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Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Ship Designs Galaxy Generator Testing Ship Fitting
Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (0 - 10 of 146)
Guest
Guest Jul 3 2015, 10:18pm says:

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LS-FR
LS-FR Jun 29 2015, 6:01pm says:

Project abandonned or verry hard working ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Jan 25 2015, 10:01am says:

Have setup some Official forums for Galaxial, which are now online here: Forums.galaxial.com

+1 vote   reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:08pm says:

i really would like to know the system needed to play this thanks :D

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Nov 27 2014, 4:09pm replied:

Not sure what the minimum system requirements will be yet. The game runs really well on older systems, so shouldn't be too demanding. A multi core CPU will be recommended.

+3 votes   reply to comment
Guest
Guest Nov 27 2014, 6:58am says:

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sazh
sazh Nov 27 2014, 7:02am replied:

I agree! I think this is definitely one of the most interesting space games in indie db! -Sasu

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Guest
Guest Nov 26 2014, 12:53pm says:

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LS-FR
LS-FR Aug 27 2014, 8:57am says:

I have a question stuart morgan: We can choose the weapons of the ships ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Aug 28 2014, 5:00am replied:

Yes, you can choose which weapons and modules go on ships.
There's more information on the ship fitting development log: Indiedb.com

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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
Contact
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Official Page
Galaxial.com
Release Date
TBD
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Style
Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @stuart_morgan

Sorry for the silence... I am still quietly working on Galaxial.

Jun 10 2015, 7:22am

Aircraft carrier USS Theodore Roosevelt anchoring today near where I live! T.co

Mar 22 2015, 3:13pm

@StephanieRct Nice! Galaxial is 139k lines of code in 849 files. Very few comments... :D

Feb 25 2015, 5:53am

RT @DSSMathias: DSS Soundscape: T.co #gamedev #indiedev

Feb 10 2015, 8:59am

@DSSMathias Looks (and Sounds) great! :)

Feb 10 2015, 8:59am

One thing I like about OpenGL games is, they don't litter your HD with numerous (100MB) DirectX redistributables! #WHY

Feb 4 2015, 1:46pm

@StephanieRct If you use Clang inside MSVC, that has warnings for methods not marked override... :D

Feb 2 2015, 6:27pm

@StephanieRct Dont think its possible in MSVC. There's a few override warnings off by default T.co but not what you need.

Feb 2 2015, 6:24pm

@spacegamejunkie Not quite yet, Brian. :)

Feb 2 2015, 3:53pm

Lots of user interface work/polish done on Galaxial today. Beginning to feel like a complete game! #gamedev #indiedev T.co

Feb 2 2015, 2:30pm

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