Eco Tales: My Item Shop is the story about you, a fledgling merchant with big dreams and small means.

You and your pet hippo Ambrosa have just arrived in the trading city of Ecbatana, with nothing but a thin purse and the dream of a grand emporium. The first thing you need to do is to get a small patch for you to set up your shop, but land sure isn’t cheap and time is ticking, Mr Plešec, the landlord, will not stand idly by if the rent isn’t paid on time.

You will need to stock up on wares, buy cheap, sell high! There might even be a way to get some merchandise for free. But no, you are not a fighter, though maybe...

If you could befriend an adventurer to travel with, the dangerous wilds of Eco contain many hidden treasures and highly sought after loot, some of which will surely bring a hefty price in the Ecbatanian bazaar.

Key features:

  • Design your own shop.
  • Manage the shop's inventory.
  • Care for your customers and build up your relationship with people of the city.
  • Hire several adventurers to fight dangerous monsters, then sell the loot in your shop.
  • Explore lush forests, deep caves and traverse the brooding graveyard as you work your way toward the haunted catacombs.

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Eco Tales : Dev Blog #17

News

Gaping_Villain_01

Look up there, the wonderful sunshine, that the boys had better see nothing of!

I don't think they are to be honest, things are actually starting to take shape, who knew that "Houdini" could be such a time saver?


Jona : Much like Lech I'm amazed at how amazing Houdini is as a generator of... Things, after countless tutorials I'm starting to get the hang of it, finally!

July24th_mushroomgrower


That's the start of a mushroom grower! Ok, so I accidentally didn't save and then it vanished in a crash with this... Now as I'm writing, I remember that there are auto saves! I've gotta check that folder! More on that next week.

Let's take a look at the wall that I've shown off in earlier recaps.

July22nd_procedural


I agree, it doesn't look very good, at all, but now it contains everything needed for a finished game asset, let's walk through the elements.

First of, there's visible geometry, we have walls with columns and some rocks, all of these are completely procedural and are created based upon a single curve, you know how fast you can draw a curve? Seconds, literally! Editing it is just as easy and quick!

Secondly, see those light green lines within the walls? Those are colliders, these are generated from the walls and heavily reduced in precision (read as poly amount) to make collisions less costly.

July26th


As you can see above, the same goes for the rocks.

July22nd_wallcutup


Third we've got the materials, the wall and columns are auto UV unwrapped and painted with vertex colors, the shader in the case of these walls blend up to three different textures spread over red, green and blue. The UVs are actually world space dependent so the texel size will be constant across all elements, I've changed the material tiling here to make them stand out a bit more.

July22nd_rocksdifferent


Now let's look at the rocks again, for UV-mapping them is on a whole new level of difficult, they're all randomized and as you can see, their shapes are hugely varied!

Let's take a look at the UVs.

July22nd_rockuvs


As you might be able to tell, these are just slapped on using an orthographic plane projection, why then, do the rocks not look like

this?


this?

Well, while I in the future would like to try and create pelt-maps based upon a seam created from the Y intersection plane from my terrain, I in this case wrote a simple tri-planar shader, which uses two textures (but three samplers) for left/right, front/back and top/bottom texture projection based upon world space normals.

I've created a version of it in Shader Forge which you can download here, you may use it in any project, including commercial ones, as long as you like Eco Tales on Facebook!

That's all for me this week, next week will be all work! Which for me means all play! I love game development!

Eco Tales : Dev Blog #16

Eco Tales : Dev Blog #16

News

Procedural assets and 3D-printing, doesn't get much more exciting than this!

Eco Tales : Dev Blog #15

Eco Tales : Dev Blog #15

News

We're working on some baddies for the game, art and AI both! What do you think, are they too kind looking?

Eco Tales : Dev Blog #14

Eco Tales : Dev Blog #14

News

In this recap we take a look at what Marvelous Designer can do, we move the clothes into Unity and find out what they look like using our new clothing...

Eco Tales : Dev Blog #13

Eco Tales : Dev Blog #13

News

The first screenshot worthy of its name is revealed along with new clothes for non-Lech body types.

Comments
Woofy_McDoodle
Woofy_McDoodle

Dafuq is that?! Never saw that game before...but it has a hippo in it so I will definetly track that!

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JonaMarklund Creator
JonaMarklund

Welcome to the watch-list fellow Hippo enthusiast!

Edit: I'll be utilizing your well chosen words for marketing ploys on our other social media now. Ahahaha!

Reply Good karma+3 votes
motorhackz
motorhackz

Friendly lurking ;°)

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KristerCederlund
KristerCederlund

Always nice to see a friend lurking around :D

Reply Good karma Bad karma+1 vote
Kaldaran
Kaldaran

Just found this project, great idea, can't wait to see more! Definitely tracking! :)

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KristerCederlund
KristerCederlund

Glad you like it, on our dev blog and facebook page you will be able to see more as we are adding our older recaps here until we are up to date.

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Witching_Cat
Witching_Cat

the little guy looks like a titan from AOT

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JonaMarklund Creator
JonaMarklund

I'll be taking that as a compliment, I loved that series and can't wait for it to return to my monitor!

Reply Good karma+2 votes
SniperCharlie
SniperCharlie

Sounds very interesting.Tracking:)

Reply Good karma Bad karma+3 votes
JonaMarklund Creator
JonaMarklund

Very glad to hear it! More updates are coming but they generally come out much faster and more often on Facebook (https://www.facebook.com/ecoitemshop/)!

//Jona

Reply Good karma+2 votes
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Eco Tales: My Item Shop
Platforms
Windows, Mac
Developer & Publisher
KJ Interactive
Engine
Unity
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @ecotalesgame

RT @MightAndDelight: Announcing our latest project - Tiny Echo. Out on August 31st! Part of Humble Monthly now! Mightanddelight.com T.co

Jun 5 2017

RT @Gruckel: 1st @EcoTalesGame #gameart asset overview in @UnrealEngine check it out #rpg #indiegame #gamedev #indielover T.co

Jun 4 2017

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