Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

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Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

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Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

Features:
*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.



*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

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Deep Space Settlement
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Windows
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Escape Velocity Studios
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Custom
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