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An abstract first-person physics platformer which has you survive in a variety of environments against forces beyond your control that are tearing the world apart

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4 comments by SamChester on Jun 5th, 2014

Hi guys,

Hope you are all having a wonderful week.

I've been super busy since the last article in developing some new content for Env, and I'm really pleased with the results. It was difficult to find situations that kept within the theme of the game and could expand significantly on the theme, but after some prototyping managed to find some ideas that really do add something special

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Env - Linux

Env - Linux

Jan 19, 2014 Demo 19 comments

Env - free version built for Linux based operating systems. Uploaded 15/04/14

Env - Mac

Env - Mac

Jan 11, 2014 Demo 19 comments

Env - free version built for Mac operating systems. Uploaded 15/04/14

Env - windows x86

Env - windows x86

Jan 11, 2014 Demo 43 comments

Env - free version built for 32-bit Windows systems. Uploaded 15/04/14

Env - windows x64   (recommended)

Env - windows x64 (recommended)

Jan 11, 2014 Demo 60 comments

Env - free version built for 64-bit Windows systems. Uploaded 15/04/14

Post comment Comments  (0 - 10 of 114)
octoplatapus
octoplatapus 1hour 57mins ago says:

how do i play it? it just opens minecraft

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SamChester Creator
SamChester Dec 18 2014, 7:39am replied:

No, it won't be available on any mobile platforms. The game requires a hefty amount of CPU power for all the physics, and also since it's played from a first person perspective it wouldn't be suited to mobiles. Sorry!

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joe_emel
joe_emel Nov 29 2014, 4:22pm says:

any plans to release any updates? what you showed would be amazing if released as a in development game. I just am really excited for all those levels I am seeing in the update post you made. they looked awesome.

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SamChester Creator
SamChester Dec 1 2014, 9:05am replied:

Yes, there are plans :)

I won't be releasing another 'in-development' build - it's not the sort of game that would benefit from that. Instead the finished game will be released early next year, currently planning on end of Jan / start of Feb 2015

Glad your excited for it! Keep an eye out :)

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joe_emel
joe_emel Dec 1 2014, 7:26pm replied:

Oh sweet! So gonna buy that!

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SamChester Creator
SamChester Nov 1 2014, 6:13pm replied:

If you mean another mode to play where hunger isn't in it, then no. You always need to get food to not starve, hunger is always in play

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SamChester Creator
SamChester Jul 18 2014, 11:24am replied:

Just above this comment section the downloads are listed, just pick the right one, click the 'Downlowd Now' button and your good to go :)

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Env
Platforms
Windows, Mac, Linux
Developed By
SamChester
Engine
Unity
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Release Date
Released Jan 11, 2014
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Community Rating

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8.6

36 votes submitted.

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Highest Rated (2 agree) 10/10

Very good! You really got feeling "must survive" there.

Jan 20 2014, 1:23pm by Chelnok

Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @samchesterd

RT @richardcobbett: There's a fast-food restaurant in Dead State called "MMM, BISON". I wonder if the Japanese version calls it Vega Burger.

Dec 8 2014, 11:43am

RT @SoloDahSystem: T.co

Nov 25 2014, 6:54am

RT @constancef: "Dennis Skinner blasts UKIP's Mark Reckless in Commons" T.co #UnitedNationsHeart

Nov 21 2014, 10:17am

RT @ceMelusine: Bell Labs Alumni Lillian Schwartz T.co

Nov 21 2014, 5:55am

RT @shovemedia: @Spacekatgal T.co

Nov 17 2014, 6:02am

@ragzouken They didn't have any pictures of spoons?

Nov 10 2014, 8:20am

@retroremakes @ragzouken @patrickashe @jmickle_ @nachimir definately FULL of something...

Nov 10 2014, 7:15am

RT @The_Perturbator: Footage from last night's DJ Set (thanks Frank Snow !) : T.co

Nov 9 2014, 3:56pm

@SimoRoth the passion & competition in those industries make employees ripe for exploitation, and TUs are the only org that can protect them

Nov 6 2014, 12:58pm

@SimoRoth imo, people in those positions really need to be joining a trade union, for the sake of themselves & their colleagues

Nov 6 2014, 12:53pm

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