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Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer planets in a vast randomly generated galaxy.
5 comments by StuartMorgan on May 9th, 2013
Every ship has a number of slots to fit modules. There are Targeted, Active and Passive slot types, the number a ship has of each varies.
Targeted Modules: Requires a selected target. Examples: Weapons, Electronic Warfare, Mining, Salvager, Remote Repair and Fleet Support/Logistics
Active Modules: Costs energy while active and just affects own ship. Examples: Afterburner, Shield Booster, Hull Repair, Shield/Hull Reinforcing, ECCM, Cloaking and Weapon Upgrades
Passive Modules: Doesnt have an energy cost and are always active. Examples: Energy Recharger, Energy Battery, Armor Plating, Reactor and Cargo/Mobility Upgrades
This module system should seem familiar if you have ever played EVE Online before as its quite similar.
I have only included a small selection of module types so far, but there will be a lot more when the game is finished. If you have any suggestions let me know and I might be able to add them!
In the screenshot below you can see the fitting window is split into 3 sections. On the left is the ship and module browser, the ship fitting slots are in the center and the ship stats are to the right.
You use the browser to drag modules into an available slot in the main fitting area. The fitting area will display the maximum range (for targeted modules), energy usage when active (per/second) and power requirements for each fitted module.
Hovering over any module will show its complete stats and build cost/time. Hovering over the stats on the right will also display a tooltip explaining each value.
Different ship hulls have varying amounts of power which is used by the fitted modules. This limits which modules can be fitted but some module types can increase the available power.
The more advanced and powerful modules will have higher power demands. This is so the basic modules will remain useful (and not become obsolete) when creating setups on a tight power budget.
In the screenshot above you can see the new ice asteroid graphics in the planetary ring. They are less rounded than the metal ore asteroids. I still dont have a use for them yet but dont really want them to become some kind of fuel resource that you require a constant supply of.
The module buttons along the bottom of the screen now have some finished icons. Decided on using simple colored shapes rather than more detailed icons as I think they fit the abstract visual style quite well.
Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: @stuart_morgan
Latest tweets from @stuart_morgan
@taneb_ Hehe, knew I shouldnt have announced a feature that I'm only testing! :D
Jun 10 2013, 9:48am
There will still be fog but you only need a single ship to reveal the whole planet/sector as its not that big an area.
Jun 10 2013, 9:45am
Decided against adding fog-of-war after testing it. Revealing the whole sector looks and plays a lot better.
Jun 10 2013, 9:36am
@taneb_ Yeah, thats what I was thinking. Also modules for ships to increase their sensor (view) range.
Jun 10 2013, 8:29am
Was originally going to just reveal the whole sector so long as one of your ships is there.
Jun 10 2013, 8:21am
@adecoy95 No it wont have multiplayer. But its something I'd like to try and add maybe in a expansion/sequel. Sorry for the late reply :)
May 30 2013, 10:25am
@bison_42 Thanks. I'll keep that in mind. :D
May 11 2013, 8:55am
@bison_42 Going to consider it after the initial Windows release. The engine is OpenGL based which will make it easier to port.
May 11 2013, 6:54am
Galaxial blog was down for a while... Removed SyntaxHighlighter code that was causing it not to load.
May 11 2013, 6:21am
Playing Privateer 2 in DOSBox for my afternoon off. Runs perfect! :D
May 10 2013, 7:01am
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This looks like spaz if it was a grand stratagy instead of a rougue like, and had no zombies. It's awesome!
Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.
Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)
Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.
Indeed
This looks awesome!
So awesome. Tracking!!
Love the soundtracks, will we be able to purchase them?
I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.