A high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine.

Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence. Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favor or crank up the challenge.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

First off I'd like to apologize for not releasing anything on February 12, the game was definitely not finished by then and it also wasn't ready to be released in any form whatsoever, from now on I'll work on it without any deadlines. I have no plans to release a demo.

With that out of the way...


header 2


There are two playable characters, Erick and Ben. In some levels you'll be restricted to one of them while on others you'll be able to choose which character you want to play as.

As some of you might have been able to tell by now, Erick is a pretty standard character who can select which weapon he wants to start a level with. At the beginning of the game he only has access to a Katana, but he can unlock new weapons (melee and guns) the same way you would unlock a mask in Hotline Miami (that being by either getting a highscore or finding a certain item that would grant you access to that weapon). I'm still uncertain if I want to give him access to every single weapon available in the game on his weapon select menu, but I know that he will at least have access to the big majority of them.

Ben on the other hand can select a style, in order to differentiate them from the masks in Hotline Miami, all of the styles come with their own set of advantages and restrictions. This style system hasn't been implemented on the game yet, but here's a mock-up of what the menu for them would look like:

style menu concept

Don't let this piece of concept art fool you, both characters wear masks to conceal their identities and the masks they'll put on if you select a certain weapon/style will be displayed on the menu as well. They aren't present on this mock-up because I forgot to include them (oops).


gameplay


Oh hey!, Grenades actually work now.

Took me a while, didn't it.

grenades


Grenades behave differently from any other weapon, by this I mean that they won't be laying on the ground waiting for you to pick them up or on Erick's weapon menu, instead you'll start with three of them (this amount might vary depending of the level), no matter what weapon you choose to start with, and you'll have to press [E] on the keyboard to throw one.

2 1

Another thing I did is that now you can actually use the skateboard from HLM2 to skate, to do this press [Q] while you have it equipped.

Using the skateboard makes you move so fast you can knock down enemies with it, however it's a bit hard to control and the enemies can still kill you if you stand in place.


header 1


Out of the 15 levels I want the final game to have, 8 of them have been finished. That said, it doesn't mean I might not delete a few of them and redesign them again from zero.

Ben is currently missing all of his executions (besides the unarmed one), sprites for some of the weapons, and his styles.

None of the dialogues have been implemented yet, the reason for that? I have not even started writing them. While I have the game's story written down and I know how the characters are, I'm extremely disorganized so I spend most of my time just playing the game, designing levels, making sprites, implementing features, fixing bugs, etc. instead of writing dialogue. On top of that writing is also something that I don't particularly enjoy doing, so it has certainly been the hardest part of developing this game.

Update # 1

Update # 1

Bloodlife 4 comments

First update of the mod, where I talk about the progress I made since the page was created.

Update 04

Update 04

Midnight Animal 2 comments

Catching up after a long absence: on weapons, the contract system, interface design, and aesthetics.

How combat works

How combat works

Midnight Animal 7 comments

A brief rundown of how combat has been modified, going over several different aspects of it.

Update 03

Update 03

Midnight Animal 5 comments

Bug-fixing, optimisation, gameplay changes, Steam Greenlight, a demo, release date.

Add file RSS Related Files
Beta Demo

Beta Demo

Tokyo 2041 Demo

First release of the game, made in only two weeks and 4 days.

Comments  (0 - 10 of 15)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

boxofcereal
boxofcereal

nice game !

Reply Good karma Bad karma+1 vote
Tomasgd1
Tomasgd1

God, I love this game.

Reply Good karma Bad karma+2 votes
ssenmodnar34
ssenmodnar34

i went on a killing spree in miami in 1989














then i played hotline miami

Reply Good karma Bad karma0 votes
Guest
Guest

is this a good game???

Reply Good karma Bad karma-1 votes
Spring Bonnie
Spring Bonnie

yes

Reply Good karma Bad karma-1 votes
quickpizza
quickpizza

yes it is

Reply Good karma Bad karma-1 votes
yoyo85290
yoyo85290

How did i play at this game

Reply Good karma Bad karma-1 votes
alflife
alflife

Awesome Game!!!

Reply Good karma Bad karma-1 votes
TaksinGames
TaksinGames

http://youtu.be/6lD_d6aDnSg check it ! ;D

Reply Good karma Bad karma-2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Hotline Miami
Platforms
Windows
Developer & Publisher
Dennaton Games
Contact
Send Message
Homepage
Hotlinemiami.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.4

50 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @hotlinemiami, @cactusquid

RT @retroscifiart: Paul Alexander - Volteface (1970s) #scifiart T.co

6hours ago by cactusquid

RT @ultrabrilliant: Chapter 4 of Little Nightmares is so fucked up. The animation is incredible. T.co

7hours ago by cactusquid

RT @70sscifiart: Uncredited 70sscifiart.tumblr.com T.co

7hours ago by cactusquid

RT @protobacillus: T.co

7hours ago by cactusquid

RT @JayWeston: Exo One @Kickstarter Update #16: New Music & Gameplay Video + Ice World Poster Sketches. #exoone #indiedevT.co

7hours ago by cactusquid

RT @ESCtoy: The @HotlineMiami biker skull tees have now hit low stock status in the @devolverdigital shop. Get'em while you can… T.co

21hours ago by hotlinemiami

RT @Laced_Records: ICYMI—The stunning @HotlineMiami #vinyl 2nd pressing available to pre-order Lacedrecords.co @devolverdigital T.co

May 26 2017 by hotlinemiami

RT @HotlineMiami: New official Hotline Miami Biker tee by @ESCtoy on the @DevolverDigital shop! Merch.devolverdigital.com T.co

May 25 2017 by hotlinemiami

RT @retroscifiart: Art by Peter Goodfellow for Do Androids Dream of Electric Sheep (Philip K Dick) #bladerunner T.co

May 25 2017 by cactusquid

RT @rockpapershot: Exo One - interstellar swooshing inspired by Sagan, Kubrick and Dear Esther - Rockpapershotgun.com T.co

May 24 2017 by cactusquid

Embed Buttons
Link to Hotline Miami by selecting a button and using the embed code provided more...
Hotline Miami
Statistics
Last Update
Watchers
62 members
Mods
7
Files
1
Articles
14
Reviews
12