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Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

8 comments by StuartMorgan on Aug 23rd, 2014


The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.

Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.

The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.


A resources bar has been added along the top of the screen to show your empires total resource stockpile.

The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.

Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.

Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (0 - 10 of 138)
LS-FR Aug 27 2014, 8:57am says:

I have a question stuart morgan: We can choose the weapons of the ships ?

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StuartMorgan Creator
StuartMorgan Aug 28 2014, 5:00am replied:

Yes, you can choose which weapons and modules go on ships.
There's more information on the ship fitting development log: Indiedb.com

+1 vote   reply to comment
Piemanlives Aug 23 2014, 6:26pm says:

*Activate Squeal* UPDATE!!!

+1 vote     reply to comment
scratch Jun 4 2014, 12:51pm says:

No news for three months, what's going on? Hope it's just crunch time? ;)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Jun 7 2014, 4:44pm replied:

Making steady progress. Currently working on the research system, so should have some news soon once that is finished.

+1 vote   reply to comment
General_Havok Mar 12 2014, 10:47pm says:

This game just keeps looking better and better. Cannot wait til you finish it and its shipped and rolling.

+1 vote     reply to comment
Piemanlives Feb 24 2014, 10:35pm says:

Bountiful update!

+2 votes     reply to comment
Vanseth Dec 18 2013, 4:51pm says:

Maybe best game of the year or second...

+2 votes     reply to comment
stephenmbanham Dec 16 2013, 6:52pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Dec 11 2013, 7:09am says:

Thank you to everyone who voted for Galaxial and got it into the top 100!! :)

+2 votes   reply to comment
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Good luck Philae! #gamedev #CometLanding T.co

Nov 12 2014, 9:54am

@eXplorminate Not quite ready yet. Going through an iteration phase, so don't really want to show too much in case it changes. :)

Nov 5 2014, 9:04am

Have been making lots of improvements to mining and asteroid belts! #gamedev #indiedev T.co

Nov 5 2014, 7:41am

Was at the beach today and saw HMS Dragon, an air defence destroyer! T.co

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Adding tooltips everywhere to show how values are calculated: #GameDev T.co

Sep 23 2014, 10:37am

Galaxial Dev Log: Research | T.co #GameDev #IndieDev T.co

Aug 23 2014, 2:07pm

RT @Sebioff_: Yep, Parkitect is on Kickstarter now: T.co - Trailer: T.co

Aug 22 2014, 3:07pm

Have to thank @ID_AA_Carmack @TransportTycoon @DeathBot9 @ValveAndSteam that inspired me to make games myself. #welovegamedevs

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@UatecUK Still working on it! Update hopefully later this week. :)

Aug 19 2014, 11:41am

@Spectralys Working on it. :)

Aug 8 2014, 5:46pm

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