This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

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Dev Diary 15: New Bandit Base, Car Shop, Waypoint System + MOAR

Dev Diary 15: New Bandit Base, Car Shop, Waypoint System + MOAR

Voxel Turf

The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!

Dev Diary 14: Boats & Hovercrafts Patch

Dev Diary 14: Boats & Hovercrafts Patch

Voxel Turf

This week's patch adds some boats and hovercraft, together with marinas, hovercraft shop and canals! Lets take a look.

Big news recap on my fangames [being workaholic]

Big news recap on my fangames [being workaholic]

IFSCL 3.5.0 [Code Lyoko Game]

Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

[2x Video + Article] Dev Diary 13: City Building, Zoning & Reward Buildings

Voxel Turf 4 comments

This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!

Dev Diary 12: Stats and Perks

Dev Diary 12: Stats and Perks

Voxel Turf

Perks change the way the game is played! HP recovery, immunity to crimes, free missiles?! Check them out here!

Comments  (0 - 10 of 29)
ConnorORT
ConnorORT

Hey everybody, we've released a new trailer for our game Towards The Pantheon and launched our Steam Greenlight Campaign! Check them out, we'd really appreciate your Yes Vote on Greenlight!
Steamcommunity.com
You can also follow Towards The Pantheon here on IndieDB. We post updates daily!
Indiedb.com

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JoséCalderón
JoséCalderón

Hello, I have been working on my game for years and the most difficult task is to find people who play it, any suggestions/comments is appreciated.

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GoombaJMR
GoombaJMR

Good luck! >o<

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JoséCalderón
JoséCalderón

Thank you :3

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dooky101
dooky101

hey guys its dooky from dooky101 games
my game black heart has been out for awhile and i would apreciate a review
if you review i will personally comment on you profile appreciating it.

Dooky101

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drball
drball

Hi guys, I've been posting on IndieDB for a while, mostly as a place to chart my progress. But this is my first attempt to communicate to the wider community. So as fellow lone developers, how long do you guys usually spend on a game before it's finished?

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GoombaJMR
GoombaJMR

I'd count this through hours... I'm estimating that it took my last project around 150-200 hours to finalize and complete. I've got 86 hours on the clock for the game I'm currently working on (TToR), but I'm only 30% through, meaning that it would probably way over 300 hours to finalize and polish everything.

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Tsukiyoarts Creator
Tsukiyoarts

I can only speak for me, I´m veery slowly making my game for 4 years already, some actually even surpass that but get successful in the end. It depends on the game size, team size and the amount of time you have to work on your project, being successful in a kickstarter helps a lot too, I still had not made mine since my last one failure looong ago, when my game was too young yet.

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Autarca
Autarca

Hi, good to see more masoch- I mean, lone wolves like me here.

I'm making a space RTS called Nomad Fleet: Indiedb.com

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Tsukiyoarts Creator
Tsukiyoarts

Yes, quite painful, but if you do not give up this is worthy it in the end no matter the time it takes, at least for my project it is being rewarding and probably for you too. Welcome to our pack fellow lone wolf.

Reply Good karma+2 votes
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