7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many top companies.
Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from and the importance of growing a strong vision with the support and passion of the people we’re making the game for. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!
We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try. So if you’re with us buckle your seat belts kiddies, grab your pickaxe, compass and knapsack and let’s start kicking some Zombie ass and making some cool ass MacGyver shit!
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We have added a questing system to the classes now. What this means is when you spawn into your world, you will start with a main class book. From there, you will craft it into one of the ten classes, then read the class quest sheet to begin your journey to mastery.
the block of text from Noah upon first spawn has been altered to guide you on your first steps through SteelMod, so please read it as to not miss out on what to do.
The custom items have been added to the economy with the new addition of vending machines and traders. Now, any player without a certain class can buy class specific items at the seller's discretion. Build, or break, your server economy!
With the release of SteelMod v6, we no longer have to rely on the "Single Player" and "Co/op Server" versions. Questing for your jobs makes it single player and co/op friendly! Host it on a server, or play it with your best bud, it will run just as it should.
Here are the official notes to summarize all changes for SteelMod v6:
*The economy for custom items is an early implementation, and we are already working on 6.1 to make any necessary adjustments to prices. Please feel free to leave any odd pricing finds on our forums in the Bug Section.
- The merchants will be able to sell the custom items in v6.1, as we work on adjustments to economy and add to the trader.xml.
- Please report any issues or bugs on our Forums!
- It is known that you receive a "NullRefException" error upon exiting servers. While it is still being looked into on our end, it is a known game bug, not a mod one.
Looking to join the server? Check out the official Steel Marauders Website
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