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An abstract first-person physics platformer which has you survive in a variety of environments against forces beyond your control that are tearing the world apart

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4 comments by SamChester on Jun 5th, 2014

Hi guys,

Hope you are all having a wonderful week.

I've been super busy since the last article in developing some new content for Env, and I'm really pleased with the results. It was difficult to find situations that kept within the theme of the game and could expand significantly on the theme, but after some prototyping managed to find some ideas that really do add something special

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Env - Linux

Env - Linux

Jan 19, 2014 Demo 21 comments

Env - free version built for Linux based operating systems. Uploaded 15/04/14

Env - Mac

Env - Mac

Jan 11, 2014 Demo 20 comments

Env - free version built for Mac operating systems. Uploaded 15/04/14

Env - windows x86

Env - windows x86

Jan 11, 2014 Demo 46 comments

Env - free version built for 32-bit Windows systems. Uploaded 15/04/14

Env - windows x64   (recommended)

Env - windows x64 (recommended)

Jan 11, 2014 Demo 71 comments

Env - free version built for 64-bit Windows systems. Uploaded 15/04/14

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SamChester Creator
SamChester Feb 24 2015, 3:08pm replied:

It's part of the metaphor... I needed something huge & threatening & constantly approaching that you could never really get time to focus on due to needing food all the time. It's different in the current version - its not a storm anymore - but the principle is the same

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SamChester Creator
SamChester Feb 24 2015, 3:13pm replied:

Hehe I guessed :P That's ok I'm happy to answer questions.
Glad to hear you enjoyed it, hopefully you'll enjoy the full version a whole lot more!

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SamChester Creator
SamChester Feb 24 2015, 3:12pm replied:

The food is a sort of catch-all for 'things people need', so I think adding water would be going too far, and I don't want to over complicate the movement with unnecessary systems (like stamina). The running is there for you to vary your movement speed when you need to, as opposed to being an ability that you'd always want to use (and therefore needs to be limited)

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Env
Platforms
Windows, Mac, Linux
Developed By
SamChester
Engine
Unity
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Release Date
Released Jan 11, 2014
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8.5

43 votes submitted.

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Highest Rated (2 agree) 10/10

Very good! You really got feeling "must survive" there.

Jan 20 2014, 1:23pm by Chelnok

Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Mar 20 2015, 2:36pm

@KristianAndrews Judging by that photo, I think you *may* have failed. Which actually explains @tha_rami 's expression pretty well

Mar 20 2015, 2:08pm

@KristianAndrews @tha_rami D'aww super cute, Rami's confused horror, Kristian's slightly strained nonchalance, and Bab's, well, Babs face :)

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RT @grrrlgames: First meetup is happening! 7 April at @bristolgameshub: A chance to share ideas & make games. More info + sign up: https://

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Kristian fool- uh I mean, nobly and with honour, donned the Barbara-ian suit for your benefit. Observe thusly T.co

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RT @llamasoft_ox: if I ever got a fraction of Notch-rich I'd buy Atari and give it to the people.So many of us started from there, it shoul…

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