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Eco Tales: My Item Shop is the story about you, a fledgling merchant with big dreams and small means.

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Eco Tales : Dev Blog #19

Eco Tales : Dev Blog #19

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This blog post is focused on procedurally generated content and auto-generated flow maps inside of Unity, using Houdini Digital Assets.

Eco Tales : Dev Blog #18

Eco Tales : Dev Blog #18

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Destruction and water shaders is the focus of this week's dev diary; also check out our 3D printed Lech!

Eco Tales : Dev Blog #17

Eco Tales : Dev Blog #17

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Continuing on proceduralism inside of Unity with the help of Houdini Engine in this, my 17th Dev blog!

Eco Tales : Dev Blog #16

Eco Tales : Dev Blog #16

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Procedural assets and 3D-printing, doesn't get much more exciting than this!

Eco Tales : Dev Blog #15

Eco Tales : Dev Blog #15

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We're working on some baddies for the game, art and AI both! What do you think, are they too kind looking?

Eco Tales : Dev Blog #14

Eco Tales : Dev Blog #14

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In this recap we take a look at what Marvelous Designer can do, we move the clothes into Unity and find out what they look like using our new clothing...

Screen Space Effects in Unity using Shader Forge

Screen Space Effects in Unity using Shader Forge

Textures Tutorial 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

Eco Tales : Dev Blog #13

Eco Tales : Dev Blog #13

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The first screenshot worthy of its name is revealed along with new clothes for non-Lech body types.

Houdini - Unity - Rigid Body Fracturing Pipeline

Houdini - Unity - Rigid Body Fracturing Pipeline

Animation Tutorial

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Eco Tales : Dev Blog #12

Eco Tales : Dev Blog #12

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Want to learn something new about UV mapping inside of 3Ds Max 2017? Or maybe check out our sweet sweet 3D print of Lech, then this dev blog is a must...

Eco Tales : Dev Blog #11

Eco Tales : Dev Blog #11

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New screenshots, cloth, wonderful gifs, AI and much more can be found in this eleventh Eco Tales development blog.

Eco Tales : Dev Blog #10

Eco Tales : Dev Blog #10

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We show some Concept art created for us by a fellow IndieDB user as well as some Hippo-progress. We also check out some pre-pre-alpha gameplay and, hopefully...

Eco Tales : Dev Blog #9

Eco Tales : Dev Blog #9

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We look at some new art, create a very cool shader based upon Blizzard's Tech Art Talk at GDC and work work work on that code!

Eco Tales : Dev Blog #8

Eco Tales : Dev Blog #8

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This is a short post, yet in a way the largest recap yet! We look at pre-pre-alpha fighting footage, as well as the new fit female and the new fit male!

Eco Tales : Dev Blog #7

Eco Tales : Dev Blog #7

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This dev blog is about seeing Lech in motion, sword models and armor designing as well as some newbie tips on rapid concept art.

Eco Tales : Dev Blog #6

Eco Tales : Dev Blog #6

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This recap we celebrate World Forest Day and World Poetry Day by creating trees and testing more facial animations, Jona also starts working on Ambrosia...

Eco Tales : Dev Blog #5

Eco Tales : Dev Blog #5

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SpeedTree, characters, shaders and clothing, rather a lot has happened this recap, check it out!

Eco Tales : Dev Blog #4

Eco Tales : Dev Blog #4

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In dev blog number four we talk shaders and SpeedTree there's also some thoughts on Normal Map generation now and then as well as some hand painted textures...

Eco Tales : Dev Blog #3

Eco Tales : Dev Blog #3

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In this week's recap we take a look at SALSA a nice (read simple and quick) facial animation system for Unity. There's also a short video showing off...

Eco Tales : Dev Blog #2

Eco Tales : Dev Blog #2

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Creating hand painted textures using a substance base, some updates on marketing and general modeling is what this development blog is all about!

Eco Tales : Dev Blog #1

Eco Tales : Dev Blog #1

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We start our marketing campaign and look into designing and modeling your first shop!

Eco Tales Weekly Recap 1

Eco Tales Weekly Recap 1

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A short summary of the work which has gone into the development of Eco Tales this week.