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Somewhere on the seven seas a dangerous Band of pirates pursues your ship. That is all you remember as you wake up with your ship stranded. Soon you find out that they captured your good friend and captain and left you to die so it is up to you to hunt them down and free your captain. This adventure will take you thru a partially procedural sea. That means story relevant islands are handplaced while procedural places are like side attractions. A typical RPG with non typical quests since every quest is to be somehow related to the story(not like go from point a to point b and get me this and that). There will be naval Combat and trading between the harbours. If you like pirates or rpg´s or survival games. This game has it all! A lot has been done in the last few years but there is still some work left to be done. So stay tuned by following the game and also don´t forget to comment your thoughts on this project it helps me alot... thank you :)

Report RSS Current Features

This is a guide to some of the games current features and what you can hope for in the future so stay tuned...

Posted by on

Welcome to Dark Sea. Here you going to find the key features of the game :D

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Currently featured...

-survival and rpg aspects(Hunger,Thirst,Base building, crafting , skills, quests)

-procedural generated islands and dungeons

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dungeon

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- worlds under the sea for you to explore


diving



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- quests and dialogues as well as trade

(I really try to make them not blank "get me this" quests) There will be alot of trade ingame so you are able to play trader and go from town to town to sell&buy goods. Things like blackboards for missions or helping out as an assistant(blacksmith/baker) will be featured to give the world more life and openness

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trade

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- a player ship with customization in looks/stats and furniture

ship 1

- npcs react to your crimes similar to the elder scrolls games

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- crafting:

be a smith a baker a cook or a farmer and sell your products to the local towns. You can furnish your own ship or your own piece of land


craft2crafting


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- pirates, predators, animals (most of them are to strong in the beginning so run)

- The more dangerous predators are spawning at night so if you want to stay on an island over night, be prepared

predator


- action based combat

(4 combat directions similar to mount and blade if i might say so though in its early stages)

combat


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Future plans

- main story

- ship management and fleets

- naval combat

- Khoruna the main npc town on sea in progress

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cycle

There are smaller settlements like Coconut Bay in the south and Archolos a vineyard in the north.

I hope I got your attention so stay tuned and read the wiki to learn more about this game

Dark-sea.wikia.com

:)

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