7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many top companies.
Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from and the importance of growing a strong vision with the support and passion of the people we’re making the game for. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!
We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try. So if you’re with us buckle your seat belts kiddies, grab your pickaxe, compass and knapsack and let’s start kicking some Zombie ass and making some cool ass MacGyver shit!
As its huge Winter Sale comes to an end, Steam has revealed the Top 100 best-selling games of 2016 on the digital distribution platform. The games are ranked by gross revenue generated, and divided into four tiers: platinum, gold, silver, and bronze.
What’s noticeable is the strong distribution of indie games across all tiers, including the top platinum tier. While big-budget triple-A titles like Fallout 4, Dark Souls III, and Grand Theft Auto V are included in the tier, so too are indie titles like Rocket League and No Man’s Sky. The latter is most surprising, given its critical reception.
Moving down to the gold tier, more surprise indie hits can be found. Dead by Daylight and Stardew Valley have found a prominent audience, and sit alongside shooters such as Doom, Rainbow Six: Siege, and Call of Duty: Black Ops III.
The silver tier sees popular Steam Early Access titles enter the mix, with the likes of Subnautica, Rust, and Planet Coaster. These unfinished games are butting heads with triple-A open world games like Watch Dogs 2, The Elder Scrolls V: Skyrim Special Edition, and Far Cry: Primal.
The final bronze tier sees the largest indie representation. 7 Days to Die, Garry’s Mod, Factorio, Starbound, Darkest Dungeon, Terraria, Grim Dawn, RimWorld, Endless Legend, Firewatch, and Undertale are just a few of the notable indie games on the list. On the bronze triple-A side, the likes of Call of Duty: Infinite Warfare, Hitman, Mafia III, Just Cause 3, and Far Cry 4 share the same status.
What this list shows is just how little barrier is left between indie and triple-A adoption – at least for PC gamers buying their games digitally. With more and more indie games releasing on Steam each year, it will be interesting to see how the ratio changes at the end of 2017, and what the year’s surprise indie megahits will be.
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