Gods of the Fallen Land is an action-strategy game centered around base building and villager management.
Take on the roll of a leader trying to rebuild humanity in a broken and dangerous world. The area layout changes with each play through and your villagers are randomly generated, with their own names, appearances, and traits. Build your defenses and keep your followers safe through the night, while collecting and managing your resources during the day to face the ever growing threats. Lead your followers into battle and make strategic decisions on what to develop and build to survive.
Take lead, manage your village, and prepare your defenses as you fight to survive against the terrors of the night.
God of the Fallen Land released about two months ago, two updates have been released since then along with a demo version. These updates have mainly been focused on balance, polish, and clarifying mechanics, along with a few new content additions.
A demo version of Gods of the Fallen Land is now available to download. It allows you to play up to Day 4 in game to get a general feeling for the gameplay, however there is plenty to see past that point. Endless mode is also locked in the demo version. If you purchase the full version your saved game from the demo should carry over.
Two updates have been released for Gods of the Fallen Land based on feedback I’ve received since launch. There have been numerous quality of life and UI polish changes, even more than are listed in the patch notes. There have also been some minor balance changes and content additions. As far as content goes, 1.0.1 added two slime type enemies that can appear if it’s raining during an attack. 1.1 is a bit more substantial, it adds an early version of an alternative map type.
At the moment Snow maps play pretty much identically to standard maps with the difference of alternate graphics and two new enemies. These snow enemies, much like the slimes, will only spawn during certain weather. Slimes will break apart and inflict debuffs, the snow enemies have the lowest HP and damage of all enemies but they attack from range and inflict debuffs that can quickly put you in a bad situation. A new weapon type item and a new upgrade are also available in the 1.1 update.
After this I’m planning on working on a major content update. Planned additions for this update include expanding on the differences between Normal and Snow maps and adding more map generation features to improve replayability.
These additions would also include an alternative leader character. This alternative character will have different abilities, attacks, building options, and upgrades. This should provide a very different playstyle from the current character. Currently plans are to have this new leader character focus much more on defensive construction rather than managing and assigning followers. Their follower cap would be much lower than the current character in exchange for more powerful and versatile defensive structures. Thats just the surface though, more about this in the future.
More random events, items, and enemies are also planned.
Snow maps are an alternative map type with different visuals and two new enemies. New enemies only spawn while it's snowing. 50% chance of generating a snow map when starting a new game. Will be expanded upon more in the future
Gods of the Fallen Land has been released for Windows and is now available on itch.io! A combination of top down action, strategy, and management. Gods...
Gods of the Fallen land is a village building action-strategy game. In this article I'll be covering the basic mechanics of the game, so look it over...
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Demo Version of Gods of the Fallen Land. Allows play up to Day 4 in game to get an impression of the gameplay. Saved games from the demo should carry...
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