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Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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RSS feed Articles

October Update

3 weeks ago News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.

*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

September Update

September Update

1 month ago News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

2 months ago News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

3 months ago News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

June Update

June Update

4 months ago News 5 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

Post comment Comments  (0 - 10 of 228)
Warcorer Oct 7 2015 says:

Is Mathias still working on DSS, just noticed that he is now working on Shallow Space as well.

+1 vote     reply to comment
explr Oct 8 2015 replied:

I've quit DSS early September. See Steamcommunity.com

+1 vote     reply to comment
Grimpast Oct 2 2015 says:

Please reassure me that the project goes well! I want to play this game.

+1 vote     reply to comment
StephanieRct Creator
StephanieRct Oct 4 2015 replied:

It's going very well, closing in on the first playable now!

+1 vote   reply to comment
Grimpast Oct 5 2015 replied:

Thanks for answering me! Great news, I wish you good work!

+1 vote     reply to comment
Grimpast Oct 2 2015 says:

Your lead art director left the project?! This doesn't sound good, I am a bit concerned.

+3 votes     reply to comment
StephanieRct Creator
StephanieRct Oct 4 2015 replied:

All art needed for the first release are done :)

+1 vote   reply to comment
Guest Sep 6 2015 says:

This comment is currently awaiting admin approval, join now to view.

OhNoesBunnies! Jul 31 2015 says:

This has such a homeworld feel to it, I'm really looking forward to this!

+1 vote     reply to comment
onionman Apr 27 2015 says:

I'm a huge fan of Sins of a Solar Empire, and have been looking for a new Real Time Space Strategy game. DSS is looking fantastic! I've been following it for a while now. Is there any word on when we'll get to play it?

+1 vote     reply to comment
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Deep Space Settlement
Developer & Publisher
Escape Velocity Studios
Custom Built
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Latest tweets from @evsdss

Nov 2 2015

RT @StephanieRct: DSS October Update on Steam Greenlight T.co #gamedev T.co

Nov 1 2015

RT @StephanieRct: In case you missed it: DSS October Update! Space Ration YUM! (not so yummy tho) T.co #gamedev https…

Oct 21 2015

@MahDryBread Thanks! <3

Oct 21 2015

RT @StephanieRct: Current Status: Cleaning the tech tree of placeholders and re-balancing it slightly Cat: watching me #gamedev T.

Oct 19 2015

RT @StephanieRct: I'm selling a spaceship asset to raise money for DSS! pls RT <3 #gamedev T.co T.co

Oct 14 2015

RT @StephanieRct: Current Status: Savegame zip streaming out to file works! Went from 20mb to 500kb. yeah, lots of redundancy in there Cat…

Oct 3 2015

RT @StephanieRct: If you missed it, DSS September update is up! #gamedev T.co T.co T.co

Oct 1 2015

RT @StephanieRct: Deep Space Settlement : September Update. <3 #gamedev T.co T.co

Sep 6 2015

DSS is still alive and strong! We will be looking for a new 3D artist in the coming months. Thanks everyone for your dedication and support!

Sep 6 2015

Sad news, Mathias is leaving the team. Thanks @DSSMathias for your great work throughout these years!

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Deep Space Settlement
Last Update
3 weeks ago
1,053 members