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Strategy will be based on these basic actions:
1. simplified colonies control (to avoid micromanagement and allow player to think globally)
2. ship design and production
3. interplanetary resource management
4. reconnaissance, space diversions, fleet battles
5. research, 100+ ship modules, about 30 unique ship hulls, planet technologies
6. diplomacy - the main part in the game
7. other stuff.. :)

Game is based on parties, each party usually lasts a couple of months, so this is not a online permanent world, yet. So, classic 4X game, where you've got one colony and a couple of ships in the start of the game. And gradually, you are growing, meet your neighbours, who may become your friends or foe, and finally - to the domination!

Web site: Tachyon Wars on Facebook


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Facebook project link

News

Happy to announce that I added the project Facebook page. I hope this will help me to promote game even more.

I will post my updates there regularly, please follow!

Facebook.com

"Tachyon Wars" web site has been launched

"Tachyon Wars" web site has been launched

News

Let's congratulate ourselves! Using web site now it's possible actually to create your own account and schedule for the game party. Thus, it's allow you...

Forum has been opened - join!

Forum has been opened - join!

News

Discussion forum for Tachyon Wars game. Questions, wishes, urge to chatter? Welcome!

BIG client update has been uploaded

BIG client update has been uploaded

News

BIG, very important update for those who still plays or checks the client, because (but not only) server-client protocol has been altered.

Second game test nearly complete

Second game test nearly complete

News 1 comment

Recently started "Tachyon Wars" internal gameplay test nearly complete. It's time to summarize.

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Tachyon Wars client 1.1.13 English

Tachyon Wars client 1.1.13 English

Full Version 1 comment

Current Tachyon Wars client, multiplayer online slow-real space strategy game.

Post comment Comments  (0 - 10 of 19)
newts
newts - - 138 comments

This game looks very cool.
any chance of a mac version?

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DethInACan
DethInACan - - 104 comments

Interesting game. I will keep an eye on it! From you screenshots the 2d GUI seems a little, I dunno... basic/budget. Your 3d models look really nice though. =)

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Alex4921
Alex4921 - - 45 comments

I see what you did there with tachyons*.

*=Theoretical particles which travel faster than light hence would have the ability to create temporal manipulation devices.

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johny5.coder Creator
johny5.coder - - 7 comments

Alex4921 - exactly :)

Tachyon in the name - to underline future technologies, space topic..

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doom3607
doom3607 - - 50 comments

This looks interesting.

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White-Direwood
White-Direwood - - 22 comments

You have sparked my interest. You will be getting my testing support. -thumbs up- Keep up the good work.

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johny5.coder Creator
johny5.coder - - 7 comments

If you want to take part in next game party - consider to register for it on the forum.

Reply Good karma+1 vote
NakedFury
NakedFury - - 22 comments

God some people just don't want to read more when a developer says "micro transactions or item mall". Both terms don't mean buy in-game items from shop. Its just that for a game to remain or be free the developer incorporates this service shop as a way to generate money to continue running the game. Sometimes(almost always sadly) mmo developers just throw crap that destroy the balance of the game and give power to the buyer.
From what johny5.coder said it will be more closely to how the Guild Wars shop works, name changes, character sex and physical appearance changer, more storage space, cosmetic costumes, unlock all pets for pvp or pve, etc etc.

That doesnt make the game bad and shouldnt make you hate it.

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Theon
Theon - - 713 comments

Inventory space is a bitch, though.

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Rich_Zap
Rich_Zap - - 25 comments

Damn how have I not seen this up to now? Looks great and I especially like the fact you don't have shields and instead use counter-measures, much more interesting.

EDIT: Just noticed its regarded as a turn based strategy, it didn't seem like this from the videos, how will this work?

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johny5.coder Creator
johny5.coder - - 7 comments

More precisely the game is slow realtime (ship flies from star to star during hours), but to distinguish from RTS (real-time strategies), I usually say that this is "something similar to turn based game", where action is not so high, but strategy, planning and diplomacy instead.
Battles exist in kind of "parallel universe" - when 2 fleets clash on the starmap, new battle initiated. Battle is calculated automatically in real-time, and you can see only the result, without direct control. There should be fleet tactics included, but not yet for now.

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