Hello fellow gamedevs!
Great to see some Houdini evangelists here on IndieDB, figured I'd start posting the tutorials I'll be recording here in this group.
First up is a short video on getting pre-fractured rigid body animations into Unity, check it out!
I accidentally cut out the FBX-export from that video, so here's a Quick Tip on how to do that.
Using attributes doesn't work with FBX-files, so in this video we look at how we add working material slots to the fractured mesh.
Here's the link to the Houdini Gamedev Tools.
There is an outdated version on getting one into Unreal which I might create a new version of soon, unless the original author does, so make sure to subscribe to my youtube channel and write a comment if you find the thought alluring!
Tjipp och Hej as we say in Sweden
//Jona