A high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine.
Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence. Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favor or crank up the challenge.
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Hi everyone, it's been a long time since I created this ModDB page and I made a lot of progress since then, so I think now it's time to give some more details about the mod.
I ported the mod to Game Maker: Studio, I originally wanted to port it to Studio once the game was finished (so I wouldn't have to deal with the shitty room editor Studio has), but then I realized how terrible that idea was since it would have made the process of porting it much more difficult.
Porting the game to Studio solved a lot of issues (mostly related to performance) but it also created some new ones. I tried really hard to get the music to work like it did in HLM1 (by loading the music files from the game's folder) but I got so tired that I decided to just store the music in the game itself and use GM's audio functions to play it. This comes with the cost of the executable being a bit heavier, but I'm okay with that.
The gameplay is essentially still the same as the one from Hotline Miami, with the most notable difference being that all the masks make you start with a weapon.
I've been working on adding grenades to the game (so far, with not so much success...) but I don't really know if they're worth adding, since they don't seem to fit with the rest of the game and I honestly don't think that they're actually going to be fun to use.
Oh, unrelated, but I also discovered how damn fun it is to play Hotline Miami with a gamepad while I was playtesting the mod on Studio.
I just started to write the script of the game, so there isn't a lot I can say right now about the story, but the game is set in 2005 and the main character is called Erick.
The 12 of February of 2017 is my current deadline, if the game isn't finished by that time, I'll release a demo with 4-5 levels.
Ignore the ": Menu", that's just for debugging purposes.
(WIP Level Select menu)
(WIP Main Menu)
That's all for now!
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