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An abstract first-person physics platformer which has you survive in a variety of environments against forces beyond your control that are tearing the world apart

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4 comments by SamChester on Jun 5th, 2014

Hi guys,

Hope you are all having a wonderful week.

I've been super busy since the last article in developing some new content for Env, and I'm really pleased with the results. It was difficult to find situations that kept within the theme of the game and could expand significantly on the theme, but after some prototyping managed to find some ideas that really do add something special

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Env - Linux

Env - Linux

Jan 19, 2014 Demo 20 comments

Env - free version built for Linux based operating systems. Uploaded 15/04/14

Env - Mac

Env - Mac

Jan 11, 2014 Demo 20 comments

Env - free version built for Mac operating systems. Uploaded 15/04/14

Env - windows x86

Env - windows x86

Jan 11, 2014 Demo 45 comments

Env - free version built for 32-bit Windows systems. Uploaded 15/04/14

Env - windows x64   (recommended)

Env - windows x64 (recommended)

Jan 11, 2014 Demo 71 comments

Env - free version built for 64-bit Windows systems. Uploaded 15/04/14

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Guest Feb 20 2015, 9:11am says:

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SamChester Creator
SamChester Feb 24 2015, 3:08pm replied:

It's part of the metaphor... I needed something huge & threatening & constantly approaching that you could never really get time to focus on due to needing food all the time. It's different in the current version - its not a storm anymore - but the principle is the same

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SamChester Creator
SamChester Feb 24 2015, 3:13pm replied:

Hehe I guessed :P That's ok I'm happy to answer questions.
Glad to hear you enjoyed it, hopefully you'll enjoy the full version a whole lot more!

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SamChester Creator
SamChester Feb 24 2015, 3:12pm replied:

The food is a sort of catch-all for 'things people need', so I think adding water would be going too far, and I don't want to over complicate the movement with unnecessary systems (like stamina). The running is there for you to vary your movement speed when you need to, as opposed to being an ability that you'd always want to use (and therefore needs to be limited)

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SamChester Creator
SamChester Feb 24 2015, 3:10pm replied:

That would be cool, but online multiplayer is a huge thing to add into the game, and it doesn't play well with physics, so it's not going to happen, sorry!

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SamChester Creator
SamChester Feb 24 2015, 3:10pm replied:

Nope, sorry :) Too much work that's going too far away from the original point. I'm only 1 person after all!

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Env
Platforms
Windows, Mac, Linux
Developed By
SamChester
Engine
Unity
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Release Date
Released Jan 11, 2014
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8.6

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Highest Rated (2 agree) 10/10

Very good! You really got feeling "must survive" there.

Jan 20 2014, 1:23pm by Chelnok

Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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@constancef @bristolgameshub and a lovely talk it was too, always fun discussing the weird british left-wing internal politics :P

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RT @tomcando: @danthat @forcehabit @sophumph The promo shot was a toss up between that, and this… T.co

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Feb 27 2015, 11:33am

@barry_island Likewise, was good chatting, and had fun playing Frutorious! Good luck with those changes, would love to see it again

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@KristianAndrews @EGX Urrrrrhhhhh, a little, yeh. Don't let that stop you

Feb 26 2015, 5:31am

@KristianAndrews @AlexanderBirke I think he means redundancy in case something happens to one of the other Bs, we have a spare B to throw in

Feb 25 2015, 11:46am

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