The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.
The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.
The more your town grows, the more your adventure grows!
HammerHelm has had quite a few updates since the last article here so I wanted to share. HammerHelm has also been showcased recently on channels like SplatterCat, PaulSoaresJr, and Kage848! You can check out their videos in the links at the end of this post.
A new monster, zombies! These guys replace the old Ghost models.
Some improved camera controls that let you zoom into a sort-of first-person mode. This is mostly to help make placing furniture easier, but it's also kinda fun to run around like this too!
An improved looking day/night cycle and new water:
Chopping down trees has improved animations for the tree falling!
More options added to help mid to lower spec machines run the game, including camera draw distance:
A sneak peek at the upcoming Scarecrow monster:
I added a dog based on my real life dog, Nika. She passed away back in February and I wanted to add her to HammerHelm. She wanders the town and any NPC who walks past her gets a temporary mood buff. And yes, of course you can pet the dog! :)
And last but not least, check out some of the recent videos of HammerHelm!
Also continuing to work on a new combat system, UI updates, more quests, and lots more!
HammerHelm is in beta and is on sale on Steam and Itch.io!
Very early WIP of a new combat system that is meant to be more dynamic, more tactical, more visually interesting, and more fun!
Adding new, higher quality and more stylized trees to HammerHelm's world map.
Just a quick behind the scenes look at how HammerHelm will spawn falling leaves in the game to create a more immersive forest.
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