The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.
The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.
The more your town grows, the more your adventure grows!
The new Water, Sewers (cleanliness), and Beauty systems are live. Having these systems in place improves the mood of the townspeople.
Water is gained by placing Stone Water Wells. Provides a positive mood buff for residents of a home that gain water from a well. Indicated in the town build mode overlay by a water drop icon. Cleanliness is gained by placing Sewers. Provides a positive mood buff for residents of a home that are near a sewer entrance. Indicated in the town build mode overlay by a sweeping broom icon. And Beauty is gained from placing Town Trees, Fountains, Lamp Posts and other Decor.
HammerHelm's lighting has been updated to improve color and brightness.
I've started the process to change out some of the placeholder monsters in HammerHelm. Every Monday I'll be posted a new piece of concept art for a monster. Starting with the Orc, Goblin, and Skeleton...and two more that haven't been revealed yet!
You can now change the roof colors of the houses in your town!
The quest system has been updated to allow for quest items. These items go in special slots in your inventory so they no longer take up inventory space and you don't have to worry about accidentally trashing a quest item. In addition, some new quests have been added as well, with more on the way!
The user interface for HammerHelm has been optimized to use up less memory. In addition, some of the UI was updated to improve the overall look, including the mini-map. Perhaps a small thing, but even the small things matter to me!
A lot has been added to the game in the past couple of weeks!
HammerHelm has had a string of updates, all based on player feedback!
HammerHelm has had a bunch of updates recently, including an improved Townspeople Manager, an upgraded Champion's Home (your home), and more!
In addition to the event based and repeatable quests that appear in HammerHelm (like Cursed Farms or Destroy Dungeon) I've added a new kind of quest ...
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