers and of course @ICantESC for my current #gamedev project :P

Sep 12 2014, 6:25pm

Embed Buttons

Promote VIDE on your homepage or blog by selecting a button and using the HTML code provided (more).

VIDE VIDE
VIDE
Statistics
Rank
306 of 426
Last Update
3 months ago
Watchers
6 members
Games
3
News
11