libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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With Slay the Spire we fused card games and roguelikes together to make the best single player deckbuilder we could. Launching to Steam Early Access on November 15th, craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

We also made a new trailer to go with our launch announcement:

We have put over 2 years of development time into Slay the Spire, and have poured ourselves into the game. We have put a lot of time and effort into making the game have lots of replayability, so here is a quick snapshot of what we are launching with.

Features

  • Two core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Here are the two current characters with completely different card pools and play styles.

updatedCharSelect

We also plan to release lots of updates and new content during the Early Access process. We are currently in progress on a third character.

You play cards from a constantly changing deck that you build as you play to defeat your enemies.

sentryBattle

After every battle you have the opportunity to add cards to your deck. The cards you see will be different every run, leading to countless deck combinations and permutations. We also spent plenty of attention in playtesting to make sure that each character has multiple viable strategies to work towards.

chooseCard

Hopefully I have piqued your interest in Slay the Spire! You can check our Steam page out here and add to your wishlist. (Release is November 15th) If you want to help spread word about Slay the Spire, please let your friends know, or even better - sign up for our Thunderclap so that Slay the Spire will be seen by as many potential players as possible.

Cheers,
Anthony
MegaCrit Games

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Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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