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Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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Blog RSS Feed Report abuse Latest News: Open for Pre-Orders now + Greenlight launch!

26 comments by dssmathias on Jul 8th, 2014

We are happy to announce that Deep Space Settlement enters its pre-order phase! Head over to www.deepspacesettlement.com for more info on how to pre-order.

The game has been in production since 2011 and will hit the First Playable milestone by the end of the year. By pre-ordering now you will get exclusive access to this very first milestone release and will be a privileged early backer and supporter of the development team. We will listen to your first-hand feedback and you will help shaping the awesome 4X RTS game Deep Space Settlement thrives to be.

The game has been completely self-funded until now, at first with personal savings and later through side contract jobs. Now, full time dedication to the project would require your support and we feel the game is close enough to a solid first playable release. In this release you will be able to:

  • build your first colony
  • design and build you first corvettes and capital ships
  • mine resources
  • basic trading with local non-player factions / races
  • defend against invaders
  • Single player
  • Multiplayer(allied)
  • Have fun!!

Q. When will it release?
A. We strongly believe that in order to make Deep Space Settlement one of the best 4X RTS game out there we need to take the necessary time to nurture the game in all it's glory. Setting us hard deadlines would compromise the quality of DSS. Please understand that we are a small team of passionate and dedicated indie game developers who will do whatever it takes to put an awesome game in your hands. By pre-ordering the game you will contribute to this goal and we can't express our gratitude enough. Thank you!

We are also starting a Steam Greenlight page, vote yes to help get us to the Steam store!

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Post comment Comments  (0 - 10 of 208)
Doci Nov 17 2014, 5:08am says:

"High modding capabilities, access game content through XML and game logic through the API"

i see where my time will go ^^

btw is it 64-bit only or can someone play it with a 32.bit system as well ? :)

+1 vote     reply to comment
dssmathias Creator
dssmathias Nov 17 2014, 5:38pm replied:

So, we are going to release a 64bit version for sure, 32bit is uncertain. Our current debug builds do run as 32bit, but maintaining two different releases is more work. If many people demand a 32 build built, it might be done, otherwise Stephanie won't bother maintaining an additional target.

+2 votes   reply to comment
Vladiskov Nov 19 2014, 8:28pm replied:

You should chose them divide the team for both release (of course you can always wait some time after releasing the 64 bits version) for bugchasing, also you can use the always useful bugchasing players to help on it (centralize on game destroyer bugs firist, and in glitchs later) and in the forums (that you will need to create to centralize the mod comunity that will surely spawn around this game) maybe create a diferent folder for both versions (unless its get compatible trought some program :D)

+1 vote     reply to comment
23-down Nov 18 2014, 4:21am replied:

Looks really good especially with customizing and constructing your own ship designs. That's very hot.

+2 votes     reply to comment
DarkAssullt Sep 28 2014, 4:39am says:

I cannot wait for this game!!! So excited for this!

+1 vote     reply to comment
Darmanator Sep 14 2014, 1:51pm says:

Damn! I really wish I knew how to do coding or modelling or SOMETHING. There's so many mods and games I would love to help people with. This game especially.

+1 vote     reply to comment
dssmathias Creator
dssmathias Sep 14 2014, 4:52pm replied:

Never too late to learn either or both :)

+1 vote   reply to comment
Trooper_ Aug 29 2014, 3:22pm says:

Will this be releasing on steam early access soon?

I have no clue on you guys devlopement state is why I ask.

and it is deff on my want list cause i voted greenlight for it long ago :).

+1 vote     reply to comment
dssmathias Creator
dssmathias Sep 14 2014, 4:52pm replied:

We are aiming to release a first playable by the end of the year.

+3 votes   reply to comment
Doci Nov 17 2014, 5:06am replied:

Amazing :D !

+1 vote     reply to comment
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Deep Space Settlement
Developer & Publisher
Escape Velocity Studios
Custom Built
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Single & Multiplayer

Latest tweets from @evsdss

RT @DSSMathias: districts for the colony station #gamedev #indiedev T.co

Nov 20 2014, 8:15pm

RT @DSSMathias: What's this? Believe it or not, it's a bug report :P T.co

Nov 17 2014, 5:21pm

RT @DSSMathias: While we're at old, ugly sketches, here's some more, made just a few days before I actually stared working on DSS. T

Nov 17 2014, 5:21pm

RT @DSSMathias: B and C can be seen in this screenshot by the way. T.co

Nov 17 2014, 5:21pm

RT @DSSMathias: Super quick designs, made 2,5 years ago. Going to start on the Academy now, with is either A or F or a mix of both. http://

Nov 17 2014, 5:21pm

RT @DSSMathias: panning and doppler, I'm loving this #gamedev #indiedev T.co

Nov 16 2014, 3:23pm

RT @DSSMathias: 2 more screen from the previous set #gamedev #indiedev T.co

Nov 15 2014, 9:59pm

RT @DSSMathias: Why, hello there Mr. Doppler! #gamedev #indiedev #screenshotsaturday T.co via @vine

Nov 15 2014, 9:59pm

RT @DSSMathias: I talked a bit about factories/resources, why we need so many and what cool things we can do with this in the future. http:…

Nov 15 2014, 3:54pm

RT @DSSMathias: electronic components factory(+ tools, hullplating and casted pieces) #gamedev #indiedev #screenshotsaturday T.co

Nov 15 2014, 3:53pm

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Deep Space Settlement
Deep Space Settlement
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