VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in Haxe/NME, and so is available on many platforms. While released, the engine will remain proprietary until Fancy Fish Games has made their first game using it and fixed all the kinks. You can learn more about the technology behind VIDE on my blog here: David.fancyfishgames.com

If you're interested in VIDE, or want to try it out and help beta test it, feel free to contact me!

You can also see some sample animations in vide here:

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Muraqqi
Muraqqi

Hello, i am a newbie in game development and my friend suggest me to start make a 2D game so that's why i found a page about VIDE, and i think this engine is match what i need. After reading the engine description and i have some questions:

1. Do VIDE is like other engine? Like Source engine, where you have to make a level, then compile it before you can play it or it have WYSIWYG kind of editor?

2. Or is it more toward animation only, where you just make animation and export it to another tools to compile it, so it can be playable?

3. Does VIDE have vector editor utility too?

4. How to license VIDE? Is it expensive to license?

Sorry for bothering you with these questions. And i hope you will have time to answering my questions. Thanks before

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Latest tweets from @davidmaletz

RT @fancyfishgames: Hey #indiedevhour! We have a launch trailer! Any thoughts/feedback before we call it final? Youtu.be #gamedev #indiedev

22hours ago

RT @fancyfishgames: Ready to dive into a new reality? The full </reality> trailer is on its way! #screenshotsaturday #gamedev #indiedevT.co

Mar 25 2017

New gameplay video for </reality> showing off the new UI and features! #gamedev #indiegame #indiedev #visualnovel T.co

Mar 20 2017

We redid the UI for </reality> and updated the demo (with edits + new BGM)! One month until launch! Indiedb.com via @indiedb

Mar 18 2017

Book 2 Beta Released! </reality> news: Indiedb.com via @indiedb

Mar 9 2017

RT @chasebethea: Our #visualnovel </reality> @fancyfishgames got an amazing article written by @EquityArcade Media.equityarcade.comT.co

Mar 5 2017

We brainstormed a lot of good ideas and story notes while editing this book. The ending is much stronger, but now we have more editing!

Feb 25 2017

Now back to </reality> to release book 2 this month (we decided to release it all at once). @NatalieDMaletz is a behind on art though.

Feb 25 2017

I should probably move that block unless I want to allow crouching in game

Feb 25 2017

RT @YLivay: And they said #gamedev was hard T.co

Feb 21 2017

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