Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.
The interface window for creating a galaxy and setting up a new game is almost finished.
The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.
Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.
Some of the new ship designs that were made recently.
The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)
Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.
Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.
I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.
Had to update my old texture code for asynchronously loading, which is now double the speed!
Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.
Latest tweets from @stuart_morgan
Sorry for the silence... I am still quietly working on Galaxial.
Jun 10 2015
Aircraft carrier USS Theodore Roosevelt anchoring today near where I live! T.co
Mar 22 2015
@StephanieRct Nice! Galaxial is 139k lines of code in 849 files. Very few comments... :D
Feb 25 2015
@DSSMathias Looks (and Sounds) great! :)
Feb 10 2015
One thing I like about OpenGL games is, they don't litter your HD with numerous (100MB) DirectX redistributables! #WHY
Feb 4 2015
@StephanieRct If you use Clang inside MSVC, that has warnings for methods not marked override... :D
Feb 2 2015
Feb 2 2015
@spacegamejunkie Not quite yet, Brian. :)
Feb 2 2015