Eco Tales: My Item Shop is the story about you, a fledgling merchant with big dreams and small means.

You and your pet hippo Ambrosa have just arrived in the trading city of Ecbatana, with nothing but a thin purse and the dream of a grand emporium. The first thing you need to do is to get a small patch for you to set up your shop, but land sure isn’t cheap and time is ticking, Mr Plešec, the landlord, will not stand idly by if the rent isn’t paid on time.

You will need to stock up on wares, buy cheap, sell high! There might even be a way to get some merchandise for free. But no, you are not a fighter, though maybe...

If you could befriend an adventurer to travel with, the dangerous wilds of Eco contain many hidden treasures and highly sought after loot, some of which will surely bring a hefty price in the Ecbatanian bazaar.

Key features:

  • Design your own shop.
  • Manage the shop's inventory.
  • Care for your customers and build up your relationship with people of the city.
  • Hire several adventurers to fight dangerous monsters, then sell the loot in your shop.
  • Explore lush forests, deep caves and traverse the brooding graveyard as you work your way toward the haunted catacombs.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Eco Tales : Dev Blog #18

News

Selfie_Villain_01

For this week's recap I had to take a selfie, as Jona didn't have the time to take a picture of me, I think it turned out quite well, I'm much better at this than he ever was!

The fun is over, let's see what the boys have been up to.


Jona : Being an avid KJ blog follower, you probably already saw this, but I created a short tutorial on getting pre-fractured animations from Houdini into Unity. If you didn't see it, I don't blame you, but do make sure you head over to that post, after reading this one.

Due to a family tragedy this post is rather late, but hey, better late than never, as some people I know are very keen on saying.

Let's start off with what you'll be able to do if you follow the above mentioned tutorial, pretty cool, isn't it? Imagine doing that to a door or a chest your character's been beating at for a while!

July26th_fracturingRealTime


One of the main things I've been working on this week is a water shader for the game, and to help me in that endeavour I've used a custom Houdini asset which easily allows me to raise and lower water levels and create peaks of different heights.

With that said, it'll work on any surface and the waves are fully customizable inside of the shader.

July31st_WaterTest


I have since creating that gif also added in a flowmap which is automatically generated based upon where islands are intersecting the water, it colours the verts and then smooths it into a plane which looks like this.

July28th_AutoFlowmap


There're a lot of other things I'd like to share as well, but that would make this post a bit too long and I'd rather have it more easily googleable than in just a "regular" Weekly Recap, so look forward to that mostly Houdini and shader centric post, soon... ish.

Joul-joul over and out!


Krister : Boy oh boy did I have a bad week, completely overtaken by a cold bringing me to the brim of death. Even Mr Plešec almost felt sorry for me, almost...

3D printed Lech
3D printed Lech


What energy I did have went into doing these 16 hours 3d prints of Lech 3D printed Lech Plešec this time much larger than the first and just waiting for a paint job by me and Jona.

Well now when this cold is finally starting to change for the better we are beginning to finalize some parts of what we have so far to put together some early gameplay.

This week also marks the end of my vacation so back to work.

Eco Tales : Dev Blog #17

Eco Tales : Dev Blog #17

News

Continuing on proceduralism inside of Unity with the help of Houdini Engine in this, my 17th Dev blog!

Eco Tales : Dev Blog #16

Eco Tales : Dev Blog #16

News

Procedural assets and 3D-printing, doesn't get much more exciting than this!

Eco Tales : Dev Blog #15

Eco Tales : Dev Blog #15

News

We're working on some baddies for the game, art and AI both! What do you think, are they too kind looking?

Eco Tales : Dev Blog #14

Eco Tales : Dev Blog #14

News

In this recap we take a look at what Marvelous Designer can do, we move the clothes into Unity and find out what they look like using our new clothing...

Comments
Woofy_McDoodle
Woofy_McDoodle

Dafuq is that?! Never saw that game before...but it has a hippo in it so I will definetly track that!

Reply Good karma Bad karma+3 votes
JonaMarklund Creator
JonaMarklund

Welcome to the watch-list fellow Hippo enthusiast!

Edit: I'll be utilizing your well chosen words for marketing ploys on our other social media now. Ahahaha!

Reply Good karma+3 votes
motorhackz
motorhackz

Friendly lurking ;°)

Reply Good karma Bad karma+3 votes
KristerCederlund Creator
KristerCederlund

Always nice to see a friend lurking around :D

Reply Good karma+1 vote
Kaldaran
Kaldaran

Just found this project, great idea, can't wait to see more! Definitely tracking! :)

Reply Good karma Bad karma+1 vote
KristerCederlund Creator
KristerCederlund

Glad you like it, on our dev blog and facebook page you will be able to see more as we are adding our older recaps here until we are up to date.

Reply Good karma+2 votes
Witching_Cat
Witching_Cat

the little guy looks like a titan from AOT

Reply Good karma Bad karma+3 votes
JonaMarklund Creator
JonaMarklund

I'll be taking that as a compliment, I loved that series and can't wait for it to return to my monitor!

Reply Good karma+2 votes
SniperCharlie
SniperCharlie

Sounds very interesting.Tracking:)

Reply Good karma Bad karma+3 votes
JonaMarklund Creator
JonaMarklund

Very glad to hear it! More updates are coming but they generally come out much faster and more often on Facebook (https://www.facebook.com/ecoitemshop/)!

//Jona

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Eco Tales: My Item Shop
Platforms
Windows, Mac
Developer & Publisher
KJ Interactive
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @ecotalesgame

RT @gamedesigners: Eco Tales: Here's the first real #gameart of Ambrosia inside of UnrealEngine with morph targets and joints working… T.co

Aug 31 2017

Here's the first real #gameart of Ambrosia inside of @UnrealEngine with morph targets and joints working in tandem!… T.co

Aug 31 2017

RT @AndTheGargoyle: @Gruckel @UnrealEngine @EcoTalesGame Thank goodness for the "Not actual teeth!" disclaimer, because jesus this thing is horrifying!

Aug 28 2017

RT @Gruckel: Got a new #gameart recap for @EcoTalesGame Indiedb.com stil #MadeWithUnity but moving over to… T.co

Aug 14 2017

Got a new #gameart recap for @EcoTalesGame Indiedb.com stil #MadeWithUnity but moving over to… T.co

Aug 14 2017

Got a new #gameart recap for @EcoTalesGame Indiedb.com stil #MadeWithUnity but moving over to @UnrealEngine #indiegame #GameDev

Aug 14 2017

RT @Gruckel: Most @EcoTalesGame Ambrosia controls are setup! #gameart #indiedev #gamedev #animation #technicalart Check it out :… T.co

Aug 14 2017

Embed Buttons
Link to Eco Tales: My Item Shop by selecting a button and using the embed code provided more...
Eco Tales: My Item Shop
Statistics
Last Update
Watchers
29 members
Articles
21
You may also like
Beastmancer
Beastmancer Role Playing
Legrand Legacy
Legrand Legacy Role Playing
Memory Trees
Memory Trees Role Playing
Moonfall
Moonfall Role Playing
Loot Hero DX
Loot Hero DX Role Playing
Bevontule
Bevontule Role Playing