Floatlands is a lowpoly survival-exploration fps game where you play a robot as the main character. There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Important part will be the resource gathering aspect - with gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies (raiding). The game world will consist of several biomes/environments such as normal, desert and snow. Each island will be different and have unique features (from biome, weather, flora & fauna structure) because they will be procedurally generated.

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Floatlands devblog #59

News

Junk armor

DOMEN KONESKI

I’ve implemented a system where adding new types of armor and skins is now easy. All you have to do is add appropriate mesh, name it correctly, create a prefab, set correct layers and add a custom script which resolves everything (from icons, number of skins, to item bonuses armor has).

Items will have shared sprites as well, meaning two different items have a shared sprite, allowing us to create more world items that can drop from various mobs.


junk armor


Loot tables reworked

DOMEN KONESKI

Items now have a world drop chance. If their drop rate is > 0% then this item can be used in our new loot table system. You can define loot tables via our in-house solution. Next thing that needs to be done is applying loot table callback when lootable events occur: you kill a critter or an enemy, looting crates, mining and resource gathering.

loot tables


Algorithm that selects an item is straightforward. Gather all items and their drop chances in a list, then sort them from lowest to highest item chances and then start evaluating their drops by using Unity’s Random.value.

public static T SelectItem(List<GenericSelectedItem> items)
{
     items.Sort();
 
     for (int i = 0; i < items.Count; i++)
         if (UnityEngine.Random.value <= items[i].Chances)
            return items[i].Item;
 
     return default(T);
}

Reworking DeepEnd and Buzzard

ANDREJ KREBS

I have reworked the models for the Buzzard helicopter and Deepend submarine. We decided to make them a bit more compact and the models were divided, so they will be built in the game by adding pieces of them to a frame.

DeepEnd submarine


Buzzard helicopter


High tier armor sketch and model

ANDREJ KREBS, MITO HORVAT

I also reworked the high tier armor for the player. Based on Mito’s sketches I modeled a metal armor that is ornamented with several crystals. I will add some more versions, that will be available as skins.

metal armor with crystals


Floatlands music: Reveal

CHRIS PLEXIDAS

“Reveal” is one of the first tracks I made for Floatlands. The bouncy modulated toy piano sounds in the beginning represent your clumsy first steps that are easing you into another long and deep synth swelling that feels like the airy lands of the game. A deep breath of awe before you continue your venture through those lands.

Floatlands devblog #58

Floatlands devblog #58

News

Player panel; Grass rendering; Navigation; Companion modeling and rigging; Outfits ans skins; New biome concept; Icons for UI; World bounds

Floatlands devblog #57

Floatlands devblog #57

News

Timelapse #5: Digital painting of islands and skies; RoboDog; Resources helper; Reducing loading times; Floatlands interview on IGDB.

Floatlands devblog #56

Floatlands devblog #56

News 2 comments

Companion; UI changes - Player Stats, Item Bonuses, Crafting Menu, Crafting Queue; Resource Helper; Updating UI icons; Terrain.

Floatlands devblog #55

Floatlands devblog #55

News 2 comments

Revamped UI, Harvesting world resources, Critters, Foliage, Companions.

Comments  (0 - 10 of 37)
Guest
Guest

Hey why did you guys remove the download?

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6Pills Creator
6Pills

We didn't remove anything.

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Tumult7
Tumult7

Game looks amazing, curious if ya'll could try to port it on switch? Would sell amazingly on their considering the lack of games.

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6Pills Creator
6Pills

Will see about porting, the focus now is to successfully launch it on PC and we'll go from there.

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Corbul
Corbul

sounds interesting! is it singleplayer, co-op, or multiplayer?

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6Pills Creator
6Pills

Sorry for a late reply. For now its singleplayer, but we have MP in mind as well.

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hatsune-fan
hatsune-fan

Hi cool people I also use Unity, and your game look positively awesome!

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hellceaser2
hellceaser2

I love the style! I am definitely tracking this from now on. Low poly is by far my favorite style, it is also a lot of fun to make and it is not always as simple to make even tho it might look simple.

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whelpsounds
whelpsounds

keep it going guys! Looks just gorgeous :)

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6Pills Creator
6Pills

Thank you!

Reply Good karma+3 votes
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Floatlands
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Latest tweets from @floatlands

RoboDog in Floatlands acts as a players best friend and helps him with different tasks. #gamedev #indiedevT.co

Feb 19 2018

Devblog 66: Creating various vehicles and more armor. #feelgoodfriday #gamedev #indiedev #lowpoly #unity3dT.co

Feb 16 2018

Preparing this sweet-looking DeepEnd submarine for the Underwater part of Floatlands. #indiedevhour #gamedevT.co

Feb 14 2018

Floatlands greetings from South Africa! The winner of our giveaway sent us this lovely photo. #gamedev #indiedevT.co

Feb 13 2018

Had a great time discussing Floatlands, thanks again @Micro_COs! T.co

Feb 13 2018

Busy week behind us - some highlights: Player panel, GPU grass rendering, New biome and Floatlands music.… T.co

Feb 9 2018

Added some basic icons to player panel. #gamedev #indiedev #lowpoly #unity3d #floatlands #uidesign T.co

Feb 8 2018

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