Somewhere on the seven seas a dangerous Band of pirates pursues your convoy. That is all you remember when you wake up as their prisoner. It is up to you to free yourself and hunt them down. This adventure will take you thru a partially procedural sea. That means story relevant islands are handplaced while procedural places are like side attractions. A typical RPG with non typical quests since every quest is to be somehow related to the story(not like go from point a to point b and get me this and that). There will be naval Combat and trading between the harbours. If you like pirates or rpg´s or survival games. This game has it all! A lot has been done in the last few years but there is still some work left to be done. So stay tuned by following the game and also don´t forget to comment your thoughts on this project it helps me alot... thank you :)

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Current Features

Feature

Welcome to Dark Sea. Here you going to find the key features of the game :D

darksea 5


Currently featured...

-survival and rpg aspects(Hunger,Thirst,Base building, crafting , skills, quests)

-procedural generated islands and dungeons

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dungeon

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- quests and dialogues as well as trade

(I really try to make them not blank "get me this" quests) There will be alot of trade ingame so you are able to play trader and go from town to town to sell&buy goods. Things like blackboards for missions or helping out as an assistant(blacksmith/baker) will be featured to give the world more life and openness

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trade

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- a player ship with customization in looks/stats and furniture

ship 1

- npcs react to your crimes similar to the elder scrolls games

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- crafting:

be a smith a baker a cook or a farmer and sell your products to the local towns. You can furnish your own ship or your own piece of land


craft2crafting


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- pirates, predators, animals (most of them are to strong in the beginning so run)

- The more dangerous predators are spawning at night so if you want to stay on an island over night, be prepared

predator


- action based combat

(4 combat directions similar to mount and blade if i might say so though in its early stages)

combat


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Future plans

- main story

- ship management and fleets

- naval combat

- Khoruna the main npc town on sea in progress

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cycle

There are smaller settlements like Coconut Bay in the south and Archolos a vineyard in the north.

I hope I got your attention so stay tuned ;)

Comments  (0 - 10 of 27)
Erathor_Noname Creator
Erathor_Noname

I am thinking about releasing a demo maybe including a chase scene and you being stranded on an island just to give you a taste

Reply Good karma+2 votes
Manalcola
Manalcola

I WANT THIS GAME
(Just a comment ^^)
Great job. I repeat, you can count on me to buy your game ^^

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Erathor_Noname Creator
Erathor_Noname

that is good to hear :D I am really trying to make an interesting story that kind of farm boy being dragged into a big advanture..while your not a farm boy but it´s kind of the same scheme

Reply Good karma+1 vote
RawTsars
RawTsars

Will the British Navy be an enemy in this game?

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Erathor_Noname Creator
Erathor_Noname

the setting in the game isnt really historical... though it is set somewhere on the 7 seas its not known where exactly... it has cultural themes of europe and the near east for sure and i will concentrate alot of work into lore and books.. but to keep my answere simple i will propably not add the british guys

Reply Good karma+1 vote
RawTsars
RawTsars

Ah ok, if the rest of the world is fictional it would be unlogical to add redcoats, you ever played the monkey island games?

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Erathor_Noname Creator
Erathor_Noname

yes i did i really liked them.. in the beginning i wanted to replicate tales of monkey islands art style but i just cant model abstarct shapes :)

Reply Good karma+1 vote
tehfuglycanuck
tehfuglycanuck

If this turns out to be mount and blade but as a pirate sailing the seas than id buy full price. If not it still looks interesting. Hope it comes to gog

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Erathor_Noname Creator
Erathor_Noname

i played mount n blade alot lately only mutliplayer... idk if id be able to implement a full system of siege as for the tight narrative that will be in there but am certainly planning to do some bases that have to be defended maybe also fleet command
you know the type of capture this fort and keep it from pirates...

Reply Good karma+1 vote
Erathor_Noname Creator
Erathor_Noname

I am working rn on some naval combat lets see how it´ll be looking at the end :) the basic idea with the cannons would be that you can set them up yourself the same way you already are able to place beds n tables n other furniture

Reply Good karma+1 vote
XJAGYT
XJAGYT

oooooooooooooo looking forward to that

Reply Good karma Bad karma+2 votes
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Dark Sea
Platforms
Windows, Mac, Linux
Developer & Publisher
Lost in Days Studio
Engine
Unity
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Style
Genre
Role Playing
Theme
Pirate
Players
Single Player
Project
Indie
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