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Harmless Demons is inspired by a bug observation box my grand father gave me when i was little. Its goal is to capture that sensation of curiosity, excitement and perversion i felt when given those defenceless insects, trapped in my little glass box. One day i would be gentle, careful and attentive with them, the day after i would tear their wings appart, drown them in white spirit, burn them with fire... In Harmless Demons, a strange, unknown creature is put into your hands for understanding. Its full of secrets you'll have to discover by experimenting with it via tools you'll have to build. Its goal is to escape that box he was locked in. Yours is to feed it, hit it, watch it, burn it, love it, kill it until he is no longer a mystery for you.

Post news Report RSS Harmless Demons | DevLog #8: Narration, OST

Exhibit of explicity fresh & new content. Mostly cutscenes and music.

Posted by on

Hoowdyy!


I know it's been a while, i tried to find the time to write a new log sooner but it's so precious to me lately, i just couldn't spare any.
I used to do them on sundays but now i'm working most of the weekends to make a bit of money. So when i do have a sunday, i prefer to go on a walk in the countryside to refresh my mind.
But these days belong to the past because i'm here, typing right now, for your greatest pleasure.


Since it's been several months, there is too much added to the game that i could cover in only one log, so i'll keep it to the blingest. Like so:

Program:

  1. Narration
  2. OST
  3. Conclusion

1) Narration


This is it. My game has a beginning and an end. It's all wrapped up like the big boy that it has become :)
I know you're not supposed to expose your entire game's narration but i'm too excited about it, sorry.

So, it begins like this


And then it ends like this:



2) OST


You're TWO tracks late guys, i never had the chance to present two tracks at the same time because i'm so slow making them...
But since i seem to be even slower at writing logs, here they are:

This one is for the main scene and the discovery menu


And this one, as you might recognize, is for the ending cutscene and credits


And here is a link to the full OST, for your pleasure:



3) Conclusion


Content is still insufficient, creature behaviour needs improvement, couple of missing features, couple of bugs... there is still a consequent way to go, but it's really taking shape and it's actually kinda cute.
Lately I try to be more productive so i don't have to crunch too much, i hope i'll have something presentable by christmas (well rounded game with 10 tools and 10 discoveries would be a great start).
Here are the most important missing things:

  • Save, so you don't have to finish the entire game in one run (in progress)
  • Demon escaping/cooperative/rebellious processes so that you can loose
  • Tool menu, so that you can understand their purpose better
  • Mutagenes
  • Progression/Difficulty curve
  • Balance
  • Tools, moar of them so that you can fun
  • Discoveries, moar of them so that you can even more fun

À la bonne journée à vous messieurs mesdames,
Percepied.

Feel free to follow me on twitter if you want to keep up with my progression
@RoyPercepied

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