Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development
-Build your interstellar empire;
-Gather resources to power your empire economy;
-Trade resources between star-systems and players;
-Build giant capital ships supported by an armada of smaller, more maneuverable ships;
-Unlock new technologies;
-Unlock new ship abilities through an XP system;
-Defend from invaders and conquer new star systems;
-Solo or multiplayer;
-High modding capabilities.
Here's a new feature I'm really excited about : the visibility / stealth system. Detecting enemy ships is done by scanning for electromagnetic radiations with active or passive sensors. The active sensors emit EM radiations in the hope it will bounce on enemy ship back to the sensor, effectively detecting ships but also decreasing your own stealth as it emit radiations. Passive sensors detect radiations emitted or reflected by the enemy ships without emitting radiation itself. This one highly depends on the target own emissions and it's reflection of the nearby star emissions.
Also, some range of the EM spectrum have more specificusages. Radio wave, infrared and light radiations are mostly similar. But X-ray can detect ships hiding in dust clouds and Gamma-ray detects ship warp in/out.
When a unit fires or warps it will emit additional radiations, that kind of actions usually result in being detected.
But the ultimate in scanners are the neutrino sensors. Neutrinos are weakly interacting particles emitted by most ship reactors.
Meaning they tend to go through everything, making them great for scanning through asteroids field or high density dust cloud. However the same property that makes them so efficient also cause the detector to be quite huge as the particles don't interact much with it. Thus you will need a huge ship to carry one such detector in your fleet.
So if you want to go on a stealth mission, use passive detectors, low emitting reactors and paint your ship black like a ninja!
And finally, here's a preview of what the fog of war will look like. The bright bubbles are regions covered by your ships' sensors.
Latest tweets from @stephanierct
Apropos music for current developement process in my contract job dev team. T.co
2hours 45mins ago
3hours 53mins ago
@LomontC yes, figuratively speaking of course. physical violence is bad, mkay. ;)
4hours 15mins ago
4hours 17mins ago
I do lack tact and am outright blunt and violently honest when I face someone that propagates hate or tries to force stupid things on me >_<
4hours 22mins ago
@IcarusTyler games are made of math, so that's great no? Also learning is great! so full of win! \o/
5hours 31mins ago
@laker_faker I'm good, you?
5hours 38mins ago
@Jonathan_Blow problem is, the enemy is anyone who shoots at you. Germans or not.
6hours 25mins ago