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Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014

Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.

Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.

Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite

Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold

Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.

Bonus Screenshot

(One of the new mining ships)

Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (0 - 10 of 143)
Vladiskov Nov 27 2014, 2:08pm says:

i really would like to know the system needed to play this thanks :D

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StuartMorgan Creator
StuartMorgan Nov 27 2014, 4:09pm replied:

Not sure what the minimum system requirements will be yet. The game runs really well on older systems, so shouldn't be too demanding. A multi core CPU will be recommended.

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Guest Nov 27 2014, 6:58am says:

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sazh Nov 27 2014, 7:02am replied:

I agree! I think this is definitely one of the most interesting space games in indie db! -Sasu

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Guest Nov 26 2014, 12:53pm says:

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LS-FR Aug 27 2014, 8:57am says:

I have a question stuart morgan: We can choose the weapons of the ships ?

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StuartMorgan Creator
StuartMorgan Aug 28 2014, 5:00am replied:

Yes, you can choose which weapons and modules go on ships.
There's more information on the ship fitting development log: Indiedb.com

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Piemanlives Aug 23 2014, 6:26pm says:

*Activate Squeal* UPDATE!!!

+1 vote     reply to comment
scratch Jun 4 2014, 12:51pm says:

No news for three months, what's going on? Hope it's just crunch time? ;)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Jun 7 2014, 4:44pm replied:

Making steady progress. Currently working on the research system, so should have some news soon once that is finished.

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Latest tweets from @stuart_morgan

@ZeMrOctopus This is one of the biggest. It's massive compared to most ships. Cant make them much larger because of memory and texture size.

Dec 7 2014, 7:31am

One of the new capital ship hull designs for Galaxial. #screenshotsaturday #gamedev #indiedev T.co

Dec 6 2014, 10:58am

Galaxial Dev Log: Mining | T.co

Nov 25 2014, 11:38am

Good luck Philae! #gamedev #CometLanding T.co

Nov 12 2014, 9:54am

@eXplorminate Not quite ready yet. Going through an iteration phase, so don't really want to show too much in case it changes. :)

Nov 5 2014, 9:04am

Have been making lots of improvements to mining and asteroid belts! #gamedev #indiedev T.co

Nov 5 2014, 7:41am

Was at the beach today and saw HMS Dragon, an air defence destroyer! T.co

Oct 2 2014, 11:17am

Adding tooltips everywhere to show how values are calculated: #GameDev T.co

Sep 23 2014, 10:37am

Galaxial Dev Log: Research | T.co #GameDev #IndieDev T.co

Aug 23 2014, 2:07pm

RT @Sebioff_: Yep, Parkitect is on Kickstarter now: T.co - Trailer: T.co

Aug 22 2014, 3:07pm

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