The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.
The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.
The more your town grows, the more your adventure grows!
Today's update includes the first phase of the Champion's House, a home for you to place and decorate for yourself!
The Champion's House is the largest home in HammerHelm, befitting of your status as the town's Champion.
Inside there is ample room to place and store many objects.
Placing an object is easy. Simply right-click it in your inventory and then left click to place.
Beds, Dressers, Tables, and more. You can rest in the bed to quickly regain health.
More items will be added in the future, including weapon and armor racks that allow you to show off your items, as well as shelves that can display other crafted items, additional light sources, etc.
And yes, that practice dummy in the background of the above screenshot works. :)
In addition to today's update, I've added a lot of new stuff to HammerHelm, including walls and towers, new quests such as the Dread Bloom, and more!
I'm also working on a big update to the game's terrain. The goal is to make the map small (less running around between quests) while also making it more densely packed and more varied. This is a composition shot of what the new coastline will look like. If you've seen the current coast, I think this is a big improvement! Once I have more of it completed I'll post a bunch of shots and probably a fly-through video too.
HammerHelm Development Update, Immediate, Short and Long Term.
Working on the town attack system, monsters can now smash apart walls.
Getting the load times for a large town down from 45+ seconds to about 12 seconds and other optimizations.
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