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Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development

-Build your interstellar empire;
-Gather resources to power your empire economy;
-Trade resources between star-systems and players;
-Customizable ships;
-Build giant capital ships supported by an armada of smaller, more maneuverable ships;
-Create fleets;
-Unlock new technologies;
-Unlock new ship abilities through an XP system;
-Defend from invaders and conquer new star systems;
-Solo or multiplayer;
-High modding capabilities.

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science lab - in-game test labstation - science lab module labstation - science lab module
Blog RSS Feed Report abuse Latest News: Stations and Resources

17 comments by dssmathias on Apr 19th, 2014

There was a question this week about what resources are in DSS. Instead of just linking to my response, I'm going to elaborate on it here.

Resources and through them the creation of a local economy of supply and demand is integral to DSS. It's also what really sets DSS apart from other space strategy games. This is the reason why I like to describe DSS as "The Settlers meets Homeworld."

This research tree provides an overview of most(not all) resources currently in the game. There's going to be more as we add in more stations.

Refer to the image above, when you read the following paragraph.

Let's say you want to build a station.  The resources you need for most building projects are: hull-plating, tools, workers.  Once you chose a location for the new station, your transporters get busy delivering all you need and when all necessary resources are delivered the building process starts.
Your Colonystation has a few of the common resources in cargo to get your young settlement started, but eventually you will have to produce them all by yourself.
How would you do that? It starts by mining ore, specifically Drax and Maki ore. Both can be converted to ingots in the refinery using energy cells. So Drax ore + energy cell  = drax ingot, etc.
Those ingots can then be used to produce for instance hull-plating at the factory station.

This may sound complicated written out like this, but it's very straight forward in the game. It works using a top-to-bottom approach. You don't need to pre-plan having enough ore or ingots to build hull plating. All you do is order hull plating at the factory station.  Miners(corvettes with a mining laser) will then make sure there's enough ore at the refinery and transporters(any ship set to "transport mode" will make sure to bring enough energy cells over from the solar station.

If you want to produce something more complicated than hull plating, like say a corvette, it works the same way, but starts higher up. You go to your shipyard and order a corvette. Transporters will now make sure, depending on your corvette design, that there's  enough hull plating, a reactor, an engine, a laser, etc. All of these are resources, produced at some station. All of the small ships you may have seen flying around our videos are corvettes set to transport mode. They take resources from where they are produced to where they are needed. 

Watch this video again closely, preferably in 1080p, pause frequently :)

Here's a few screenshots going through most stations and units of the player faction, with a short description of what each does.

Let me know if you have any questions, comments or critique!

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Post comment Comments  (0 - 10 of 133)
Piemanlives 8hours 33mins ago says:

So question, while this is still in development, what would you estimate the final installation size to be around first release, if you went by growth estimates and workload?

+1 vote     reply to comment
LS-FR 5hours 19mins ago replied:

Oui, des tailles excellentes. Nous pouvons voir la différence entre la classe corvette et la classe croiseur. Autrement dit,
Essayez a présent de montrer les tirs, si vous allez ajouter missiles, lasers, ions, etc... Pour avoir un bon aperçu en jeu:
Quelle est la monnaie du jeu, les ressources, si l'on doit respecter l'énergie pour alimenter les bâtiments... Inspirez-vous de d'autres jeu par exemple : Tylium, Titanes, Cubits, de battlestar galactica online etc...

Voila :)
Bon développement !

+1 vote     reply to comment
LS-FR Apr 21 2014, 7:27am says:

StephanieRct, es-ce qu'il y orra des chasseurs, des cuirassés, et même des "dreadnoughts" ?

PS: Je connais pas l'anglais de dreadnought désolé

+1 vote     reply to comment
StephanieRct Apr 21 2014, 11:02pm replied:

J'ai fais un petit survole des différentes classes de vaisseau il y a un bon moment sur notre forum:


Comme tu peux voir il y a une grande différence de taille entre les corvettes et les dreadnoughts. :)

+1 vote     reply to comment
LS-FR Apr 22 2014, 11:28am replied:

Je crois que cela va sûrement être mon jeu préféré de moddb...
Autrement dit, pourquoi ne pas ajouté les chasseurs en guise de support?

+1 vote     reply to comment
ThePaladin Apr 20 2014, 1:04pm says:

now this is officialy the reason I will fail my german exams :D but seriously you guys made a hell of a progress.... Can't wait to take those ships for a spin :)

+1 vote     reply to comment
dssmathias Apr 20 2014, 7:47pm replied: Online

German is easy, repeat after me: "Tschechisches Streichholzschächtelchen" :)

+1 vote     reply to comment
nightovizard Apr 20 2014, 8:30am says:

Steam greenlight and early acces would be great!

+1 vote     reply to comment
StephanieRct Apr 16 2014, 11:30am replied:

Thanks! :D

Multiplayer is supported right out of the box. It is already functional actually. :)

We will be doing an early access at some point. We are not sure when as things change on a regular basis here.

+4 votes     reply to comment
lordcronos24 Apr 16 2014, 12:49pm replied:

So good to here!!! MP, early access HEYAAAAA!!!!

Keep up the excellent work guys!

I will get my hand on that early access as soon as you guys can make it available.

+3 votes     reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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Deep Space Settlement
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