Floatlands is a lowpoly survival-exploration fps game where you play a robot as the main character, going up against other robots in a procedurally generated world.

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Floatlands devblog #59

Floatlands devblog #59

News

Junk armor; Loot tables reworked; Reworking Deepend submarine and Buzzard helicopter; High tier armor sketch and model; Floatlands music: Reveal.

Floatlands devblog #58

Floatlands devblog #58

News

Player panel; Grass rendering; Navigation; Companion modeling and rigging; Outfits ans skins; New biome concept; Icons for UI; World bounds

Floatlands devblog #57

Floatlands devblog #57

News

Timelapse #5: Digital painting of islands and skies; RoboDog; Resources helper; Reducing loading times; Floatlands interview on IGDB.

Floatlands devblog #56

Floatlands devblog #56

News 2 comments

Companion; UI changes - Player Stats, Item Bonuses, Crafting Menu, Crafting Queue; Resource Helper; Updating UI icons; Terrain.

Floatlands devblog #55

Floatlands devblog #55

News 2 comments

Revamped UI, Harvesting world resources, Critters, Foliage, Companions.

Floatlands devblog #54

Floatlands devblog #54

News

Riverbanks, new trees, floating stones, exponential grass LOD, terrain minimums & maximums, critter concepts.

Floatlands devblog #53

Floatlands devblog #53

News

Recap of our latest devstream (creating Deep End submarine), other game assets, smoother terrain and Xmas giveaway!

Floatlands devblog #52

Floatlands devblog #52

News

Concept art for the beach and underwater biome; Dev stream #4.

Floatlands devblog #51

Floatlands devblog #51

News 1 comment

World changes and improvements we did to enhance the outlook of the game.

Slovenian games conference

Slovenian games conference

News

Floatlands report from Slovenian games conference, where we showcased our game.

Floatlands devblog #50

Floatlands devblog #50

News

Preparing for SGC; 3D printing; Dev stream #2; New rock concepts; New rock and tree models; Light and scan radar for drone; Compiling the game.

Floatlands devblog #49

Floatlands devblog #49

News

Floatlands live stream; Better terrain generator; Setting up Wiki pages; Trees for swamp biome; Shotgun close encounter, adding effects; Reworking some...

Floatlands devblog #48 - weekly update

Floatlands devblog #48 - weekly update

News

Spartan & Roman skins; Dropship destruction; Clouds & flowmap; Controls menu; Swamp biome assets.

Floatlands devblog #47 - weekly update

Floatlands devblog #47 - weekly update

News

Adding clouds and a world map; More player skins; New swamp biome concept; Drone movement & destruction; Dropship movement

Floatlands devblog #46 - weekly update

Floatlands devblog #46 - weekly update

News

Ideas for armour sets & jetpacks; Armour sets; Drone destruction; Logic Gate system; Recording voices for NPCs.

Floatlands devblog #45 - weekly update

Floatlands devblog #45 - weekly update

News

Graphics/game settings; Junk recycler device; Scouting drone; Dropship; Skins

Floatlands devblog #44 - weekly update

Floatlands devblog #44 - weekly update

News

Character menu & build mode panel; Generic mouse swipe script; Outfits and speakers; Extra robot concepts; Mining drone in action; NPC battles.

Floatlands devblog #43 - weekly update

Floatlands devblog #43 - weekly update

News

New dev video update; UI changes; Scouting and mining drones; NPC reactions; Bug tracking; New team addition.

Floatlands devblog #42 - weekly update

Floatlands devblog #42 - weekly update

News 1 comment

Vendors; Junk items & new shotgun; Human NPCs & Robot player character; NPCs relationship & last seen position; Tutorial with hints.

Floatlands devblog #41 - weekly update

Floatlands devblog #41 - weekly update

News 3 comments

Crafting improvements; Human NPC outfits and animations; storage & loot piles; plan for humanoid NPCs.

Floatlands devblog #40 - weekly update

Floatlands devblog #40 - weekly update

News

Procedural grass LOD; terrain shader; drone; randomized human NPCs; adding lamps; icons for electric devices.

Floatlands devblog #39 - weekly update

Floatlands devblog #39 - weekly update

News

The Techies; Continuing with dungeons; Electricity starter pack & Techies houses; Repair station implemented; Props for Techies; Chris Plexidas joins...

Floatlands devblog #38 - weekly update

Floatlands devblog #38 - weekly update

News 1 comment

Farmers village placement; Revamped dungeons; New cave entrances; Techies buildings concept and models; Electricity update

Floatlands devblog #37 - weekly update

Floatlands devblog #37 - weekly update

News

Humans of Floatlands in action; Farmer props, assets for electric system; Electric system; Concept for electricity elements.

Floatlands devblog #36 - weekly update

Floatlands devblog #36 - weekly update

News 2 comments

Our work continues with revamping the furnace, electric system and new buildings for villagers.

Floatlands devblog #35 - weekly update

Floatlands devblog #35 - weekly update

News 2 comments

Night-time improvements; New biome:Scorched forest; Modeling trees for Scorched forest; Rabbit ragdoll physics; Concepts for villager assets

Floatlands devblog #34 - weekly update

Floatlands devblog #34 - weekly update

News

Creating procedural LODs and baking meshes together; Particle effects & Critters; Build mode expansion; New biome concept.

Floatlands devblog #33 - demo showcase @ EGX Rezzed

Floatlands devblog #33 - demo showcase @ EGX Rezzed

News

Part of our team attended the EGX Rezzed event in London to showcase and let people try Floatlands for the first time.

Floatlands devblog #32 - weekly update

Floatlands devblog #32 - weekly update

News

Humans of Floatlands: The Farmers, The Techies, NPCs.

Floatlands devblog #31 - weekly update

Floatlands devblog #31 - weekly update

News

This week: Assembling the world; Questing; Robot NPC animations; Turrets.

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Floatlands
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Windows, Linux
Developer
6Pills Games
Engine
Unity
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