Floatlands is a lowpoly survival-exploration fps game where you play a robot as the main character. There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Important part will be the resource gathering aspect - with gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies (raiding). The game world will consist of several biomes/environments such as normal, desert and snow. Each island will be different and have unique features (from biome, weather, flora & fauna structure) because they will be procedurally generated.

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Floatlands devblog #49

News

Our first live stream

DOMEN KONESKI & ANDREJ KREBS

Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while showcasing the EGX Rezzed demo build. Andrej also did a quick tree sculpting for our new biome. Bear with us that this stream was our first one and we were pretty shy doing it. Check it out!


Better terrain generator

DOMEN KONESKI

I have made some changes to the terrain generator. It allows water to be rendered, hills/mountains are more exposed now allowing us to create different types of terrain with ease.

terrrain generator lowpoly floatlands


Setting up Wiki pages

ANDREJ KREBS

Started setting up Floatlands Wiki and worked on the item and main page. I prepared the template for the individual item’s pages and filled out some basic resource pages.

Trees for swamp biome

ANDREJ KREBS

Modeled some trees for the swamp biome and made LOD’s and colliders.

trees swamp lowpoly floatlands


Creating a game build for development testing

TADEJ VRANEŠIČ

This week was mostly about rushing to create a game build for mid-game development testing. A few changes were made in controller menu, but it still needs fine touches. New logic was implemented for drone movement, which is now completely physic based.

Shotgun close encounter, adding effects

VILI VOLČINI

These past couple of weeks I worked on pimping up Close encounter shotgun, added ricochet particle effects and blood effect. Otherwise, I just spent my time fixing bugs for upcoming demo build.

Reworking some older ideas

MITO HORVAT

Since we’re frantically preparing the demo for the SGC event, there’s really no point of pumping out new concepts and content. Therefore its time to rework some of the older ideas. We’re dumping the wooden fences and completely overhauling the buzzard. The changes wont be extreme, but since we’re constantly evolving I think its appropriate we update the older assets as well.

updated design sketch floatlands


More about Floatlands:
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Floatlands devblog #48 - weekly update

Floatlands devblog #48 - weekly update

News

Spartan & Roman skins; Dropship destruction; Clouds & flowmap; Controls menu; Swamp biome assets.

Floatlands devblog #47 - weekly update

Floatlands devblog #47 - weekly update

News

Adding clouds and a world map; More player skins; New swamp biome concept; Drone movement & destruction; Dropship movement

Floatlands devblog #46 - weekly update

Floatlands devblog #46 - weekly update

News

Ideas for armour sets & jetpacks; Armour sets; Drone destruction; Logic Gate system; Recording voices for NPCs.

Floatlands devblog #45 - weekly update

Floatlands devblog #45 - weekly update

News

Graphics/game settings; Junk recycler device; Scouting drone; Dropship; Skins

Comments  (0 - 10 of 37)
Guest
Guest

Hey why did you guys remove the download?

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StudioTechtrics Creator
StudioTechtrics

We didn't remove anything.

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Tumult7
Tumult7

Game looks amazing, curious if ya'll could try to port it on switch? Would sell amazingly on their considering the lack of games.

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StudioTechtrics Creator
StudioTechtrics

Will see about porting, the focus now is to successfully launch it on PC and we'll go from there.

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Corbul
Corbul

sounds interesting! is it singleplayer, co-op, or multiplayer?

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StudioTechtrics Creator
StudioTechtrics

Sorry for a late reply. For now its singleplayer, but we have MP in mind as well.

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hatsune-fan
hatsune-fan

Hi cool people I also use Unity, and your game look positively awesome!

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hellceaser2
hellceaser2

I love the style! I am definitely tracking this from now on. Low poly is by far my favorite style, it is also a lot of fun to make and it is not always as simple to make even tho it might look simple.

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whelpsounds
whelpsounds

keep it going guys! Looks just gorgeous :)

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StudioTechtrics Creator
StudioTechtrics

Thank you!

Reply Good karma+3 votes
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Floatlands
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Studio Techtrics
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Latest tweets from @floatlands

Preparing for the upcoming Slovenian games conference #feelgoodfriday #SGC2017 #gamedev #lowpoly #gaming #floatlands Floatlands.net

31mins ago

The game included older trees, so we decided to redesign and remodel them. #ThrowbackThursday #unity3d #gamedevT.co

Sep 21 2017

Floatlands weapon concept design & Gameplay #indiedevhour #sketch #gamedev #lowpoly #gaming #floatlands Youtu.be via @YouTube

Sep 20 2017

Join @domen_koneski & Mito in today's live stream, 15.00 CET Twitch.tv #twitch #stream #gamedevT.co

Sep 15 2017

Like drawing sketches? Tune in to our dev stream tomorrow at 15.00 CET #sketch #stream #twitch #floatlands #gamedev Twitch.tv

Sep 14 2017

3D print of our sheep model came out pretty good. #3DPrinting #gamedev #indiedev #lowpoly #gaming #floatlands T.co

Sep 13 2017

Don't miss our next dev stream on Friday 15.00 CET. Topic: creating new concepts. #VideoGamesDay #gamedev #lowpoly #gaming #floatlands

Sep 12 2017

Floatlands T-shirt giveaway on our FB page, check it! Facebook.com #giveaway #gamedev #indiedev #lowpolyT.co

Sep 11 2017

Floatlands blog: better terrain generator, trees for swamp biome & more. #feelgoodfriday #unity3d #gamedev #lowpoly Floatlands.net

Sep 8 2017

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