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Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Ship Designs Galaxy Generator Testing Ship Fitting
Blog RSS Feed Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (0 - 10 of 144)
StuartMorgan Creator
StuartMorgan Jan 25 2015, 10:01am says:

Have setup some Official forums for Galaxial, which are now online here: Forums.galaxial.com

+1 vote   reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:08pm says:

i really would like to know the system needed to play this thanks :D

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Nov 27 2014, 4:09pm replied:

Not sure what the minimum system requirements will be yet. The game runs really well on older systems, so shouldn't be too demanding. A multi core CPU will be recommended.

+3 votes   reply to comment
Guest
Guest Nov 27 2014, 6:58am says:

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sazh
sazh Nov 27 2014, 7:02am replied:

I agree! I think this is definitely one of the most interesting space games in indie db! -Sasu

+1 vote     reply to comment
Guest
Guest Nov 26 2014, 12:53pm says:

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LS-FR
LS-FR Aug 27 2014, 8:57am says:

I have a question stuart morgan: We can choose the weapons of the ships ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Aug 28 2014, 5:00am replied:

Yes, you can choose which weapons and modules go on ships.
There's more information on the ship fitting development log: Indiedb.com

+1 vote   reply to comment
Piemanlives
Piemanlives Aug 23 2014, 6:26pm says:

*Activate Squeal* UPDATE!!!

+1 vote     reply to comment
scratch
scratch Jun 4 2014, 12:51pm says:

No news for three months, what's going on? Hope it's just crunch time? ;)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Jun 7 2014, 4:44pm replied:

Making steady progress. Currently working on the research system, so should have some news soon once that is finished.

+1 vote   reply to comment
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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
Contact
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Official Page
Galaxial.com
Release Date
TBD
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Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @stuart_morgan

@whyallthenoise Not sure. I don't have Linux installed to test it.

Jan 30 2015, 6:59am

New mini development log on the Galaxial forums, showing the making of a ship: T.co

Jan 27 2015, 2:07pm

Official Galaxial forums are now online. Come and say hello! T.co

Jan 25 2015, 8:37am

@StephanieRct Now I have the Bubble Bobble theme music stuck in my head! :D

Jan 24 2015, 6:31pm

@StephanieRct Guess I'm safe eating one banana a day then!

Jan 20 2015, 8:47pm

@Bombasticator Hopefully, yes.

Jan 20 2015, 11:49am

Latest Galaxial development log with screenshots! T.co #gamedev #indiedev

Jan 20 2015, 10:31am

Another new ship design finished for Galaxial. #gamedev #indiedev T.co

Jan 12 2015, 1:48pm

New multi-threaded loading screen for Galaxial with some background animation. #gamedev T.co

Jan 11 2015, 5:07am

@ZeMrOctopus This is one of the biggest. It's massive compared to most ships. Cant make them much larger because of memory and texture size.

Dec 7 2014, 7:31am

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