What is "Depth"?
Depth is an Indie game being developed with Epic's recently released UDK toolset.
Depth is dubbed as an "Aquatic Stealth" game.  Imagine Sam Fisher  spent his time dodging sharks, instead of terrorists, and you're on the right track.  Two teams of players square off, in a totally underwater level with very different objectives.

Diver Team  


 
Your goal is to descend into the ocean, and locate a valuable artifact or treasure, usually hidden inside a wreck. You must then bring the treasure back to your staging ground (An Anchored ship, for example)

Shark Team

Your goal is to prevent the divers from carrying out their objective.  By tearing them apart.

If this sounds simple,  it is.   Depth aims to offer an accessible multiplayer experience, while allowing for some (pardon the pun) depth, and sneaky tactics. Some of the complexity of this game will come from the particular traits each team has.  These will be further broken down by selectable "classes".

Shark Classes
Mako -  Speedy, fits places other classes wont
Great White - Powerful,  wide turning radius
Tiger - Balanced,  increased sonic senses

Diver Classes
Hunter -  Slow swim speed,  Harpoon gun
Seeker - Fastest swim speed, Sonic emitter
Watcher - Moderate swim speed, Radar


Sonic vision

Shark players see the world a little differently than you or I.  To hunt, they rely on an acute sensitivity to tiny vibrations in the water,  which lets them detect targets that are miles away.   The downfall of this gift, is poor eyesight.   While you will be able to discern one object from another,   a motionless diver could be wedged in a nearby rock crevice, and you might not know.  If that diver were kicking hard however, or worse -  was injured and trailing blood ,  you would see them easily.

Who is developing Depth?

The Depth initiative is being spearheaded by an international team of developers, including several members of the original "Killing Floor" mod team.  Killing Floor went from humble beginnings as a UT2004 modification, to a full blown retail release on steam and in stores across the world!  We hope that Depth will find similar success!

Follow our progress here as well !

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29 comments by AJ_Quick on Oct 31st, 2011

Long time, no speak, tasty morsels.

Some months ago we gave you a glimpse of our gameplay in the form of a short trailer video.   Since then we have been working non-stop to improve upon those mechanics and basically do everything we can to make combat feel natural (and visceral) for both sharks and divers.   We felt it was time to give all of you a more in-depth (ha! get it?) explanation of exactly what goes on when a shark attacks a diver.  ie.  How does he find the diver?  How does he kill the diver?  How does the diver defend himself?   These questions will all be answered if you read on! 

So to begin with :  

As a shark you hunt by looking for glowing orange things.

This probably sounds almost insultingly simple, doesn't it ?   Well,  the ocean is not your typical first person shooter arena.  It is a dark and confusing place, stuffed with things that could easily be mistaken for a diver's body.   It's no wonder that sharks in the real world sometimes confuse surfers for seals. 

To help our shark find his prey we have come to the conclusion that 'color' equals 'scent' .   Human prey glows a vibrant orange / red color,  Allies glow sort of lemon-lime, and neutral creatures (swarms of fish) have an intense white tint.  Everyone still following ?

Anatomy of a shark attack - shark perspective

When you see that glowing diver, the first thing you're gonna want to do is pick which part of him to bite.  Primary fire will target his upper body (one of his arms) while secondary fire while target his lower body (whichever leg is available) .   This might seem like a trivial decision,  but it does have some tactical significance, which we will get to a little later on when we discuss dismemberment.  In general,  attacking the legs is good for slowing a diver down, and attacking the arms is good for removing his defensive/offensive capabilities.  

Once you have the diver in your jaws, shaking your mouse will 'thrash' him, dealing damage to the limb you decided to grab.  Wider 'thrashing' motions result in greater amounts of damage, removing the limb quicker.  When a diver has lost enough blood due to limb loss (or suffered too much general trauma)  he will die.  Divers are fairly resilient though,  and can withstand the loss of one or sometimes even two limbs without dying (let's chalk that up to .... the strength of the human spirit!  or something :) )

So that's all great, for the shark -  But what is the diver doing while all of this meanness goes down?   Simple :

He's trying to stab the shark in the eye.

Anatomy of a shark attack - Diver perspective

Yep, sharks have one unfortunate weakness and it's their eyes. (well, also their gills - but you're not gonna be able to reach those, sorry : ( ) When you are locked in combat with a shark, you will automatically equip your trusty diving knife and primary fire will plunge it into the shark, (assuming you can line it up with the shark's head while you're being shaken around like crazy) .


It only takes a couple of stabs to force a shark to drop you.

Which might not seem like a big deal, but consider this :  A great white shark can remove a limb in around 4 seconds.  If you want to escape from the shark with your arms and legs in one piece, you will have to be handy at aiming that knife. 

Inevitably, you will lose limbs.  And when you do, you start to bleed quite alot.  Bleeding is dangerous for two reasons :    It drains your health and it gives your position away to sharks.  Here are the results of limb loss : 

Lose a leg :    -25% swimming speed (per leg)
Lose an arm :   Cannot hold two handed equipment ( Spear gun, for example)

Even if the limb does not come off altogether, you will notice visible damage on your diver's body after an attack.  Each part of the diver can have the flesh peeled away in various stages which demonstrate the relative health of that limb.   Below is a demonstration of the 'stages of gore' using our ever helpful seeker class diver as a model.  Thanks seeker, your pain is our knowledge!


So that about covers the basics of a shark attack in Depth.   We feel that we have worked hard to make the process feel simple and fun for both sides while still allowing for some tactical gameplay. 

Can you think of a way we could improve the shark attack process ?   Let us know in the comment thread!

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Comments  (0 - 10 of 258)
azaptyE
azaptyE Feb 2 2012, 10:14pm says:

Will there be an open Beta.

+3 votes     reply to comment
smileyman00
smileyman00 Jan 27 2012, 3:29pm says:

Is there any respawning in this game

+3 votes     reply to comment
AJ_Quick
AJ_Quick Jan 27 2012, 4:42pm replied: Online

yes. Each player gets 3 lives by default.

If you run out of lives a team mate can also 'revive' you by Getting a frag , or cashing in some treasure at the cage (Sharks and divers respectively)

+4 votes     reply to comment
azaptyE
azaptyE Jan 26 2012, 11:22pm says:

Good to see there is still work being made on this game at great leaps. This may be the game that I am most anticipating.

+3 votes     reply to comment
ProfNutButters
ProfNutButters Jan 25 2012, 1:24pm says: Online

Any chance of a megaladon dlc ^^

+3 votes     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Jan 25 2012, 9:18am says:

Guys should include Sevengill Cow Sharks as spectators, y'know, just to keep busy ;-)

+3 votes     reply to comment
smileyman00
smileyman00 Jan 11 2012, 11:44am says:

come on people more work if this game is ddead im gonna sue u not really keep up the good work

-4 votes     reply to comment
ninjaman999
ninjaman999 Jan 7 2012, 10:58pm says:

OMFG AMAZINGGG <3
Keep up the good work :D

+3 votes     reply to comment
Domo_Skully_
Domo_Skully_ Dec 23 2011, 8:14pm says:

Plz release something to the public, u have 1,027 people waiting (even though u deserve OVER 9,000!) we want to play :,D

+3 votes     reply to comment
Domo_Skully_
Domo_Skully_ Dec 23 2011, 8:02pm says:

If this game is awesome, ill... ill... PLAY IT

+2 votes     reply to comment
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Depth
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