A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world.

Alpha: Only survival type game-play is currently implemented.

Downloads and semi-frequent posts on development available on the home website: www.arboreantears.com/

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

New Release: v0.4.5.1 alpha

News

This version (v0.4.5.1) of the game included the following:

- New Game Creation System
The new game system has been now incorporated with the new world generation. Players get to generate new island-worlds. A single tile on this world map is then selected for generation of the player character's manor. Additionally, character creation has been taken to a new level. Choose your characters attributes, appearance, and background.

- New AI and Behavior System
The AI system has been a focus of much development over the past couple months, with frequent redesigns. While there are still no NPCs present in this version, the framework is finalized and resilient, ready for expansion.

- New Save/Load System
The saving and loading process has been greatly modified with better object encapsulation and error-checking to ensure save-file integrity.

- Cultures
Moddable cultures have been added to the game that allow specification of physical features, favored plants and animals, culturally significant color choices, as well as preferred biomes for habitation. Currently, kingdom generation is disabled for the world, but we are not far from implementing these features.

- NPC Avatars and Portraits
All people in the game will have more beautifully rendered avatars and portraits.

- World Generation
The world generation system accounts for many complex processes to create a vibrate realistic world, filled with great forests, towering mountain peaks, and enormous flowing rivers. You can change the climate model to generate a completely different type of world, such as a parched desert, or rocky badlands. Currently only the Nemoral climate is included, but new models can be added easily.

Download the new version here:
www.arboreantears.com/fief/download

Programming Changelog:
www.arboreantears.com/fief/changelog

New Release: 0.4.1.350

New Release: 0.4.1.350

News

New Release: 0.4.1.350 (Combat and lighting!). Check out the latest version of Fief: the Medieval Manor Simulation.

Fief 0.4.268 alpha Released

Fief 0.4.268 alpha Released

News

New version of Fief (0.4.268 alpha) is released. Check it out!

Comments
KingKetsa
KingKetsa

How can I read more information on the lead artist if I can't access your website?

Reply Good karma Bad karma+1 vote
thes33 Creator
thes33

Website is back up after a spam attack. You can send any questions to me directly: arboreantears@gmail.com

Reply Good karma+1 vote
thes33 Creator
thes33

We are looking for a lead artist to join the team, more information here:
Arboreantears.com

Reply Good karma+1 vote
drthompson001
drthompson001

Keep up the good work man! Can't wait!

Reply Good karma Bad karma+1 vote
Henningsson
Henningsson

Looks great!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

etacitus
etacitus

Hey, this looks pretty interesting. How far along is development?

Reply Good karma Bad karma+1 vote
thes33 Creator
thes33

The alpha stage is about 1/3 of the way done based on my goals for the engine. The beta stage will largely be tweaking, bug fixing, and adding content. I can't give an ETA, but I usually put 10-20 hrs a week on the project as the sole developer.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Fief: the Medieval Manor Simulation
Creator
thes33
Engine
libGDX
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Roguelike
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @arboreantears

It's a sad day with new beginnings: New Post: The End of Fief Arboreantears.com

Dec 2 2016

Bogged down with non-Fief work, so not much progress. Might be some code at the end of the tunnel...

Jul 29 2016

More updating of the engine this week to deal with all activity in active world locations.

Jul 15 2016

The day-job has been eating into my Fief-time lately. However, the shift to world-map exploration continues.

Jun 22 2016

Some work on combat UI's this week. Have a research conference in Copenhagen this week too; 9-hour flights tend to aid development.

May 25 2016

Still working on world map exploration and fleshing out new combat UI's.

May 16 2016

This week the mapping system is getting an overhaul in preparation for world map exploration.

May 4 2016

Check out the first few chapters of a new fantasy novel: Chains of Vengeance: Arboreantears.com

Apr 26 2016

Action Mode is nearly complete. The camera follows nearby creatures during their action phase, making combat very turn-based and tactical.

Apr 22 2016

Overhauled the event system today. Now there is are two time modes, Action (for tactical combat) and Peaceful (for just enjoying the world).

Apr 15 2016

Embed Buttons
Link to Fief: the Medieval Manor Simulation by selecting a button and using the embed code provided more...
Fief: the Medieval Manor Simulation
Statistics
Last Update
Watchers
18 members
Articles
3
You may also like