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An abstract first-person physics platformer which has you survive in a variety of environments against forces beyond your control that are tearing the world apart

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4 comments by SamChester on Jun 5th, 2014

Hi guys,

Hope you are all having a wonderful week.

I've been super busy since the last article in developing some new content for Env, and I'm really pleased with the results. It was difficult to find situations that kept within the theme of the game and could expand significantly on the theme, but after some prototyping managed to find some ideas that really do add something special

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Env - Linux

Env - Linux

Jan 19, 2014 Demo 21 comments

Env - free version built for Linux based operating systems. Uploaded 15/04/14

Env - Mac

Env - Mac

Jan 11, 2014 Demo 20 comments

Env - free version built for Mac operating systems. Uploaded 15/04/14

Env - windows x86

Env - windows x86

Jan 11, 2014 Demo 46 comments

Env - free version built for 32-bit Windows systems. Uploaded 15/04/14

Env - windows x64   (recommended)

Env - windows x64 (recommended)

Jan 11, 2014 Demo 73 comments

Env - free version built for 64-bit Windows systems. Uploaded 15/04/14

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SamChester Creator
SamChester Feb 24 2015, 3:08pm replied:

It's part of the metaphor... I needed something huge & threatening & constantly approaching that you could never really get time to focus on due to needing food all the time. It's different in the current version - its not a storm anymore - but the principle is the same

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SamChester Creator
SamChester Feb 24 2015, 3:13pm replied:

Hehe I guessed :P That's ok I'm happy to answer questions.
Glad to hear you enjoyed it, hopefully you'll enjoy the full version a whole lot more!

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SamChester Creator
SamChester Feb 24 2015, 3:12pm replied:

The food is a sort of catch-all for 'things people need', so I think adding water would be going too far, and I don't want to over complicate the movement with unnecessary systems (like stamina). The running is there for you to vary your movement speed when you need to, as opposed to being an ability that you'd always want to use (and therefore needs to be limited)

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Env
Platforms
Windows, Mac, Linux
Developed By
SamChester
Engine
Unity
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Release Date
Released Jan 11, 2014
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Community Rating

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8.6

46 votes submitted.

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Highest Rated (2 agree) 10/10

Very good! You really got feeling "must survive" there.

Jan 20 2014, 1:23pm by Chelnok

Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @samchesterd

RT @Smingleigh: Elections are like the bit in Mars Attacks with Martians rampaging down a street with death rays shouting "Do not run! We a…

13hours 57mins ago

Barbara-ian got greenlit last night! Thanks to everyone who voted, and to those who didn't, I probably still love you anyway :)

Apr 17 2015, 11:01am

RT @Quinns108: Play Netrunner in the UK? Announcing the Inter-Regional Friendly! Make a team, represent, get scorched. T.co

Apr 17 2015, 9:35am

@lol_Comedy_Gold Thanks, it's still going! Ive been taking my time with it, developing another game on the side. All in good time... :)

Apr 13 2015, 5:38am

@KristianAndrews @AlexanderBirke Twas! I love the idea that he would have thought about where food was grown for the sprawl :P

Apr 7 2015, 12:07pm

@KristianAndrews @AlexanderBirke Been wanting to watch this! Its 2.30am, perfect timing. ill fall asleep before I can really start hating it

Apr 3 2015, 9:35pm

@AlexanderBirke @KristianAndrews Thats true... the only mini golf we play is batting around tasks on the sprint. hah.... yeh...

Apr 2 2015, 1:00pm

@KristianAndrews @AlexanderBirke In other news though I did actually get the background animation working for the title screen last night

Apr 2 2015, 12:59pm

@KristianAndrews @AlexanderBirke Hey! I'm a DIRECTOR GODDAMNIT. I can play video games if I want to! *stomps out in a huff*

Apr 2 2015, 12:58pm

@KristianAndrews @AlexanderBirke WELL I know what I'm doing this long weekend... Work on GUI stuff for Babs oooooooor PLAY NEUROMANCER UM OK

Apr 2 2015, 12:55pm

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