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Four By Eight is a minimalist arcade game, inspired by games such as Super Hexagon. The entire world is just a 4x8 array of tiles. You control a white tile that's confined to the leftmost column of four tiles. Your goal is to avoid the incoming grey tiles by moving up and down. That's all there is to it.

Gameplay:

  • The classic game mode, Four By Eight, is described in the paragraph above.
  • A slightly harder game mode, Four By Four, takes place in a world that's half the size. That means you have half the time to react to spawning tiles, and as such it's a little more difficult than the Four By Eight mode.
  • A new mode, Four By Two. This mode is very different from the other two - only single tiles spawn each time, and the gap between two tiles spawning varies, so this mode is incredibly tense
  • The screen spins round. It gets real confusing when it's rotated 180 degrees, because then down is up and up is down.
  • The tiles spawn faster and faster. So as time goes by, the game gets much faster-paced.

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Four By... Two?

News

You read that right! A brand new game mode is coming your way - Four By Two plays very differently that the existing two modes, as it relies on split-second reaction times and feels a heck of a lot more tense.

Four By... Two?

It's real tense when the game's all sped up. My high score is 32. How rubbish!

The spawning is a little different for Four By Two, as only single tiles spawn at any one time. However, the gap between tiles spawning is random, which adds to the tension. I'm not too sure what other kinds of mode I can add. Perhaps a 'Futile' mode, where you're stuck forever in a 1x1 square, unable to move, with a score of zero? But that would be stupid, and I'm already sadistic enough with this new mode. I'm thinking of doing more fancy stuff with the camera next, such as zooming in and out.

What improvements are there?


On top of this new mode, there's a couple tweaks too. You may have noticed before how sometimes a couple more tiles spawned after you die? Well, I had a word with the bit of code that made that happen, and he's going to be doing a lot less breathing nowadays, so now tiles won't crowd the right-hand side of the screen after death.
Also, occasionally tiles would spawn in a way that meant you had to move three spaces in one timestep, which was utterly impossible (and rage-inducing at times); now, that won't happen, because tile sets with only one 'entrance' on the top or bottom won't spawn after tile sets with a singular, opposite 'exit'. For me, it's a huge improvement, because I no longer feel cheated by the spawning algorithm.
On top of that, you can now pres 'esc' in the middle of a game to die instantly, if you so wish. It's much quicker than waiting for a tile to appear and take you out.

Are there any other new additions?


Yep! There's a Credits page (which really does need to be fleshed out with more stuff, because so far I'm the only one credited in it), and the framework is up for an options system, complete with an options menu. However, that's not yet complete, so the button on the main menu won't work, but the system will work as required in the background.

Four By... Two?

I'm stereotypically British, so of course tea needs to be a credit.

Well that's all for this update! You can go download this latest addition at the usual place, on the downloads page. Have fun playing!
-Daniel

Four By Eight - High Score Chasing

Four By Eight - High Score Chasing

News

The second playable version of Four By Eight features a leaderboard for your high scores, and more varied tile spawning. And there's still lots of furiously...

Four By Eight - Playable Version Now Available

Four By Eight - Playable Version Now Available

News

The first playable version of Four By Eight is coming straight at you, in all its minimalist glory! Get ready to press up and down furiously!

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Four By Eight - Version 3 - Mac

Four By Eight - Version 3 - Mac

Demo

The third update to Four By Eight brings a new game mode, Four By Two, which is a much more tense mode focused on split-second reactions. Both the 32...

Four By Eight - Version 3 - Linux

Four By Eight - Version 3 - Linux

Demo

The third update to Four By Eight brings a new game mode, Four By Two, which is a much more tense mode focused on split-second reactions. Both the 32...

Four By Eight - Version 3 - Windows

Four By Eight - Version 3 - Windows

Demo

The third update to Four By Eight brings a new game mode, Four By Two, which is a much more tense mode focused on split-second reactions. Both the 32...

Four By Eight - Version 2 - Linux

Four By Eight - Version 2 - Linux

Demo

The second update to Four By Eight brings with it leaderboards for recording your best scores, plus more diverse tile spawning and a tweaked main menu...

Four By Eight - Version 2 - Mac

Four By Eight - Version 2 - Mac

Demo

The second update to Four By Eight brings with it leaderboards for recording your best scores, plus more diverse tile spawning and a tweaked main menu...

Four By Eight - Version 2 - Windows

Four By Eight - Version 2 - Windows

Demo

The second update to Four By Eight brings with it leaderboards for recording your best scores, plus more diverse tile spawning and a tweaked main menu...

Comments
DragonOfWar
DragonOfWar

I'll check this game out!

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Four By Eight
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Windows, Mac, Linux
Engine
Unity
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Arcade
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Abstract
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Single Player
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Latest tweets from @daniel_ilett

Today I also want to see if I can implement the portals from Portal, just for fun. I think I know how I could possibly manage it.

11hours ago

I refined the portal from yesterday a bit. What do people think of the new shape (left one)? I think it looks moreā€¦ T.co

11hours ago

Earlier today, Link took after me and did some baking of his own. #TwinkLink #BreathoftheWild #NintendoSwitch T.co

Mar 25 2017

I think this was my best game of the Testfire so far. #Splatoon2 #Testfire #NintendoSwitch T.co

Mar 25 2017

Last Tweet is based on this effect. I'd really like to find nice shader art hacks like this myself! T.co

Mar 25 2017

I made a portal effect. I'm really happy with how it turned out! T.co

Mar 25 2017

Tried getting good action shots, but it's hard mid-game. #Splatoon2 #Testfire #NintendoSwitch T.co

Mar 24 2017

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