7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many top companies.
Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from and the importance of growing a strong vision with the support and passion of the people we’re making the game for. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!
We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try. So if you’re with us buckle your seat belts kiddies, grab your pickaxe, compass and knapsack and let’s start kicking some Zombie ass and making some cool ass MacGyver shit!
SteelMod v5.4 is a general patch that addresses some issues found by players from the previous version, as well as some new changes to loot balance, Voucher recipes & use, and a special new weapon just for the medics...
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